01-04-2008, 11:01 PM | #81 |
Glitching is against the EULA? Even though I read it completely (YES, I WAS BORED WHEN I LAST FORMATTED CAUSE I HAD TO WAIT THE DOWNLOADING TIMES), I didn't read that. Maybe I missed it, could you point this bit out?
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01-05-2008, 12:36 AM | #82 | ||||||
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01-05-2008, 01:18 AM | #83 |
OHH! OHHH NOOO!
Wiki Team
Beta Tester Join Date: Mar 2007
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Noannoyances causes grenades no to explode and sentry to not be built.
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What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
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01-05-2008, 12:54 PM | #84 |
Interzone technican
Join Date: Sep 2007
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resup/spawn-spamming was usual playing tactics in qwtf/etf/q3f ... noone really objected against it, it was used in clan and pickup-matches. Since there was no bh-cap the solider-class was used in offence and throwing their (in qwtf/etf/q3f very strong) nailgrens at the resup-doors (the forthcoming changes to FF may lead to that kind of nailspam again ...). That was extremely annoying since you couldnt hear the grens until you opend the door ... once open your were stuck in a nailgren. Some mappers countered this using spam-traps, all grens, but well timed nail-grens, simply disappeared. It was a good idea and maybe ff-mappers will do the same. I had the idea of giving a respawed player a few seconds of invulnerability, or simply more doors to the resup. Resup-spam does the job of giving the off a few seconds of time, so there shouldnt be a rule against it. Just discourage players using it ...
About the gas-grens ... why not incorporate good ideas from other fortress-incarnations? in ETF the pyro could burn away the gas, ... very nice! Last edited by mixer; 01-05-2008 at 01:08 PM. |
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