09-16-2007, 01:30 PM | #1 |
Join Date: Sep 2007
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Official Conc Lua Script - (Updated 9-16-2007)
base_conc - Version 1.1
Description: The base_conc.lua script allows for a concussion gameplay mode. It plays with 2 teams which are allied so they don't attack each other. Classes allowed are Scout, Medic, Soldier, Demoman, Pyro, and Engineer. Theres also 2 different modes: Race and Freestyle. Race will only allow one person to score per round, which respawns everyone after about 10 seconds. Freestyle will only respawn yourself when you touch endzone. Mapping Entities: The following entities must have the corresponding text as their name to become that entity. info_ff_script: "concbackpack" - Provides Full Health, Armor, Rockets, and Grenades "healthbackpack" - Provides only Full Health and Armor trigger_ff_script: "trigger_conc" - Brush based Grenade/Health giver. "endzone" - When player touches this, it qualifies them as finishing the map, then respawns according to CONC_MODE Map Specific LUA file: - Copy paste this to your mapname.lua and edit accordingly. ------------------------------------------------ IncludeScript("base_conc") -- Disable/Enable Concussion Effect. CONC_EFFECT = 0 -- Freestyle / Race modes. CONC_MODE = CONC_FREESTYLE -- Race Restart Delay RESTART_DELAY = 10 -- Points and Frags you receive for touching EndZone. CONC_POINTS = 110 CONC_FRAGS = 10 -- Disable/Enable classes allowed. SOLDIER = 0 SCOUT = 1 MEDIC = 1 DEMOMAN = 0 ENGINEER = 0 PYRO = 0 -- Disable/Enable Invunerability INVUL = 1 ------------------------------------------------ Note: This still has room for improvement, so expect updates in the future. Along with the base_conc.lua, I'm providing a simple conc_map example. MAKE SURE YOU UNRAR THE FILES!!! FILES: base_conc.lua - [REQUIRED] Goes in FortressForever/maps/includes folder. (Make sure you Unrar it.) conc_oneeyed_b2 map - Test conc map. BETA 2 conc_oneeyed vmf Hammer file Last edited by OneEyed; 09-17-2007 at 11:16 AM. |
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09-16-2007, 01:53 PM | #2 |
Join Date: Sep 2007
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LOL.... good job man. This might be one of those things though that will take people a while to catch on to.
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09-16-2007, 02:55 PM | #3 |
Join Date: Mar 2007
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Nice one OneEyed
Although I don't have any ammo bags? Edit: Just tried your map too, and no bags Last edited by Atari; 09-16-2007 at 03:06 PM. |
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09-16-2007, 04:46 PM | #4 |
Joystick Junkie
D&A Member
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Great job man... it's great to see some of these LUAs for certain gametypes popping up.
__________________
I like chocolate milk. |
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09-16-2007, 04:51 PM | #5 |
Join Date: Mar 2007
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People are crying out for a conc map, even a simple one.
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09-16-2007, 05:15 PM | #6 |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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When ever I finally figure mine out...again.., it is going to be ace.
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09-16-2007, 06:46 PM | #7 |
QUAD ROCKET
Server Owner
Fortress Forever Staff Join Date: Jul 2007
Class/Position: Soldier Gametype: Rocket Jumping Affiliations: -g1 ]qS[ -eC- :e0: [ESAD] Posts Rated Helpful 11 Times
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Nice OneEyed, maybe add the Demoman in too since there are a lot of people that like to pipe the maps.
You're the OneEyed from the AMXX forums right? :P |
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09-16-2007, 07:52 PM | #8 |
Join Date: Sep 2007
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Are the bags not working for you guys?
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09-16-2007, 08:07 PM | #9 |
Join Date: Mar 2007
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Didn't work for me, no
I'm running another conc map atm on my server and used your config and had no bags at all. I tested your config on your demo map and there were no grens on that either. If I can get that fixed, I'll run your map if thats ok? People really want conc maps at the moment, even basic ones. Edit: Find me on IRC if you like, #playnice on Quakenet. |
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09-16-2007, 08:27 PM | #10 |
Join Date: Sep 2007
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Can more people try this out. It works fine for me. Make sure you download the base_conc.lua and have it in your maps/includes folder. Atari says its only working with it in the maps/ folder however.
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09-16-2007, 08:29 PM | #11 |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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Are you putting "info_ff_scripts" into your map with the name of "concbackpack"?
I'll try it out in a min. |
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09-16-2007, 08:35 PM | #12 |
Join Date: Sep 2007
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Yes, thats how the entity script system works.
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09-16-2007, 08:54 PM | #13 | |
Join Date: Mar 2007
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Quote:
I checked your map and it works fine. I am wandering if people are downloading the include and putting it in the wrong place, or are not downloading it at all. =/ |
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09-16-2007, 09:02 PM | #14 |
Join Date: Mar 2007
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I have it working on my local machine, but it's not working on my server. No idea why atm.
Edit: My bad, all working now. Didn't have the base_conc.lua in the right folder. Last edited by Atari; 09-16-2007 at 09:31 PM. |
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09-16-2007, 10:16 PM | #15 |
Join Date: Sep 2007
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Updated "base_conc.lua" a few minutes ago to allow demoman, enjoy!
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09-16-2007, 10:28 PM | #16 |
Lua Team
Join Date: Mar 2007
Posts Rated Helpful 1 Times
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I really wouldn't call any of your entities "healthkit", especially if you are asking people to include this lua file.
If they include "base_teamplay" as well, then it's fairly random which version of healthkit will actually be used. |
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09-17-2007, 10:25 AM | #17 |
Join Date: Sep 2007
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UPDATED to v1.1
- Added Invulnerability option. - Added Class Picking easability for mappers. - Added new trigger_ff_script entity, "trigger_conc", gives grenades and health. - Changed "healthkit" to "healthbackpack" - Fixed being killed when touched endzone on freestyle mode. - Added Globals for points/frags received when touched endzone. - Added sounds for when endzone is touched. - BETA 2 released of conc_oneeyed map. Contains 7 levels now! - Also updated the vmf file for the map! |
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09-17-2007, 11:12 AM | #18 |
Join Date: Jun 2007
Location: Den Haag , Holland
Class/Position: Medic , offense Affiliations: PoW , +M|M+ , BoS , `phd Posts Rated Helpful 0 Times
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just played it and beated it gj man !!!
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09-17-2007, 07:18 PM | #19 |
Join Date: Sep 2007
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i was on your server playin it with you - beat it using scout, havnt tried much with soldier yet
crazy how you can bhop from the end platform of jump one to the end platform of jump 2 after an HH LOL - or just hh across both jumps 1 and 2 at once - and i noticed on your long jumps that long jumps are gunna have to be alot longer than they were in TFC, as HH concs LAUNCH you now good map man i posted it on the "Super map list thread" with a link pointing to this forum so that they can get it up on the map list last jump is so weird tho... you and that M|M guy told me how to do it, and im like wtf that doesnt make sense.... but making sense or no, it works i like the shortcut 2... reminds me of that juggle jump on concmap_2v2_2 if you plan on adding any more jumps to it please consider this: http://www.fortress-forever.com/foru...709#post270709 a little concmap jump request i put in anyways had lots of fun on your map, glad to see people already releasing concmaps - looking forward to any future releases you may have Last edited by wicked_clown420; 09-17-2007 at 07:49 PM. |
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09-17-2007, 07:22 PM | #20 |
Join Date: Mar 2007
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It's on the rotation at "PlayNice! - Custom Maps " FF server if anyone wants to try it out.
85.234.148.34:27015 |
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