05-13-2007, 03:58 AM | #21 |
if(0>1){printf("broked");}
Beta Tester
Join Date: Mar 2007
Location: Amerika
Class/Position: O Posts Rated Helpful 3 Times
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Thats awesome
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05-13-2007, 04:38 AM | #22 |
the pumps dont work
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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yeah I really like it, makes it stand out from all the other maps plus it just looks cool
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05-13-2007, 05:05 AM | #23 |
Black Chancellor
Join Date: Mar 2007
Location: Calgary, Alberta eh?
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Like the new theme, needs more detailing so the rocky faces don't seem too stark.
Lights, electrical wiring/conduits, maybe an inset runner in the teams colors, etc. etc. |
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05-13-2007, 07:22 AM | #24 |
Black Cyclops
Join Date: Mar 2007
Location: Scotland
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Wow looking brilliant, love the new theme! I think the lighting needs a little more work, need more shadows in the underground bit, and the rock textures don't look as good as they should - are they cubemapped and is bumpmapping and specmapping turned on? Throw in some glow sprites too, and maybe have a bit of colour on the lights or change a cuple to be team coloured lights.
Its good to see another map with some serious progress going down, cant wait to see more pics of this! |
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05-13-2007, 08:34 AM | #25 |
Custom mapper
Join Date: Mar 2007
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Very nice indeed I have some ideas to progress this theme
Have the flag area on a mineshaft with some sort of grating on it perhaps or even planks have some sort of uplighting in this shaft (golden/orange yellow colour like that from a candle would be a good colour you could even make volumentric lights coming up from it which you can colour the same colour as the lighting. Some uplighting on the rocks will highlight the detail on them Perhaps have a inaccessible areas either side of the FR where a smallish railroad passes through with minecarts laden with stone/gold/ore. The railroad could disappear into these caves and vanish into the black beyond the lighting near their entrances. edit for the ramp maybe you could construct it from individual planks like you have done for the platform. Add some slight variation in the planks on either side of the FR they look almost mirrored. |
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05-13-2007, 11:35 AM | #26 |
Join Date: Mar 2007
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fuckin awesome.
the rock textures do look a bit "flat" though, like bumgravy said cant wait to have a run around this map. |
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05-13-2007, 08:37 PM | #27 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 4 Times
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nice trimming so far. keep it up.
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05-13-2007, 08:46 PM | #28 |
Join Date: May 2007
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Nice work so far
How about you make the red base look like your recent pics, and the blue base like your older ones. |
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05-14-2007, 02:07 AM | #29 | |
Join Date: Mar 2007
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Quote:
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05-14-2007, 05:17 AM | #30 | |
if(0>1){printf("broked");}
Beta Tester
Join Date: Mar 2007
Location: Amerika
Class/Position: O Posts Rated Helpful 3 Times
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Quote:
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05-14-2007, 09:23 AM | #31 |
Join Date: May 2007
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Contrast, no need to be minimalistic and it may even be easier to remember
for newbs. Aside from that if you look at those tf2 maps you see that even for valve that was the next logical step. ed:also he has both already and they look good,would be a waste. Last edited by shock; 05-14-2007 at 10:27 AM. |
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05-14-2007, 10:37 AM | #32 |
Join Date: Mar 2007
Location: Melbourne
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asymmetrical bases = sux
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05-14-2007, 05:47 PM | #33 |
Join Date: Mar 2007
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the assimetry would be just for the textures, it would be awesome in my opinion
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05-14-2007, 05:49 PM | #34 | |
Beta than eva'
Join Date: Mar 2007
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05-15-2007, 05:13 AM | #35 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Changed up the plank formation of the ramp and platform as own3r suggested, as well as changed up the rock texture. Original post updated.
Quick Link to new Screenshot Lower-level Pit from Middle-Level Probably won't go with the two different themes for the two bases, because the current 'dug-out' architecture wouldn't make sense for the industrial theme, and then would make the bases asymmetrical. I have some ideas for the flagroom as well and plan to implement them soon. |
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05-15-2007, 06:17 AM | #36 |
if(0>1){printf("broked");}
Beta Tester
Join Date: Mar 2007
Location: Amerika
Class/Position: O Posts Rated Helpful 3 Times
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I liked the old ramp
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05-15-2007, 06:28 AM | #37 |
Custom mapper
Join Date: Mar 2007
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Thats not quite what I had in mind I was thinking about having planks going along the ramp with gaps between these planks. In a similar style on the sides before I liked the less ordered plank arrangement it really added.
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05-15-2007, 07:05 AM | #38 |
Join Date: Mar 2007
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Old plank looked better
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05-15-2007, 01:16 PM | #39 |
yeah preffered the previous fr ramp, this one lacks something, and i can't quite point out what it is
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05-15-2007, 02:55 PM | #40 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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Yah, the old plank and platform is better.
Although the direction you have taken in terms of theme is not what I would have done, it does look good and with one texture change (the rock), it could look really nice. |
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