Fortress Forever

Go Back   Fortress Forever > Editing > Modding

Reply
 
Thread Tools Display Modes
Old 10-18-2008, 02:23 AM   #1
PartialSchism
Keep On Keepin' On
 
PartialSchism's Avatar
 
Join Date: Feb 2008
Location: Mississippi
Class/Position: Offense
Gametype: Fun
Affiliations: I'm bad at FF, and my customs suck
Posts Rated Helpful 0 Times
Send a message via AIM to PartialSchism
Fubar models... ?

Anyone know what would cause a model to do this?

http://i38.tinypic.com/6pwx8p.jpg

That scrap iron is supposed to be a crowbar
PartialSchism is offline   Reply With Quote


Old 10-18-2008, 04:39 AM   #2
pF
no war but class war
Fortress Forever Staff
 
pF's Avatar
 
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout
Gametype: ctf
Affiliations: [w~k!]
Posts Rated Helpful 3 Times
Freeze all transforms, freeze model (assuming you use XSI.. it's probably called something else in other packages).
__________________
Support FF:

Gay And Lesbian Fiction | Teen Books | Bath Products
pF is offline   Reply With Quote


Old 10-18-2008, 06:41 AM   #3
PartialSchism
Keep On Keepin' On
 
PartialSchism's Avatar
 
Join Date: Feb 2008
Location: Mississippi
Class/Position: Offense
Gametype: Fun
Affiliations: I'm bad at FF, and my customs suck
Posts Rated Helpful 0 Times
Send a message via AIM to PartialSchism
thx i'll give it a try later
PartialSchism is offline   Reply With Quote


Old 10-18-2008, 05:10 PM   #4
Jester
Fortress Forever Staff
 
Jester's Avatar
 
Join Date: Sep 2007
Class/Position: O: Scout
Affiliations: {NFO} - New Family Order
Posts Rated Helpful 0 Times
Did you edit joints on an already existing model? That's what it looks like to me.
Jester is offline   Reply With Quote


Old 10-18-2008, 11:07 PM   #5
PartialSchism
Keep On Keepin' On
 
PartialSchism's Avatar
 
Join Date: Feb 2008
Location: Mississippi
Class/Position: Offense
Gametype: Fun
Affiliations: I'm bad at FF, and my customs suck
Posts Rated Helpful 0 Times
Send a message via AIM to PartialSchism
the freeze worked i think. Anytime i try to compile a animated model, its usually messed up somehow. Upsidedown and what now. I think everything in source is really bugged on vista tbh. Half the time i cant decompile models correctly
PartialSchism is offline   Reply With Quote


Old 10-19-2008, 06:58 AM   #6
Jester
Fortress Forever Staff
 
Jester's Avatar
 
Join Date: Sep 2007
Class/Position: O: Scout
Affiliations: {NFO} - New Family Order
Posts Rated Helpful 0 Times
If you are using decompiled .smd's, make sure to always put "snap rotate -90" on all animation calls so they aren't sideways in-game.
Jester is offline   Reply With Quote


Old 10-19-2008, 04:26 PM   #7
PartialSchism
Keep On Keepin' On
 
PartialSchism's Avatar
 
Join Date: Feb 2008
Location: Mississippi
Class/Position: Offense
Gametype: Fun
Affiliations: I'm bad at FF, and my customs suck
Posts Rated Helpful 0 Times
Send a message via AIM to PartialSchism
Thanks for the info Jester
PartialSchism is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:56 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.