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Old 06-03-2015, 05:39 PM   #901
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9u-9u-9u commented on issue fortressforever/fortressforever#227 ('Persist mutes so we don't have to re-mute players every map and server change'):
hm ya i've noticed it's skittish it takes several tries to mute sometimes and after it works it can reset after a minute or two and you have to do it again
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Old 06-03-2015, 09:09 PM   #902
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DexterHaslem opened pull request fortressforever/fortressforever#229 ('Dev/modern vs projs')

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Old 06-04-2015, 12:20 AM   #903
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squeek502 commented on issue fortressforever/fortressforever#227 ('Persist mutes so we don't have to re-mute players every map and server change'):
Looks like there was a modification to our mute code. Not looked into why it was made.

Our modifications: https://github.com/fortressforever/fortressforever/blob/3ec0faa920834ec82441d2dd0538d9757199aff9/game_shared/voice_status.cpp#L572-L575

Relevant 2013 SDK code:...
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Old 06-05-2015, 04:33 AM   #904
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squeek502 created repository fortressforever/fortressforever-web

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Old 06-05-2015, 04:34 AM   #905
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squeek502 created fortressforever/fortressforever-web:master at 08816e (+13 new commits)

  • 58a5f7 squeek502: 'Initial commit. * Skeleton layout'
  • 18342a squeek502: 'Better nav'
  • 184eeb squeek502: 'Less tall nav'
  • ed2906 squeek502: 'First real commit'
  • 2857f1 squeek502: 'Gooder htaccess'
  • 6df64e squeek502: 'RSS + reddit links'
  • 029fb0 squeek502: 'Relative bg_slashes.gif'
  • f8a209 squeek502: 'Add link to map repo'
  • 264526 squeek502: 'Release date rather than download'
  • 3e3d9f squeek502: 'Add ModDB link'
  • 7127e1 squeek502: 'Update download redirect'
  • fd818e squeek502: 'A few updates from release day'
  • 08816e squeek502: 'Add example config'

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Old 06-05-2015, 05:10 AM   #906
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squeek502 pushed 1 commit to fortressforever/fortressforever-web:master

  • 1eaff0 squeek502: 'Add short autoplaying looping video over the youtube embed. * Thanks to RocKwell for the idea, the...'

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Old 06-05-2015, 05:23 PM   #907
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ddm999 opened issue fortressforever/fortressforever-web#1 ('Offset the play button on the clip video')

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Old 06-05-2015, 06:37 PM   #908
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squeek502 commented on issue fortressforever/fortressforever-web#1 ('Offset the play button on the clip video'):
It looks pretty strange if its offset. Lowering the opacity of the play button a bit might be a better option.
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Old 06-05-2015, 11:11 PM   #909
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ddm999 commented on issue fortressforever/fortressforever-web#1 ('Offset the play button on the clip video'):
Fair enough.
I think so long as you can properly see a ragdoll through it, it should be fine.
( I realise I can just go straight to the .mp4's link to show off FF to friends, but the website is really well made and it'd be a shame to not show it off at the same time :+1: )
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Old 06-07-2015, 05:08 PM   #910
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alaswell merged pull request fortressforever/fortressforever-scripts#48 ('adds FF_FORTPOINTS_DISABLE_SECURITY string to other languages') from alaswell to master

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Old 06-09-2015, 02:01 AM   #911
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DexterHaslem commented on issue fortressforever/fortressforever#227 ('Persist mutes so we don't have to re-mute players every map and server change'):
seems like nonsense, maybe the toggle was happening so fast mirv thought it wasnt taking?
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Old 06-10-2015, 11:40 PM   #912
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illwieckz commented on issue fortressforever/fortressforever#17 ('Ask valve to reinstate the linux 2006 srcds.so'):
Hi, I just want to say that the issue is not fixed at all.

There was two problems:

* it was not possible to build some things on GNU/Linux
(seems fixed)
* it is not possible to run the server on GNU/Linux because the binaries are not available
(not fixed at all)

Binary files like...
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Old 06-10-2015, 11:44 PM   #913
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illwieckz commented on issue fortressforever/fortressforever#17 ('Ask valve to reinstate the linux 2006 srcds.so'):
Hum sorry for the noise, following links from issues to issues I did not noticed that I had left the Valve's tracker and this one is another not a tracker from Valve.
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Old 06-10-2015, 11:47 PM   #914
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DexterHaslem commented on issue fortressforever/fortressforever#17 ('Ask valve to reinstate the linux 2006 srcds.so'):
Well, I don't think valve will distribute them for ep1 again. If you hear otherwise definitely ping this issue again!
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Old 06-11-2015, 12:22 AM   #915
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illwieckz commented on issue fortressforever/fortressforever#17 ('Ask valve to reinstate the linux 2006 srcds.so'):
Perhaps it may interest you: https://github.com/ValveSoftware/Source-1-Games/issues/1614#issuecomment-110952718
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Old 06-11-2015, 12:40 AM   #916
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DexterHaslem commented on issue fortressforever/fortressforever#17 ('Ask valve to reinstate the linux 2006 srcds.so'):
I also tried old linux binaries and experienced the same crashes you outlined, interesting information regarding faking cpu ids, thanks
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Old 06-14-2015, 07:44 PM   #917
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alaswell commented on issue fortressforever/fortressforever#219 ('Make sniper deck ladder in ff_aardvark team-only or remove it altogether'):
@ddm999 that looks awesome man, can you do the red base and make a PR with an updated .vmf in the <a href="https://github.com/fortressforever/fortressforever-maps">maps repo</a>?
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Old 06-14-2015, 10:07 PM   #918
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alaswell opened issue fortressforever/fortressforever-maps#7 ('ff_monkey: Can toss nades from water, over the wall, and into the flag room if you jump up high...')

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Old 06-14-2015, 11:28 PM   #919
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alaswell created fortressforever/fortressforever-maps:fixes/ff-monkey-grenade-exploit at b00b44 (+1 new commit)

  • b00b44 alaswell: 'Modifies the clip brush over the water access to block all projectiles and players. fixes #7. *...'

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Old 06-14-2015, 11:29 PM   #920
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alaswell opened pull request fortressforever/fortressforever-maps#8 ('Modifies the clip brush over the water access to block all projectile…')

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