11-09-2006, 08:43 AM | #81 |
Join Date: Jan 2005
Location: Texarkana, Texas
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Wait a second, people actually read PC Gamer?
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11-10-2006, 12:24 AM | #82 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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i love the subtitled This is team fortress, too. almost as they are punning the fact that this is the true remake versus TF2
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11-10-2006, 12:26 AM | #83 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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they should have said "this is ACTUALLY team fortress, too!"
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11-10-2006, 01:14 AM | #84 | ||||||||||||||||||
Join Date: Apr 2006
Location: Newark, NJ
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In case anyone is blind or otherwise impaired, here is the full text of the article. Now you all can quote portions of it and argue about the definition of "is".
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But look at the picture, out of all of them, he decides to put the caption "these levels will look familiar" on: Hunted? You go into a pub and ask people what Hunted is, and a lot of these people have no idea what the Hell that is. They think it has something to do with Turok and they probably will not shut up about how awesome that game is. Maybe he should have included a picture of a map with that caption that a lot of people actually know, like say, rock2? Maybe Well? Quote:
And a great job he did on his research, too. I bet it took him a whole hour. * j/k. I love [O-T]. Well... except for that guy who left to start oldgeezersandbroads. |
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11-10-2006, 01:26 AM | #85 |
Useless
Retired FF Staff
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Except that the class balance will be more even in FF, he wanted to emphasize the restraint (since many would assume uncapped bhop), they weren't referring to the clan of the same name, the Pyro's power is being tweaked and he may actually become useful, they're trying to present the HWGuy's counter to his power to a crowd that probably doesn't know what they're talking about, Hunted is awesome, and it's not meant to be a formal write-up, I agree completely.
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Look at all those dead links. |
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11-10-2006, 04:42 AM | #86 |
Join Date: Jan 2005
Location: Davis, CA
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Yeah.. I'm not sure what you are trying to get at with your post imhi. Most of the stuff you brought up was fine and seemed more like nitpicking to me, or just misinterpreted.
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11-10-2006, 12:56 PM | #87 | ||||||||
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Location: Newark, NJ
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And if this crowd you speak of doesn't know what they are talking about, then how would they even know about uncapped BHOP in the first place? Or how would they know what map hunted is? Quote:
I personally love the map, and I am looking forward to playing a few dozen good rounds of it when FF comes out (and, of course, the other maps as well). I just hope I can run FF in Super-Low-One-Legged-Hobo-Joe Resolution, which is basically cell phone resolution with four colors. It will look like Pong with shotguns. Quote:
Let me rephrase: you are not supposed to use contractions in any writing except for the purposes of illustrating speech, as in "Tom said, 'Let's go to the store'." Quote:
The Devil is in the details; those little things I "nitpicked" about tell me that the writer has either done just enough research to make a decent article or he has dumbed it down to such a degree where the layman can understand it, effectively sacrificing the nuances of the gameplay (the "nits", if you were, that I had "picked"). |
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11-10-2006, 01:37 PM | #88 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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can i also add your comparisons were with TFC, and not FF.
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11-10-2006, 02:55 PM | #89 | |
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Location: Pitt, PA
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As for the article, getting the word out about FF is always good. See if you can get ahold of PCGamer and mention to them that you'd like an article when the mod is done, and done by someone from PCGamer instead of some hired guy who doesn't contact the right people. |
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11-10-2006, 03:43 PM | #90 |
Join Date: Apr 2006
Location: NY
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lols, way too much to read.
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11-10-2006, 04:36 PM | #91 |
Join Date: Jul 2005
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Balance depends not only on your personal style of play, but those you play with as well.
