05-23-2008, 05:38 PM | #41 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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I think what troop is trying to say basically, he's comparing TFC to TF2 in the sense that it's not like the original game. We compare TF2 to TFC saying TF2 is nothing like TFC.
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05-23-2008, 06:13 PM | #42 |
Join Date: Nov 2007
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Where could one find Quake Team Fortress?? I hear lots of talk about this game. Would i be correct in assuming that i would have to buy the game Quake?? I had seen later versions of Quake, but hey never interested me, who knows maybe im missing something..
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05-23-2008, 06:37 PM | #43 |
Join Date: May 2008
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You used to be able to download qw but i dont think therell be any servers for it now tbh and i doubt it will work on the new direct x's its v old now
Joker thats what i mean the pace of QWTF u got that flag and your were shifting some the adrenaline was going, and i think this pace and gameplay has been lost in trying to get awesome gfx this is in all games even q2 and q3 were the same. I'll try FF when i get a chance |
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05-23-2008, 07:27 PM | #44 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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Q1-Q3 (plus all expansions and stuff) are all on STEAM, and they lal work fine, minus the music
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05-23-2008, 10:12 PM | #45 | |
Join Date: Jul 2007
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you can download the old TF mod and other crap here, I honestly couldn't find it anywhere else: http://www.zeltf.com/ yeah, you'd have to buy quake though. |
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05-25-2008, 05:23 AM | #47 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Wasn't zeltf the one made by that guy who wouldn't shut up in our forums about it?
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05-25-2008, 04:10 PM | #48 | |
a fucking comedian
Beta Tester
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-Joker |
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05-30-2008, 11:37 AM | #49 | |
Ka-boom!
Join Date: May 2008
Location: Ukraine
Class/Position: Demo, Solly, Pyro Gametype: CTF Posts Rated Helpful 0 Times
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06-01-2008, 03:31 AM | #50 | ||
Join Date: Mar 2008
Class/Position: Medic Affiliations: {FYC} Posts Rated Helpful 0 Times
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06-02-2008, 07:36 PM | #51 |
Join Date: Apr 2008
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As much as I hate to say it, TF2 will be the future of TF. Alot of the old TFC guys plan on dying with their game and not venturing into the world of FF (which is sad really, considering FF is the most true to TFC). FF players are leaving for TF2 and TF2 has its own group of players that picked it up for the first time. Being out on the console as well as the PC is also a HUGE plus for TF2.
I'm pretty sure TF2 is easier on computers than FF is also, being cell-shaded and all. So, sadly, the cartoony world of TF2 that, in my mind, is in no-way true to the originals, will take over and we'll follow down that path. You also can't beat Valve's user support and constant updates. They have a paid staff with the ability to immediately respond to the demands of its users. I also feel that more classes will have to be added sometime down the road. I think a cover system would be a great addition as well to try and make a more strategic game than we currently have. The constant DM is annoying sometimes. |
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06-02-2008, 10:23 PM | #52 | ||
a fucking comedian
Beta Tester
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Moral: talk to your team when you play FF, and eventually you'll get much more out of it than constant DMing. Tell your friends. -Joker |
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06-02-2008, 10:25 PM | #53 | |
Useless
Retired FF Staff
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On my old computer, TF2 and FF ran at about the same level, with TF2 being steadier, FPS-wise. More consistent mapping methods are to blame for that, I think... hopefully once our dedicated map optimizers have put some hard time in, our maps will also run brilliantly on more setups.
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06-03-2008, 03:37 PM | #54 | |
Join Date: Apr 2008
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06-03-2008, 07:36 PM | #55 | |
a fucking comedian
Beta Tester
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Lack of attention to gameplay is what's killing First-Person Shooters. Attention-deficit console-gamer mentality is taking over gaming, and it's players like us who need to bring back the respect to gaming, starting with Fortress. That got a little deep, haha. It's true though, let's make Fortress more than a game, let's make it an institution--that's where I see TF in the future. The war is never over! -Joker |
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06-03-2008, 07:47 PM | #56 | |
Join Date: Apr 2008
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The only way to change the mentality of a gaming community is to change the game design itself. |
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06-03-2008, 07:59 PM | #57 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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By the way, "owning a pub" depends on your definition of "owning". In FF, "owning" (on a CTF map) should NOT be killing a bunch of people. "Owning a pub" should be going on as O and capping a ton of flags, or going on D and not letting a single cap out. But, pubs don't actually go for flags, so "owning a pub" is useless. By the way, the CTF gametype is certainly not designed around DMing in the least.
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06-03-2008, 08:06 PM | #58 |
Join Date: Apr 2008
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Thus the quotation marks in my post. The average player feels that a good k2d ratio is owning a pub. This is largely based around the way the game is set up. You have x amount of health and armour and x weapons. Go have fun.
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06-03-2008, 08:17 PM | #59 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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06-03-2008, 11:48 PM | #60 | ||
a fucking comedian
Beta Tester
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-Joker |
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