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Old 07-06-2007, 04:04 PM   #21
SmellyCat
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If done right it could be cool. I remember that the bots in games such as UT were way fun to play against/with. So it's not as bleak a future as if we had to do another x years with the meh (for lack of a better word) bots we have now.
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Old 07-06-2007, 04:38 PM   #22
Iggy
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Originally Posted by Zaskar
Yea but many more dont. For every 1 that has that, there is atleast 10 that dont. Those servers require someone to join when it has 0 people and wait for someone to see that there is 1 player and join it. Once those are established its hard to make a new server and get people to join.

Like a game mod coming out late in a games life, people are already too set in their ways. (like "Public Enemy" for HL1 Its still the best mod ive ever played, but gamers are like old men, they were soo set in their CS/DoD/TFC ways for anything new, heck half those crotchety CS players couldn't even adapt to playing CS:S)
That was because it was harder to cheat in CS:S.

My problem with bots is something someone stated earlier in the thread..... too accurate with the shotgun, and you can't play spy against them.

I have a bind in my spy config, that throws the flag(if I have it), discards ammo(backpack) and feigns loudly...all in one quick shot.
It fools a LOT of human players. Never the bots.
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Old 07-07-2007, 07:26 PM   #23
Circuitous
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Bots, currently, are shit at detecting Spies.

If you uncloak near them, or undisguise near them, or they see you while you're disguising, they'll know. But if you're already disguised/cloaked before they see you, they're helpless.

I've racked up many many many many backstabs against bots so far.
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