09-10-2009, 07:27 PM | #1 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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ff_hellion_classic
Code:
ff_hellion_classic changelog: * added a security timer to HUD * added ladder access to top level in each base * added shadow_control and water_lod_control entities * added team coloured metal grates * changed button model and texture, team coloured as well :p * changed conveyor belt texture to something more fitting * changed some of the team logo's to fit/look better * changed water texture to be more visible underwater * fixed being able to grab the flag _through_ the lasers * fixed noannoyances not working on grenades * fixed the lighting!! _b3 changelog 9/27/2009 * added locations * added a new, animated texture for conveyor * raised ramp in FR by 8 units * raised water so you don't get stuck in it * fixed bag above ramp to be accessible to all (regardless of team) * fixed red ramp not matching blue * fixed being able to shoot through the grate textures with the shotgun * fixed info_ff_teamspawn clipping you into wall when you spawn _b2 changelog 9/12/2009 * added some lighting * fixed respawn bug * replaced button texture with model * added trigger to button - touch activates now instead of use * upped the speed of the conveyor * fixed a glitch with the red ramp * replaced / updated some textures Credits: * Cake for getting me to finish this * Elmo for taking a look through _b3 when no one else would * marxist for making me aware of the rs bug * gnaa for his part in making this map SNT, University of Twente (EU) - Mirror
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 04-20-2015 at 10:32 PM. Reason: final revision |
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