12-04-2008, 04:31 AM | #21 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Tough love. Sometimes people get tempbanned for doing stupid shit. But at least let them know what they did wrong so they learn from their mistakes.
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12-04-2008, 04:03 PM | #22 | |
pmagnvs
Join Date: Mar 2007
Location: East Texas
Class/Position: Engineer - D Gametype: Free for all CTF - no stupid clan rules Posts Rated Helpful 0 Times
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12-04-2008, 05:30 PM | #23 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 4 Times
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finaly someone said it!
nah kev, e.g. on monkey's lower resup it's very viable |
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12-04-2008, 05:33 PM | #24 | |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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12-04-2008, 06:47 PM | #25 | |
pmagnvs
Join Date: Mar 2007
Location: East Texas
Class/Position: Engineer - D Gametype: Free for all CTF - no stupid clan rules Posts Rated Helpful 0 Times
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Watch the in game video - that was not staged. Two engineers came out of the respawn right as I was blasting the sentry gun. They did not have a chance to do anything, right out the respawn and BAM, hit with a couple of rockets. To me, that is not a very professional conduct. But they put their selves and the sentry gun in that situation. ============ EDIT ============== But then again, if you want to build a sentry gun in front of your respawn and invite the enemy team to toss grenades at respawn, hey, its your respawn. And I am more then willing to throw every grenade I have. Here is an article I wrote with screen shots - sentry gun at respawn room. It does not good to debate who is "right" and who is "wrong" - we have our playing styles and our opinions. Last edited by ~kev~; 12-04-2008 at 06:59 PM. |
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12-04-2008, 11:13 PM | #26 | |
make it rain
Join Date: Dec 2007
Location: North Bay
Posts Rated Helpful 0 Times
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12-04-2008, 11:44 PM | #27 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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so this whole debate is focussed on the map 2fort? and on one respawn? maybe the map just needs fixing? maybe the doors just need moving/adjusting or something? i dont think "noob engineers" are at fault here. i think its just down to the historic design of 2fort.
sd2 is another prime example of building guns directly outside respawns, and also works well (think top ramp, in the corner) 2morfort is another example - the respawn opens out to... yep, you guessed it - a prime SG spot! it's a common occurance dude. maps like 2morfort and ff_well partly alleviate this by creating offy exits, but they aren't ever going to be half as useful for D, as they intend to use the same pathways as the incoming enemy O to get into position. |
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12-04-2008, 11:52 PM | #28 |
mimic- Zuljin`aG
Join Date: Aug 2008
Class/Position: O Scout Gametype: Capture the Flag Affiliations: mimic, mcccxxxvii Posts Rated Helpful 0 Times
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The whole video is basically saying don't build sg's in bad spots. An SG outside respawn on 2fort is bad because there's no protection for it. Building outside respawn is perfectly fine on maps like plasma, startec, and shutdown2 because they're good spots. So you can't just say building outside respawn is a bad thing.
EDIT: damnit mervaka lol |
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