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#1 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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Fortress Forever 2.7 Released!
Fortress Forever v2.7 Released!
![]() Pyro class has been overhauled:
Pyro class interactions:
Gameplay Balance:
Other Improvements:
Bug fixes
Lua Improvements:
We had a lot of fun testing the pyro, but it's sure to need some tweaks after release. Please let us know what you think! Last edited by AfterShock; 09-11-2016 at 06:27 PM. |
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#2 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Super excited to see kill assists. Still think the burn levels are a little more superficial when all weapons can increase it.
But the removal of afterburn is a start, and I can't wait to play around with new pyro. Interesting to see how it'll balance out, hopefully with wider play testing we can find what needs adjusting in short order.
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Currently equipped: Rad Scarf of liberating happiness. |
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#3 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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Have now pushed a small bugfix build: (v2.7.1)
- Fixed jetpack sound playing at loud volume sometimes - Fix divide by zero assert when concing sometimes - Add jetpack fuel bar to hud - Deathnotice fixes: --- Highlight when the local player is the assister --- Fix assister not being drawn with their correct team color --- Fade out assisters name slightly Last edited by AfterShock; 09-19-2016 at 04:11 PM. |
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#4 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Pushing yet another small bugfix build in a few minutes (v2.7.2):
- Fixed kill assists not being logged to file - Fixed kill assists not timing out properly (you will now only get an assist if you do damage at most 5 seconds before the player dies) - Fixed not being able to swing crowbar when jetpacking - Fixed jetpacking flag not being reset on restartround/instant class switch Note: If you play on a server that doesn't have this bugfix patch, you will experience some weirdness with who is shown as the assister in the deathnotices.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by AfterShock; 09-19-2016 at 04:11 PM. |
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#5 |
Speedrunner, Ramen-Lover
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What is this hud element called in HudLayout.res so I can edit my custom hud? Also since I'm already asking, anyone know what the sniper rifle charge bar and the (now removed) jumpgun charge bar hud element was?
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#6 |
Fortress Forever Staff
Join Date: Mar 2007
Location: europe
Class/Position: anything Gametype: everything Affiliations: #teamfail Posts Rated Helpful 27 Times
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#7 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
The sniper rifle / jump gun / fuel bar underneath the crosshair are only drawn through code and not changeable through the HUD scripts.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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#8 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Pushed a client-only hotfix just now (v2.7.3):
- Fixed client crash when a player disconnects while jetpacking (thanks to LiTE for tracking it down and Fruitcake for letting me know about it) This should fix some of the crashing, but there might still be other crashes that still need to be fixed.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by AfterShock; 09-19-2016 at 04:11 PM. |
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