03-14-2008, 02:05 PM | #1 |
Join Date: Mar 2007
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[Release] concmap_b00n_r
This is my first map release and it's a pretty basic looking concmap but I just wanted to get it released so there was something else for the skills community to play.
There are 20 jumps ranging from easy to low-medium difficulty. Can be completed with Scout & Medic (concing) and Soldier, Demoman & Pyro (quad). Thanks to Mule for the loading screen and to Lt Llama for some jump ideas. Revised version can be had from the link below. Download Last edited by DD`; 03-16-2008 at 12:05 AM. |
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03-14-2008, 02:06 PM | #2 |
Nice map dude, very enjoyable :> Looking forward to another
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03-14-2008, 02:06 PM | #3 |
Join Date: Sep 2007
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Thanks for the map
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03-14-2008, 02:09 PM | #4 |
Join Date: Mar 2007
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Great work hanging in there until j20.
If there is no pool at end I wont play it |
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03-14-2008, 02:25 PM | #5 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Very nice...I'll check it out and let you know more!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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03-14-2008, 03:52 PM | #6 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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Really clean map, nice work!
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03-14-2008, 04:23 PM | #7 |
Beta Tester
Join Date: Mar 2007
Location: Winnipeg Manitoba
Posts Rated Helpful 0 Times
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about time theres some better maps floating around one's that aren't just slapped together in a minute.
Nice job DD! Good to say your a new friend of mine. |
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03-14-2008, 05:08 PM | #8 |
Join Date: Mar 2007
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Thanks for the comments. I've started work on a harder difficulty better looking map so look out for that in the future
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03-14-2008, 07:08 PM | #9 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Looks great, can't wait to try it.
I've always enjoyed this style of concmap. I try to stray away from the darker concmaps if I can, so this looks like it will be fun. If the jumps are easy enough, we might be able to do some speed runs on it. |
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03-15-2008, 02:32 AM | #10 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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Awsome map DD' great job on the map played it couple hours this afternoon.
Its rly fun on thirdperson too, havnt tried quad yet, thats next. Deffintly looking forward to seeing more maps from you. Keep up the good work.
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03-15-2008, 08:28 AM | #11 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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w00t! beat it just now. That last jump is a bitch! I also didn't like the one where you had to conc over the wall, then have another conc drop below you, but behind you, to get thru hole and up to platform.
Great map. Decent solid medium to hard map. |
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03-15-2008, 12:55 PM | #12 |
Yeah, Kubedawg there's a little trick to that, from an old TFC concmap :P Through the second conc at the wall of the hole, really simple and it will go behind you perfect, then its down to timing
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03-15-2008, 03:56 PM | #13 |
Join Date: Mar 2007
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I have found an annoying bug with the map (see the 2nd fix) and I'm going to release an _r version so if anyone has noticed anything that needs changed/fixed etc please post it here.
I have done this so far: Fixes: * Added a trigger_teleport to the sign on jump 5. * Removed a rouge info_ff_teamspawn from jump 6. * Added more lights in the tube on jump 13. * Added more lights in the drop of jump 18. * Changed a few trigger_teleports to match the depth of the water on some jumps (it was possible to go through the trigger_teleports without it triggering at very high speeds). Changes: * Changed a few brushes here and there, nothing you will probably notice. * Increased the lightmap scale a little. * Added a platform in the water of jump 10, similar to that of jump 17. * Moved the location of the barrier on jump 15. * Added fortress points for finishing the map. * Added Pyro to the selectable quad classes. * Added sound to the teleports. Last edited by DD`; 03-16-2008 at 12:04 AM. |
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03-16-2008, 12:06 AM | #14 |
Join Date: Mar 2007
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Revised version released with changes from the above post, see first post for download link.
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03-19-2008, 06:03 AM | #15 | |
Retired FF Staff
Join Date: Mar 2007
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Quote:
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I Love GenghisTron . I miss you sooooo Much. LOL. |
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03-19-2008, 04:19 PM | #16 | |
Join Date: Mar 2007
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Quote:
Is probably better just to have the revised version on your server to save people the confusion of not being able to play pyro in the original then can in the _r. |
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03-19-2008, 05:09 PM | #17 |
Retired FF Staff
Join Date: Mar 2007
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I Love GenghisTron . I miss you sooooo Much. LOL. |
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