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Old 05-13-2007, 03:58 AM   #21
Pixel
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Thats awesome
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Old 05-13-2007, 04:38 AM   #22
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yeah I really like it, makes it stand out from all the other maps plus it just looks cool
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Old 05-13-2007, 05:05 AM   #23
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Like the new theme, needs more detailing so the rocky faces don't seem too stark.

Lights, electrical wiring/conduits, maybe an inset runner in the teams colors, etc. etc.
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Old 05-13-2007, 07:22 AM   #24
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Wow looking brilliant, love the new theme! I think the lighting needs a little more work, need more shadows in the underground bit, and the rock textures don't look as good as they should - are they cubemapped and is bumpmapping and specmapping turned on? Throw in some glow sprites too, and maybe have a bit of colour on the lights or change a cuple to be team coloured lights.

Its good to see another map with some serious progress going down, cant wait to see more pics of this!
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Old 05-13-2007, 08:34 AM   #25
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Very nice indeed I have some ideas to progress this theme
Have the flag area on a mineshaft with some sort of grating on it perhaps or even planks have some sort of uplighting in this shaft (golden/orange yellow colour like that from a candle would be a good colour you could even make volumentric lights coming up from it which you can colour the same colour as the lighting.

Some uplighting on the rocks will highlight the detail on them

Perhaps have a inaccessible areas either side of the FR where a smallish railroad passes through with minecarts laden with stone/gold/ore. The railroad could disappear into these caves and vanish into the black beyond the lighting near their entrances.

edit

for the ramp maybe you could construct it from individual planks like you have done for the platform. Add some slight variation in the planks on either side of the FR they look almost mirrored.
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Old 05-13-2007, 11:35 AM   #26
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fuckin awesome.

the rock textures do look a bit "flat" though, like bumgravy said

cant wait to have a run around this map.
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Old 05-13-2007, 08:37 PM   #27
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nice trimming so far. keep it up.
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Old 05-13-2007, 08:46 PM   #28
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Nice work so far

How about you make the red base look like your recent pics,
and the blue base like your older ones.
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Old 05-14-2007, 02:07 AM   #29
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Quote:
Originally Posted by shock
Nice work so far

How about you make the red base look like your recent pics,
and the blue base like your older ones.
this
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Old 05-14-2007, 05:17 AM   #30
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Quote:
Originally Posted by shock
Nice work so far

How about you make the red base look like your recent pics,
and the blue base like your older ones.
Why?
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Old 05-14-2007, 09:23 AM   #31
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Contrast, no need to be minimalistic and it may even be easier to remember
for newbs.
Aside from that if you look at those tf2 maps you see that even for valve that was the next logical step.

ed:also he has both already and they look good,would be a waste.

Last edited by shock; 05-14-2007 at 10:27 AM.
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Old 05-14-2007, 10:37 AM   #32
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asymmetrical bases = sux
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Old 05-14-2007, 05:47 PM   #33
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the assimetry would be just for the textures, it would be awesome in my opinion
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Old 05-14-2007, 05:49 PM   #34
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Quote:
Originally Posted by shock
Contrast, no need to be minimalistic and it may even be easier to remember
for newbs.
Aside from that if you look at those tf2 maps you see that even for valve that was the next logical step.

ed:also he has both already and they look good,would be a waste.
I would think it would be more confusing for the newbs. Though, I don't really support the "layout is confusing" argument one way or another really. At some point it has to become clear as far as layouts go, for any map, and if it doesn't the people that never catch on should be called something worse than newbs.
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Old 05-15-2007, 05:13 AM   #35
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Send a message via AIM to squeek.
Changed up the plank formation of the ramp and platform as own3r suggested, as well as changed up the rock texture. Original post updated.

Quick Link to new Screenshot
Lower-level Pit from Middle-Level

Probably won't go with the two different themes for the two bases, because the current 'dug-out' architecture wouldn't make sense for the industrial theme, and then would make the bases asymmetrical. I have some ideas for the flagroom as well and plan to implement them soon.
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Old 05-15-2007, 06:17 AM   #36
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I liked the old ramp
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Old 05-15-2007, 06:28 AM   #37
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Thats not quite what I had in mind I was thinking about having planks going along the ramp with gaps between these planks. In a similar style on the sides before I liked the less ordered plank arrangement it really added.
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Old 05-15-2007, 07:05 AM   #38
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Old plank looked better
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Old 05-15-2007, 01:16 PM   #39
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yeah preffered the previous fr ramp, this one lacks something, and i can't quite point out what it is
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Old 05-15-2007, 02:55 PM   #40
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Yah, the old plank and platform is better.

Although the direction you have taken in terms of theme is not what I would have done, it does look good and with one texture change (the rock), it could look really nice.
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