Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

Reply
 
Thread Tools Display Modes
Old 04-17-2007, 05:24 PM   #1
stino
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
wrap portals

can the dev team create wrap portals? that whould be quite nice.

if you don't know what wrap portals are, wrap portals are portals like in valve's upcoming game portals, you can see through it to the other side, and you can shoot through it.

but it doesn't have to be a decal like in portals, but a brush based entity or maybe face based, so you can like assign a face to it like cubemap.

so this will enable weird things like being able to always take the right hallway without turning in circles.

i don't know why valve didn't make this, becouse its really, really usefull in some cases
stino is offline   Reply With Quote


Old 04-18-2007, 06:16 AM   #2
Nezumi
Retired FF Staff
 
Nezumi's Avatar
 
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O
Gametype: Doubble Mode
Affiliations: Cassiotone Nation
Posts Rated Helpful 1 Times
You could have a base entirely surrounding a yard, and there's a freestanding doorway in the middle you can go through which leads to an identical enemy team's yard. Or like a dughnut shaped hallway, where if you run around it once, the entrance is gone, and if you run around it twice the entrance leads somewhere else.

Wasn't there a thread like this somewhere else? Anyway I'd guess it'd be hard to implement, but something like this would be so damn cool...
__________________
TG: pretty much you have no idea how much i fuckin own at this game.
TG: i bested no less than three flaming tornados and broke a huge wizard.
Nezumi is offline   Reply With Quote


Old 04-18-2007, 06:46 AM   #3
Agret
 
Agret's Avatar
 
Join Date: Mar 2007
Location: Melbourne, Australia
Posts Rated Helpful 1 Times
Send a message via ICQ to Agret Send a message via AIM to Agret Send a message via MSN to Agret Send a message via Yahoo to Agret Send a message via Skype™ to Agret
It'd be cool but would it make good gameplay, it ultimately comes down to making the mod enjoyable to play. I like Portals portals though.
Agret is offline   Reply With Quote


Old 04-18-2007, 11:19 AM   #4
stino
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
these portals are static, and make the possibility to make long and small levels, just put 3 short parts afther eachother and make it a long one, it's more of a tool for a mapper than something cool for the players, since they won't notice it, unless they have a good feeling of space(you cant walk around the corner and see a long hall that was actually crossing the room where you came from. )
stino is offline   Reply With Quote


Old 04-19-2007, 08:17 AM   #5
Fjorn
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
seamless teleportation would be awesome
Fjorn is offline   Reply With Quote


Old 04-19-2007, 06:14 PM   #6
Nezumi
Retired FF Staff
 
Nezumi's Avatar
 
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O
Gametype: Doubble Mode
Affiliations: Cassiotone Nation
Posts Rated Helpful 1 Times
If implemented correctly, you could even do lighting across these portals.
__________________
TG: pretty much you have no idea how much i fuckin own at this game.
TG: i bested no less than three flaming tornados and broke a huge wizard.
Nezumi is offline   Reply With Quote


Old 04-20-2007, 10:39 AM   #7
stino
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
thats why he calls it seamless, if you don't carry light trough a wrap portal you get a seam ...
stino is offline   Reply With Quote


Old 04-20-2007, 09:01 PM   #8
Fjorn
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
actually, seamless teleportation refers to how the portals in portal and prey work

As compared to how the portal with the same effect works in the second installation of poke626, where it looks seamless, but its the same teleport effect as hl used (jumps, resets your look location, etc)
Fjorn is offline   Reply With Quote


Old 04-22-2007, 01:02 AM   #9
Nezumi
Retired FF Staff
 
Nezumi's Avatar
 
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O
Gametype: Doubble Mode
Affiliations: Cassiotone Nation
Posts Rated Helpful 1 Times
It'd be awesome if you could get entities to move through the portals, like if a door opens, it gets transported the same way you do.

Actually, you can kinda do the thing with teleporting players seamlessly with an info_landmark.
__________________
TG: pretty much you have no idea how much i fuckin own at this game.
TG: i bested no less than three flaming tornados and broke a huge wizard.
Nezumi is offline   Reply With Quote


Old 04-22-2007, 06:47 PM   #10
FUEL Doc
Bong Management Sector
 
FUEL Doc's Avatar
 
Join Date: Mar 2007
Location: In the tree outside your house
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Nezumi
It'd be awesome if you could get entities to move through the portals, like if a door opens, it gets transported the same way you do.

Actually, you can kinda do the thing with teleporting players seamlessly with an info_landmark.
Yeah that landmark thing is pretty useful, specially in zombie mod maps
FUEL Doc is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:46 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.