Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Closed Thread
 
Thread Tools Display Modes
Old 06-04-2016, 11:42 AM   #1181
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF merged pull request fortressforever/fortressforever#262 ('Reduce ragdoll lifetime from 15 to 5 sec') from AfterShockFF to beta

View on Github
FF_Team is offline  


Old 06-04-2016, 11:42 AM   #1182
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta

  • 66bc88 AfterShockFF: 'Reduce ragdoll lifetime from 15 to 5 sec'
  • c12560 AfterShockFF: 'Merge pull request #262 from fortressforever/features/reduce-ragdoll-lifetime. Reduce ragdoll...'

View on Github
FF_Team is offline  


Old 06-04-2016, 11:43 AM   #1183
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF created fortressforever/fortressforever:features/ragdolls-cant-conc at 168519 (+1 new commit)

  • 168519 AfterShockFF: 'Prevent concs moving ragdolls'

View on Github
FF_Team is offline  


Old 06-04-2016, 11:48 AM   #1184
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack

  • 11dd93 AfterShockFF: 'Clean up some comments and add a BUG comment to come back to'

View on Github
FF_Team is offline  


Old 06-04-2016, 11:48 AM   #1185
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/ragdolls-cant-conc

  • a1c3a3 AfterShockFF: 'Reduce blast movement on ragdolls'

View on Github
FF_Team is offline  


Old 06-04-2016, 11:50 AM   #1186
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF opened pull request fortressforever/fortressforever#263 ('Reduce effects of explosions and concs on ragdolls')

View on Github
FF_Team is offline  


Old 06-04-2016, 11:53 AM   #1187
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF created fortressforever/fortressforever:features/scout-movement-weapon


View on Github
FF_Team is offline  


Old 06-04-2016, 11:53 AM   #1188
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF created fortressforever/fortressforever:cheaper-dispenser


View on Github
FF_Team is offline  


Old 06-04-2016, 11:55 AM   #1189
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF force-pushed fortressforever/fortressforever:more-sniper-laser from 9869f5 to d1af6d

  • d1af6d AfterShockFF: 'Always show sniper laser, also make it originate from the gun rather than the snipers eyes. WIP...'

View on Github
FF_Team is offline  


Old 06-04-2016, 11:59 AM   #1190
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF opened pull request fortressforever/fortressforever#264 ('WIP: Sniper laser always visible')

View on Github
FF_Team is offline  


Old 06-04-2016, 02:09 PM   #1191
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF synchronized pull request fortressforever/fortressforever#264 ('WIP: Sniper laser always visible')

View on Github
FF_Team is offline  


Old 06-04-2016, 02:09 PM   #1192
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF force-pushed fortressforever/fortressforever:more-sniper-laser from d1af6d to ebad70

  • ebad70 AfterShockFF: 'Always show sniper laser, also make it originate from the gun rather than the snipers eyes. WIP...'

View on Github
FF_Team is offline  


Old 06-04-2016, 02:12 PM   #1193
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF synchronized pull request fortressforever/fortressforever#263 ('Reduce effects of explosions and concs on ragdolls')

View on Github
FF_Team is offline  


Old 06-04-2016, 02:12 PM   #1194
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF force-pushed fortressforever/fortressforever:features/ragdolls-cant-conc from a1c3a3 to 4ca031

  • c5c2f3 AfterShockFF: 'Prevent concs moving ragdolls'
  • 4ca031 AfterShockFF: 'Reduce blast movement on ragdolls'

View on Github
FF_Team is offline  


Old 06-04-2016, 03:06 PM   #1195
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF commented on issue fortressforever/fortressforever#248 ('Sabotage meter does not reset if enemy engineer dismantles gun mid-way through.'):
I think its this

https://github.com/fortressforever/fortressforever/blob/beta/dlls/ff/ff_player.cpp#L7364
View on Github
FF_Team is offline  


Old 06-04-2016, 07:57 PM   #1196
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#248 ('Sabotage meter does not reset if enemy engineer dismantles gun mid-way through.'):
Surely pBuildable would be NULL if the gun gets dismantled, though, right?
View on Github
FF_Team is offline  


Old 06-04-2016, 10:32 PM   #1197
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF commented on issue fortressforever/fortressforever#248 ('Sabotage meter does not reset if enemy engineer dismantles gun mid-way through.'):
What if m_hSabotaging is also null?
View on Github
FF_Team is offline  


Old 06-04-2016, 10:38 PM   #1198
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF commented on issue fortressforever/fortressforever#248 ('Sabotage meter does not reset if enemy engineer dismantles gun mid-way through.'):
@fpsmoto can you remember if your bar was nearly full at the time? i.e. within 0.2s of finishing?
View on Github
FF_Team is offline  


Old 06-04-2016, 11:25 PM   #1199
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 created repository fortressforever/fortressforever-models

View on Github
FF_Team is offline  


Old 06-04-2016, 11:26 PM   #1200
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 created fortressforever/fortressforever-models:master at dd7979 (+2 new commits)

  • 5f788e squeek502: 'Initial commit of all .smd and .qc files'
  • dd7979 squeek502: 'Add basic README'

View on Github
FF_Team is offline  


Closed Thread


Currently Active Users Viewing This Thread: 4 (0 members and 4 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:26 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.