06-19-2007, 10:23 AM | #41 |
Guest
Posts Rated Helpful 1 Times
|
the skybox can be changed to whatever you want.
i understand about the dated feeling, but i should emphasise that the client that it runs on and various other components are still being updated. ive played pretty much every subsequent release of tf since quake tf, and have had to say ive always been disapointed. none have had the speed or intricacies. but still, i understand your point. but a classic is a classic. you be the judge. |
|
06-19-2007, 12:53 PM | #42 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Just downloaded/installed, this is fun
|
|
06-19-2007, 12:54 PM | #43 |
Black Cyclops
Join Date: Mar 2007
Location: Scotland
Posts Rated Helpful 0 Times
|
I play Bum Fortress CLasssic every day.
|
|
06-19-2007, 12:57 PM | #44 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
I hear it becomes more fun the more fibre you eat
|
|
06-19-2007, 02:34 PM | #45 |
Guest
Posts Rated Helpful 1 Times
|
nice to hear jifcuits...
keep comin back, stable release in coming weeks will be much better. |
|
06-19-2007, 03:57 PM | #46 |
D&A Member
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
good, cause i just spent half an hour trying to get it working to no avail.
has now been uninstalled 8[ |
|
06-19-2007, 04:21 PM | #47 |
Guest
Posts Rated Helpful 1 Times
|
thats a shame darksoul... could you elaborate a little?
did you run the program from the installed short-cut? could you get the program to open? where did you encounter the problem? id be more than happy to help you through any issues... otherwise, i guess give it a couple of weeks and a stable release should be out. |
|
06-19-2007, 11:06 PM | #48 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Here is what I do not understand.
The source code for Quake was licensed under the GPL in 1999. Since that is the case, how come you can not just take Quake and make a standalone version with an installer? Install the game and it pops everything into the appropriate directories, and then you just load up zelTF. If you want people to actually play your remake, you might consider making it easier to actually install and run the game.
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
06-20-2007, 01:14 AM | #49 |
D&A Member
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
i could only get quake to load, as opposed to tf. took me a while to find the right readme (the one telling me to actually download tf and rename pak files) which i did, but the pakx file didn't exist.
the startup interface was pretty clustered as well, took me an age to navigate around to rebind keys, vid settings etc. also the /help command didn't give me any help at all ;( |
|
06-20-2007, 08:37 AM | #50 | ||||
Guest
Posts Rated Helpful 1 Times
|
Quote:
Quote:
With the upcoming stable release, you wont even have to do this, simply choose multiplayer and pick your Team Fortress server. In the current first beta, you will need to find the server yourself. Look on http://www.quakeservers.net/quakeworld/servers/t=tf/ if you don't know where a server might lie. I should point out tho that team fortress by its very nature is not much of a public server game. Most games played today are pre organised on irc channels around the world, where teams are picked and positions and tactics allocated. In australia, that channel can be found at irc.enterthegame.com #oztf Quote:
Quote:
Oh, I should add it is important that you open ZelTF through the ZelTF shortcut rather than the ezquake-gl.exe in the ZelTF folder. Sorry guys if anything wasn't clear, I can understand how it would be confusing if you have never played Quake before. Good luck. Last edited by zel; 06-20-2007 at 08:59 AM. |
||||
|
06-20-2007, 02:45 PM | #51 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Still you could make an installer, just without all of the files that still contain copyrighted stuff. If you dont know how to make a proper installer, just get winzip, free edition even, and zip it all up in its proper directory structure and then rightclick it and select "make a self extracting exe" or something, can even chose the default path (like c:/Program Files/ZelTF/) And then prettymuch problem solved. Could even make the key bindings more along the lines of TFC's defaults and save it to the config before packing it up.
Most people will stop doing something at the first sign of a stumbling block, ever click on a google link have it take more then 7 seconds to load and then hit back cause it was takin too long? ;D |
|
06-20-2007, 08:28 PM | #52 |
Fear the Mullet!
|
I never played QWTF before, but I did enjoy this. I actually was kicking some major ass on the Terra server today!
|
|
06-21-2007, 09:06 AM | #53 | ||
Guest
Posts Rated Helpful 1 Times
|
Quote:
Quote:
|
||
|
06-21-2007, 06:38 PM | #54 |
Guest
Posts Rated Helpful 1 Times
|
Beta 2 has been released! Now much easier to install and play.
Download from: http://quakeworld.nu/forum/viewtopic.php?id=1905 |
|
06-21-2007, 06:47 PM | #55 |
Useless
Retired FF Staff
|
Actually I already posted something exactly like this a long while ago (The SMBC Quake Server + Quake Signal thing). It just didn't have custom models. It was absurdly easy to install though.
__________________
Look at all those dead links. |
|
06-22-2007, 02:53 AM | #56 | |
lol
Join Date: Mar 2007
Location: Halfway sprawled out of a cardboard box at the bottom of a flight of stairs.
Posts Rated Helpful 2 Times
|
Quote:
|
|
|
06-22-2007, 02:55 AM | #57 |
lol
Join Date: Mar 2007
Location: Halfway sprawled out of a cardboard box at the bottom of a flight of stairs.
Posts Rated Helpful 2 Times
|
Btw, this anything like DMC?
I liked that game. For lots. (Oh and, Zel? What be system requirements? :3) |
|
06-22-2007, 06:14 AM | #58 |
Guest
Posts Rated Helpful 1 Times
|
Aye, its nothing like DMC! Thats Quake Deathmatch.
Sys Requirements are pretty low: Ie, Im running a: Semperon 1.6GHZ 512 Ram NVidia GeForce FX 5200 I get about 250 fps. |
|
06-22-2007, 07:37 AM | #59 |
You are a pirate!
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
I have about 300 frames but it still runs slowly. Any idea where that might come from?
|
|
06-22-2007, 09:56 AM | #60 | |
Guest
Posts Rated Helpful 1 Times
|
Quote:
Are you running ZelTF from the shortcut? If not, do that and you should notice a difference. Are you using a duel core pc? If so, refer to the readme.txt under troubleshooting for information about running ZelTF on a duel / quad core pc. If neither of these applied to you there are a few settings which you can add to your Settings file. Beta 1 -> Open ZelTF/fortress/config.cfg in notepad. Beta 2 -> Shortcut menu -> ZelTF -> Settings Try playing with the following commands until you get the fluidity you desire. cl_nolerp 1 cl_physfps 77 If it is still jerky, you might want to try using vsync. Open ZelTF/fortress/fortress.cfg in notepad. Find the command: vid_vsync "0.0" and set it to 1, then edit the ZelTF shortcut, and in the target box, edit the command line so that: +set vid_displayfrequency 75 Rather than 85 as it was before. Good luck. |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|