01-18-2008, 09:06 PM | #1 |
Darkness24713/Another
Join Date: Jan 2008
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How to set up hammer for FF with the UPDATE to source
I posted this in another thread but ill make a new thread about this to clear up confusion.
STEP BY STEP INSTRUCTION TO SETTING HAMMER FOR FF PICTURES INCLUDED!! First we have to change the launch options So go to your tool section on steam. Next Right click Source SKD and click properties once your instead click on Set Launch Options In the Box type -engine ep1 (some people might have to add a -nop4 after ep1) Then click OK then click close, and start up Source SDK Start up hammer with current game as Half life 2 then once started click the tools tab up top and click options Next click Edit beside Configuration Click Add Type in Fortress Forever and click ok Next Fortress Forever Should appear and if it does Click the Close button Now you should be at Configure Hammer again, click the arrow next to Hl2 and click Fortress Forever ok fill in all the information you see in this picture for your configuration (if you have something different use that then) Game Data files $SteamDir\steamapps\SourceMods\FortressForever\for tressforever.fgd Texture Format Materials (Half-Life2) Map Type Half-Life 2 Defualt PointEntity class info_script Default SolidEntity class func_detail Default texture scale 0.25 Defualt lightmap scale 16 Cordon texture tools/toolsskybox Game Executable Directory $SteamDir\steamapps\SourceMods\FortressForever Game Directory $SteamDir\steamapps\SourceMods\FortressForever Hammer VMF Directory $SteamDir\steamapps\SourceMods\FortressForever\map s Next click the Build Programs Tab and under configuration click Fortress Forever Next this section should look exactly like this Game Executable $SteamUserDir\sourcesdk\hl2.exe BSP Executable $SteamUserDir\sourcesdk\bin\ep1\bin\vbsp.exe VIS Executable $SteamUserDir\sourcesdk\bin\ep1\bin\vvis.exe RAD Executable $SteamUserDir\sourcesdk\bin\ep1\bin\vrad.exe Place compiled maps in this directory before running the game $SteamDir\steamapps\SourceMods\FortressForever\map s After that click apply and then ok, and exit hammer and under current game select Fortress Forever After that start up hammer and you should be ready to go!! Last edited by Darkness; 01-18-2008 at 09:14 PM. |
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01-18-2008, 09:13 PM | #2 | |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 4 Times
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01-18-2008, 09:15 PM | #3 | |
Darkness24713/Another
Join Date: Jan 2008
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01-19-2008, 05:27 AM | #4 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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You should add this to the FF Wiki
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01-21-2008, 03:34 PM | #5 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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man...if this works I swear I will cry! I will test this when i get home. Also thanks a million and I will try to get this into the wiki if I can.
EDIT: Also Geokill, you should definitely add this to the All Your Mapping Needs Thread.
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01-21-2008, 10:30 PM | #6 |
Darkness24713/Another
Join Date: Jan 2008
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Sticky this MOFO
Also did it work for you Dr. Satan? |
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01-21-2008, 10:39 PM | #7 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Haven't tested it yet (won't be home til about 6pm MST) also if we can get it into Geokill's list then that should suffice, this thing gets full of stickies too easily.
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01-22-2008, 12:14 AM | #8 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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DARKNESS I WANT YOU TO HAVE MY BABIES!!
Seriously I think I love you man...you are freeking awesome! Not only do you deserve a sticky, but I promise you I will get this on the wiki as soon as I can!
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01-22-2008, 12:46 AM | #9 |
Darkness24713/Another
Join Date: Jan 2008
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Your welcome
For once i have done something useful |
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01-22-2008, 04:36 AM | #10 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Yeah this does deserved a sticky
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03-08-2008, 08:14 PM | #11 |
FF God
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the -engine ep1 method only works if you have HL2 Episode 1. I don't...what now (and I'm concluding that you need it since it simply won't load after multiple restarts). I did add -nop4 as well. Reinstalled steam, not running any betas, etc. GG.
edit It figures...that account is brand new (bought it for TF2, only game installled [source sdk base as well]). I logged in to one of my old accounts that has HL2 and the command worked. Problem solved. Ty DrSatan!
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Last edited by Gator-; 03-08-2008 at 08:59 PM. |
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03-25-2008, 10:47 PM | #12 |
Join Date: Feb 2008
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Hrm...
Well I am still building maps but I can't figure out why I can't get them to launch. Says- Failed to Load Launcher dll, specific module could not be found-. I did every setting I was supposed to and went over it like 10 times. Any ideas?
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03-26-2008, 02:35 AM | #13 |
Join Date: Apr 2007
Location: Hiram, GA
Posts Rated Helpful 0 Times
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BTW - With the newest update you can loose the -engine ep1 switch.
Re: Fusion: I've never gotten that to work. I just click do not run game after compile. Then I load FF and create server and choose my map. Works EVERY time |
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03-26-2008, 04:50 PM | #14 | |
Join Date: Aug 2007
Affiliations: ( GoodFellas . ) Posts Rated Helpful 0 Times
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03-30-2008, 01:13 AM | #15 |
Holy shit, thats kerrigan!
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Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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TO ALL:
you no longer need -engine ep1! with the new new update to the SDK, it actually works! WOW I KNOW!! amazing! anyways, it's much easier, and they fixed hammer for the model viewer. w00t |
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03-31-2008, 03:44 PM | #16 |
Join Date: Feb 2008
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Now I can play my maps see what I need to do to them. Now I am motivated to finish em. Thank You Thank You Roland.
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05-06-2008, 03:13 PM | #17 |
The last true Emperor
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Wiki Team Join Date: Dec 2007
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Okay, I've got it set up, but whenever I try to load it in Hammer, Hammer spews out a ton of errors about "undefined base class" and "error including fortressforever.fgd". This makes it so that I can't use ANY entities in a map.
Any help? |
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05-06-2008, 03:37 PM | #18 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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when your selecting your game...are you on the right mode? Since this post there has been an update to sdk that allows you to pick which one you wish to use.
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05-06-2008, 06:00 PM | #19 | |
The last true Emperor
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05-06-2008, 06:18 PM | #20 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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ok...post your options for me...like when you set up the "Fortress Forever" option or whatever you named it...what are all the directories and paths you outlined.
Also check out this thread(click), I made that back when I first started trying to map and PSF helped me out a lot with getting that part all correct.
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