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Old 03-17-2010, 10:32 PM   #1
DeToXxX
 
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Join Date: Jul 2007
Location: Staten Island, NY
Class/Position: Offense
Gametype: CTF
Affiliations: [TALOS] .t5
Posts Rated Helpful 3 Times
LUA help.

when I finish my concmap it says "name has finished concmasta" but, it stays on the screen. How can I make it only stay for like 5 seconds?

This is what I have so far...

Victory_Point = trigger_ff_script:new({})

function Victory_Pointntouch(touch_entity)
if IsPlayer(touch_entity) then
local player = CastToPlayer(touch_entity)
if Finished_Players:HasItem(player) then
return 0 -- This player has already finished the map.
else
BroadCastMessage(player:GetName() .. ' has completed Concmasta! Congratulations!', 6546, Color.kRed) -- 5 seconds, red color
player:AddFortPoints(19547796, 'Completed Concmasta!')
Finished_Players:AddItem(player)
end
end
end
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Old 03-17-2010, 10:46 PM   #2
Sidd
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Join Date: Mar 2007
Posts Rated Helpful 1 Times
Change your line:
Code:
BroadCastMessage(player:GetName() .. ' has completed Concmasta! Congratulations!', 6546, Color.kRed)
to
Code:
BroadCastMessage(player:GetName() .. ' has completed Concmasta! Congratulations!', 5, Color.kRed)
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Old 03-17-2010, 10:50 PM   #3
DeToXxX
 
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Join Date: Jul 2007
Location: Staten Island, NY
Class/Position: Offense
Gametype: CTF
Affiliations: [TALOS] .t5
Posts Rated Helpful 3 Times
ty sir =D
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