For instance, get a good Pyro and you can really make attackers sad. Yea, the Pyro might not get a landslide of kills, but done strategically he can blind incoming attackers and leave them wide open to SGs and other forms of retaliation. If you can get them into enemy sniper positions that can be fun too, 'cause snipers *hate* to be set on fire Me, I apparently don't understand Pyros, can't play them for shit. Snipers in their standard roles tend to neutralize each other, which is of minimal but still necessary use. On the other hand, defending or attacking the flag itself can be pretty interesting if the level supports it. Snipers take out SGs quite well, for instance, if the Engie isn't careful and leaves too much line of sight. Also, good for harrassing the enemy on coordinated attacks. Don't have to have a full charge for a leg shot, which can buy time for the flag runner. Medics as flag runners is the norm, but again, there is plenty of range to do other things. Sometimes I don't even go for the flag, I just run around the enemy base spreading the love and concing folks around to make a hole for the flag runner. The three servers I used to play on during the peak of TFC's popularity were frequented by decently ranked clans, and after a while it got to the point that whenever I logged in on one team, the other team immediately switched two others to Medic. My best game was 130 kills in 30 minutes, no captures. Not bad for a Medic When I was feeling lazy I would follow HWG attackers and keep 'em alive as long as I could. The better HWGs could stay alive a *very* respectable amount of time, until the defense coordinated against them. There are always ways to milk extra entertainment out of every class, that is one of the biggest strengths of Team Fortress, in my oppinion. One of my favorite evil past times is sleeping folks in long underwater tunnels. Sure, doesn't come up much, but it is seriously fun! I once drowned a spy in the water tunnel in Crossover 2, and then got the pleasure of heading over to his desk after the match and mocking him Yea, as I have mentioned before, we play at work during lunch As for writing, I believe it was Webster who said that it is the population that defines language, not the dictionary. This is equally true with writing styles. It isn't about following the rules so much as it is about communicating an idea in the most efficient and effective way possible. If I am in Louisianna then I would write significantly different than if I am writing in Vancouver, BC. Of course, doesn't make a lot of difference in my case, I suck at writing anyway >:- ) |
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11-10-2006, 09:34 PM | #92 | |
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11-10-2006, 11:25 PM | #93 |
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Location: England
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Of course it's a 'legitimate word' in the world of 'professional writing'. The quality of writing isn't measured by the extent to which it conforms to linguistic 'rules'; the extent to which it sucesfully draws responses from reader is far more important. If this means drawing from a vocabularly traditionaly inapropriate for formal writing, then so be it. Whats the problem?
This is a computer game magazine. It's not an academic article or a formal letter. As far as I'm concerned, the language he uses is appropriate for the context in which it is presented. In fact, not using contractions might seem awkward for an article like this. People don't read a magazine like PC Gamer for intellectual debate or in depth analysis; it's basically a light entertainment magazine about video games. It's main aim is to entertain people. Because of this I assume it adopts a house style which is a little more relaxed and informal. There's nothing wrong with that at all. I'm not saying that it's a particularly great article, but it's by no means as bad as you're saying. It's good publicity for the mod and we should thank the people who wrote and published it. Having said all that, I'll happily admit that he is a little slack with his research in places and he does get a number of things in the article kind of wrong.. |
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11-11-2006, 12:37 AM | #94 | |
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thanks vlad |
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11-11-2006, 02:37 AM | #95 |
Join Date: Jul 2006
Location: Austin, Texas
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it still is an ad site
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11-11-2006, 02:43 PM | #96 |
Join Date: Sep 2005
Location: Pitt, PA
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maybe the FF team could purchase it for a month or 2 as a redirect url?
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11-11-2006, 02:47 PM | #97 |
Join Date: Jan 2005
Location: Montreal
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The FF team should sue PCGamer and ask that they buy the domain they linked to for FF.
I think that would be fair to ask seriously. "We don't want money, we only want you to fix your mistake. Misleaded ppl might never come back to FF because the first time they checked they ended up on a lame ass ad site." |
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11-11-2006, 02:56 PM | #98 |
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Location: kidderminster, uk
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it takes a degree of interest for someone to read an article in a gaming magazine and then choose to investigate further. i'd wager a fair amount that 99% of people who read that article won't even be tempted to try fortressforever.com (unfortunately) but the 1% who do actually want to find out more info on the mod won't get the the add site and think "ah fuck it"
http://www.google.com/search?hl=en&l...er&btnG=Search |
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11-11-2006, 03:01 PM | #99 |
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Location: Montreal
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In court, you can't win with arguments like that sorry.
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11-11-2006, 03:04 PM | #100 |
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Location: kidderminster, uk
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oh i'm sorry i thought this was the internet.
i'm sure the devs will not be losing sleep over the typo |
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