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Old 12-07-2007, 02:27 AM   #1
Skillet
 
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My tick rate is stuck at 33 no matter what server's is

How do I get mine to sync with what server is using?

cl_updaterate "33"
cl_cmdrate "33"

are these cmds right or do they need to be changed to 66 both, don't want to do anything if I screw up my cfg file.

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Old 12-07-2007, 02:56 AM   #2
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I thought that the tick rate was a locked down variable for now. I 'm not sure, though.
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Old 12-07-2007, 03:46 AM   #3
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It doesn't matter what you set it to in your console really; the server is locked at 33. Any more than that and FF's server performance goes to Hell.
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Old 12-07-2007, 04:44 AM   #4
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Feel free to adjust and test those settings all you like.

Here is a guide a long time ago for TFC.
-----------------------------------------

Use

net_graph "1"

Then experiment to get the best settings. Watch the graph lines for the best STABLE ping.

On DSL I'm using: (now on cable)

cl_cmdrate "100"
cl_updaterate "45"

rate "20000"
I picked up this rate setting from hltoolz. Many ppl use rate "9999".

To be honest, I have forgotten what the net_graph "1" lines specifically represent. IN A PERFECT WORLD, the lines would be solid and flat without any spikes or breaks. You want to tweak your settings using net graph one. It does help.

For a starting point, enter a game and use:

cl_cmdrate "100"
cl_updaterate "100"

Then change that to cl_updaterate "20". Twenty is probably not a realistic setting but it will let you see the difference it makes in its graph line and in your PING. Start raising the setting by increments of 5-10 points until the line is as flat/stable as it gets. THEN STOP. A lower cl_updaterate will lower your ping but you don't want to sacrifice quality for speed or vice versa.

Next do the same thing with cl_cmdrate.

Just take your time with it, it's easy to see.
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Old 12-07-2007, 05:41 AM   #5
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Thanks for the replies guys
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Old 12-07-2007, 04:46 PM   #6
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Quote:
Originally Posted by Ihmhi
It doesn't matter what you set it to in your console really; the server is locked at 33. Any more than that and FF's server performance goes to Hell.
orly? our brand new FF server has tickrate at 66 and its working great
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Old 12-07-2007, 05:12 PM   #7
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on the servers that perform best for me i saw most of them set to 33tick,
and for whatever reason's i could never get rjumps for shit sticking to the floor like i was glued to it pissed me off tbh. so now that our server is at 66 and nfo is 66 now i can rjump like a allstar. maybe thats just me but mainly what i go by is the in and out numbers on the far right on net graph 3
the ones that read #/s i was told they indicate about where the tick rate is set at on the server. if thats wrong though plz let me know.but either way if the #/s's read 66 or lil higher lil lower i can perform better at rjumps and conc's i just thought ide share that and maybe it helps ppl that had my prob.
also my cl_updaterate "101"
cl_cmdrate "100.000000"
ok peace!
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Old 12-08-2007, 06:37 PM   #8
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If I remember right in ff 1.0 the suggested tickrate was 33. But with the subsequent patches you were supposed to be able to set it to a max of 66.
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Old 12-13-2007, 08:08 PM   #9
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66 server tickrate is fine if your server can handle it. You can't set it any higher, though. We clamped it to 66 max b/c going higher screws with the timing of elevators, doors, etc (that is, you touch them and die )
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Old 12-22-2007, 01:38 AM   #10
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So what is usually higher, the update rate or cmdrate ?
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Old 12-22-2007, 09:54 AM   #11
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read post 4
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