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Old 06-21-2005, 09:43 PM   #1
o_sobe green
 
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Another ent idea regarding nades.

Would it be possible to have an ent or maybe a flag tied to the current one to allow a nade bag to only restock nades if you are empty on grenades themselves? The same with ammo would be nice but I think that is possible. I know its done with armor.

Some respawns aren't designed very well and its mostly due to the fact that there doesn't need to be a fancy design (for the most part) to them. Sometimes people do it by instict and sometimes you accidentally touch the bag. It would also be nice to have a bag for those people who are out of grenades. Mostly for Medics and Scouts after capping.

Hopefully this makes sense. If not I'll be back soon to repost it but I'm in a hurry.
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Old 06-21-2005, 10:41 PM   #2
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If the mapper wanted meds and scouts to always have nades after capping, he'd make it so you get full nades when you cap. imo, all cap points should do this, but maybe thats just me.
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Old 06-21-2005, 10:50 PM   #3
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Nice idea, i wonder if it has any affect on the game balance
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Old 06-21-2005, 11:06 PM   #4
o_sobe green
 
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Well I didn't mean just for Medics and scouts. I think it would help the "nade balance" issue alot. Right now if you have a nade bag that spawns fast you have people spamming like crazy. But if you have one that spawns slow you'll often end up with a Medic or Scout waiting forever for concs or going in concless. Not to mention being a defensive engineer is rough and alot of the times you'll be losing those EMPs. When you want to refill you have to take into consideration EMPs for yourself or concs for the O on your team.

Having two bags would fix this. One bag anyone could pickup, the second would only allow you to pick it up if you were empty on grenades. I don't know its an idea that I haven't put much thought into.
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Old 06-21-2005, 11:10 PM   #5
o_jerm
 
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if it takes that long as offence then bring down console and type kill

and if you're in a pub and care about your deaths then change teams and change back again (this wont be able to be done in ff i read somewhere)
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Old 06-22-2005, 02:16 AM   #6
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nah... reward the capper and filler up!
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Old 06-22-2005, 03:19 AM   #7
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There should be obvious visual difference between regular ammo bags and grenade bags, and you shouldn't be able to pick up either if you are full on ammo or grenades (respectively). As for replenishing ammo or grenades or armor or health or whatever on cap, I say heck no. But, more than that, I think it should be up to the mapper.
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