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Old 08-03-2006, 04:44 PM   #221
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Circ, you know how you have that site? I think you should make a way where people can host all their images and write ups on their maps. But have to E-Mail / Submit everything so its organized or something. I dunno how to explain lol
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Old 08-03-2006, 05:51 PM   #222
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You mean host a site where people can upload map descriptions and screenshots, which are then catalogued and organized?

I considered doing a site like that, but I don't feel like writing up a bunch of sloppy code to get it done right now.

If anyone feels like writing one between now and when I finally get bored and do it myself, feel free. PHP and MySQL unless you're gonna host it yourself, in which case use whatever.
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Old 08-04-2006, 08:03 PM   #223
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thats a good idea, im sure wed all use it for our WIP maps, i sure would
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Old 08-15-2006, 03:53 AM   #224
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Quote:
Originally Posted by nodnarb
I am working on a Hide and Seek map. It is similar to sc5x_bonus_beta2 as far as the setting, but that is as far as it gets. I am only 1% maybe 2% done. layout is about 30% done. If you don't want to put it on the list yet, that is cool. I will bring it back up when I get the layout closer to being done.
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A name for it would be nice, too. Or are you copying the original name? Also, did you want to post that in the map list thread? This is the Community Map thread.
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hide_n_seek


nah, because it is not the same map


oh, I thought this was it :P
This was originally posted in the community map thread
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Old 08-22-2006, 07:44 AM   #225
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It's been FOREVER since I posted on this forum! I don't have any plans to touch mortality until Fortress Forever has a public release.
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Old 08-27-2006, 06:20 AM   #226
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palermo /// author: Zouave /// status: in development

and the lil link :O
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Old 09-08-2006, 11:29 PM   #227
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Omg update please.
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Old 09-09-2006, 04:46 AM   #228
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FINE, SHEESH.

What'd I miss? Anything?

I oughtta try that site. Hrm.
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Old 09-10-2006, 08:44 PM   #229
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I will post my "hide_and_seek" map soon. It is called ff_portkarl_hns. there is also a command point, and a deathmatch version of this map (ff_portkarl_dm, ff_portkarl_cp) I will post pictures later today, and post them.

I also have a map called ff_nod_fort(working name) it is about 15% done. I will post pics later this week.
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Old 09-11-2006, 12:16 AM   #230
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create one or the other, please.

i can only envision a combination of three gameplay types rammed into one map to be, well, crap 8[
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Old 09-11-2006, 12:26 AM   #231
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Unreal Tournament pulled it off pretty well.
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Old 09-11-2006, 08:35 AM   #232
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oh i'm sorry, if it works in ut, it's going to work in ff. two very similar games
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Old 09-11-2006, 11:20 AM   #233
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You're saying it's not possible?
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Old 09-11-2006, 12:17 PM   #234
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i'm saying its not the best idea to try to combine hide and seek, cp and dm into one map
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Old 09-11-2006, 12:25 PM   #235
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Circ, if people would use it, you could install blog-like system that each user could update with screenshots and download links. I think Plone was one a friend of mine was trying to get me to use for our website. From what he explained to me, the users have a lot of control over their personal space, but seems a bit involved to set it up.
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Old 09-11-2006, 01:07 PM   #236
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I had a long weekend, and fell asleep shortly after I posted the above, so I did not have the time to take the screenies.

The layout of the map is a city type. I will be changing the design, appearance, pretty much every thing except the building design. I will take screenshots after I gt home today and post them in its own thread.
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Old 09-11-2006, 02:23 PM   #237
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Just downloaded Nez's ff_tiger and Ginger's epicenter, both look damned good.

Wonder how hard it would be to convert epicenter to HL2DM, that would be such a fun map with 10 or so players.
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Old 09-11-2006, 05:03 PM   #238
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...it's already set up for HL2DM.

As for plone... hrm. I'll look over it some more, but I'm not sure it's what I'm after.
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Old 09-11-2006, 05:23 PM   #239
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Yeah it is, I mean weapon spawning, physics objects etc. It would make a damned fun DM map.
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Old 09-11-2006, 05:28 PM   #240
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Ah. I gotcha. Yeah that would be pretty fun...
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