09-11-2016, 10:32 PM | #1821 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 pushed 3 commits to fortressforever/fortressforever:beta
View on Github |
|
09-11-2016, 10:39 PM | #1822 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#324 ('Refill jetpack fuel on flag cap/impulse 101'):
Jetpack fuel doesn't use the ammo system, so this would involve:View on Github |
|
09-11-2016, 10:44 PM | #1823 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF commented on issue fortressforever/fortressforever#324 ('Refill jetpack fuel on flag cap/impulse 101'):
Should probably reset overpressure and stuff too. Maybe some 'Restock' command or smoething?View on Github |
|
09-11-2016, 10:46 PM | #1824 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
|
|
09-11-2016, 10:47 PM | #1825 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
|
|
09-11-2016, 11:03 PM | #1826 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
doublah opened issue fortressforever/fortressforever-web#6 ('Add 2.7.0/2.7.1 changelog')
View on Github |
|
09-11-2016, 11:04 PM | #1827 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 opened issue fortressforever/fortressforever#325 ('Jetpack fuel bar is glitchy on high ping')
View on Github |
|
09-11-2016, 11:23 PM | #1828 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 closed issue fortressforever/fortressforever-web#6 ('Add 2.7.0/2.7.1 changelog')
View on Github |
|
09-11-2016, 11:23 PM | #1829 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 pushed 1 commit to fortressforever/fortressforever-web:master
View on Github |
|
09-11-2016, 11:31 PM | #1830 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 pushed 1 commit to fortressforever/fortressforever-web:master
View on Github |
|
09-11-2016, 11:53 PM | #1831 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 pushed 1 commit to fortressforever/fortressforever-web:master
View on Github |
|
09-12-2016, 02:33 AM | #1832 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
doublah commented on issue fortressforever/fortressforever#325 ('Jetpack fuel bar is glitchy on high ping'):
Reproducable with net_fakelag.View on Github |
|
09-12-2016, 02:34 AM | #1833 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
doublah opened issue fortressforever/fortressforever#326 ('Show team indicator above disguised spies in spectator.')
View on Github |
|
09-12-2016, 07:52 PM | #1834 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
Jitterskull commented on issue fortressforever/fortressforever#270 ('Pyro revamp'):
Ehh... And I hoped they could introduce the loadout system before such radical unnecessary change will actually apply in to official update.View on Github |
|
09-12-2016, 08:16 PM | #1835 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
FDA- commented on issue fortressforever/fortressforever#270 ('Pyro revamp'):
@Jitterskull Have you played it at all? You are not forced to use the IC. Flame damage will still ramp up using just the flamethrower, which is something you all asked for. IC self damage was reduced, and jumping is now way better with it. This combined with the jetpack opens up even more movement...View on Github |
|
09-13-2016, 10:03 AM | #1836 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF commented on issue fortressforever/fortressforever#310 ('FPS drops after latest patch (v2.7)'):
Some cvars worth playing with:View on Github |
|
09-17-2016, 12:18 AM | #1837 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
doublah opened issue fortressforever/fortressforever#327 ('Ability to destroy own sabotaged SG if friendly fire is off')
View on Github |
|
09-17-2016, 01:08 AM | #1838 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#327 ('Ability to destroy own sabotaged SG if friendly fire is off'):
You mean before it's activated or after?View on Github |
|
09-17-2016, 01:43 AM | #1839 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
doublah commented on issue fortressforever/fortressforever#327 ('Ability to destroy own sabotaged SG if friendly fire is off'):
After, and I mean with your normal weapons/grenades, not det. It's possible with friendly fire on.View on Github |
|
09-17-2016, 02:29 AM | #1840 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#327 ('Ability to destroy own sabotaged SG if friendly fire is off'):
Strange, wonder if this was accidentally introduced recently. Seems like it worked like this in the past.View on Github |
|
Currently Active Users Viewing This Thread: 7 (0 members and 7 guests) | |
|
|