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Old 05-25-2006, 10:46 PM   #201
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Glad you all seem to like the speedometer idea

Ohh, and the front of base texture HAS now changed :P Finally found something that looks nice, just need to make a nice red version of it sometime... I'm not planning on releasing any screenshots or a new bsp or anything for a good while though, cos (as Sidd said) we've got exams :/ Expect the next beta (probably in a couple of months) to look sweet though!
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Old 05-26-2006, 01:14 AM   #202
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At least show us the new texture.

And the units used in HL are inches, so it makes sense for the radar to be in miles.

Last edited by o_nezumi; 05-26-2006 at 10:45 AM.
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Old 05-26-2006, 11:19 AM   #203
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New front of base texture screenshots

Here are some screenshots of the new front of base texture. They are only of the blue base as we haven't made a red version of the texture yet. Please note that the reflections on it can look a bit weird when you just see the screenshots, but when you see it ingame they look much cooler the way they change as you move around







As always, all the screenshots of the rest of the map can be found here (you might have to hit refresh cos I'm a noob).

Would be useful to know what people think of the new texture compared to the previous one please (it's much better imo, especially when you see it in game). Let me know what you all think.
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Old 05-26-2006, 11:21 AM   #204
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WOW ! that looks truly AMAZING !!!

Very good job there !
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Old 05-26-2006, 11:42 AM   #205
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Quote:
Originally Posted by Carnifex
WOW ! that looks truly AMAZING !!!

Very good job there !
^^^
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Old 05-26-2006, 11:48 AM   #206
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Now that's actually 15 times better than the last one.

Nez, well that makes sense .
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Old 05-26-2006, 01:14 PM   #207
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Very Well done. Looks more like a digital art piece that a map.
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Old 05-26-2006, 02:21 PM   #208
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Looking good guys, that new texture is damned sweet.
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Old 05-26-2006, 02:38 PM   #209
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wow looking good, very natural feel outside, new textures are much better, good going
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Old 05-26-2006, 03:10 PM   #210
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nice one caes =D
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Old 05-26-2006, 06:29 PM   #211
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Very nice yard indeed!
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Old 05-26-2006, 08:18 PM   #212
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Oh man. The lighting fits the skybox perfectly, the yard looks great, the new texture's very nice, you've got the speedometer in there, it's just... yeah, it's nice. Great stuff.
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Old 05-26-2006, 08:39 PM   #213
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This looks good top marks!
I would like to see some of the displacements overlapping the metal it looks quite neat and tidy atm, a bit of overlap on all sides would be great.

[edit] On top of the window maybe a roof which slants upwards or something since it looks flat at the moment [edit]
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Old 05-26-2006, 10:52 PM   #214
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Truely The Best Map Here imo
That Texture looks Great
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Old 05-26-2006, 10:54 PM   #215
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That texture earns the Nezumi Seal of Approval --> "'\(O.o)/'"
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Old 05-27-2006, 05:36 AM   #216
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I don't think it goes with everything else tbh
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Old 05-27-2006, 06:40 AM   #217
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It seems to go with the inside of the base. The inside doesn't go with the outside, exactly, but that just makes for interesting contrast.
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Old 05-27-2006, 07:01 AM   #218
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good stuff man.. map looks like an all around fun map.. and the detail is awesome.

new front texture is great. The older texture was actualy the one and only thing i didnt like.

gj and keep it up!
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Old 05-27-2006, 09:37 AM   #219
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Quote:
Originally Posted by Own3r
I would like to see some of the displacements overlapping the metal it looks quite neat and tidy atm...
Maybe they want it to look neat and tidy; I reckon it should stay neat and tidy.

The new texture is looking very nice, keep up the good work
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Old 05-27-2006, 03:41 PM   #220
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Quote:
Originally Posted by Player
Maybe they want it to look neat and tidy; I reckon it should stay neat and tidy.

The new texture is looking very nice, keep up the good work
sorry but thats obviously wrong for a number of reasons, glaringly theres a yard full of grass and mud, theres also a brocken boat lying around doesn't sound very tidy to me. Try not being obsequious for once and you might notice its constructive criticism, its ment to help.

Last edited by o_own3r; 05-27-2006 at 04:37 PM.
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