12-07-2006, 04:10 PM | #201 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
These screenshots are both from the second section:
I'd have more but I was trying some things out and they fuxored a lot of the map |
|
12-07-2006, 05:43 PM | #202 |
Join Date: Jan 2006
Location: Southern USA
Posts Rated Helpful 0 Times
|
I like the sand-covered floors.
|
|
12-07-2006, 06:50 PM | #203 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
I hope those sand covered floors are player clipped. Otherwise it will be a sever impedance to bunny hopping
|
|
12-07-2006, 08:48 PM | #204 | |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
12-07-2006, 08:49 PM | #205 |
Join Date: Jan 2005
Location: Montreal
Posts Rated Helpful 0 Times
|
They said it was alot easier to get the timing for bhop so I don't think it would really matter.
You press the jump button too early, it still jumps as soon as you touch the ground. So yeah, I don't see the problem with unclipped displacements. |
|
12-07-2006, 09:25 PM | #206 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
|
Yeah, don't worry about that.
|
|
12-08-2006, 06:21 AM | #207 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
That would suck, i hope it requires even some kind of timing
|
|
12-08-2006, 06:25 AM | #208 | |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
12-08-2006, 06:29 AM | #209 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
Dont get me wrong, atleast in my opinion it should require some kind of skill (as it does in tfc no, script or not). We'll see when it comes out
Ive heard that movement is really good from few testers so no worries |
|
12-08-2006, 09:03 AM | #210 |
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
|
Yeah the skill comes in the shape of strafing, surely you should know that :P
|
|
12-08-2006, 02:48 PM | #211 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
WTF is with the gimped HDR in HL2:DM?
It works... kinda... but it screws with a lot of textures and cubemaps. Like everything gets all glassy and shiny. |
|
12-09-2006, 02:56 AM | #212 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
...which is a shame 'cause it looks so good. The first shot is from right next to the first cap point. The second shot is of the elevator in the third section just as it's going down. You can see the screwy cubemaps here.
|
|
12-09-2006, 03:24 AM | #213 |
Useless
Retired FF Staff
|
Sexy.
__________________
Look at all those dead links. |
|
12-09-2006, 03:39 AM | #214 | |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
12-09-2006, 05:48 AM | #215 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
I keep asking myself how you guys are soo good at mapping, but I fail to realize, that its because, you actually map! I need to get my butt in gear, get some motivation, for fucks sake!
|
|
12-09-2006, 08:36 AM | #216 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
Looking good, i love seeing updates on this map, maybe use more vaiety of textures on that surrounding building tho, give the pillars a different texture or something. More trim maybe?
|
|
12-09-2006, 01:36 PM | #217 | |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
|
Quote:
"rock music and abig bag of weed" |
|
|
12-09-2006, 05:01 PM | #218 |
Join Date: Feb 2005
Location: Europe, Front Yard
Posts Rated Helpful 0 Times
|
that's nice but the white hot reflections/cubemaps on the ground are killing my eyes
|
|
12-09-2006, 05:59 PM | #219 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
|
[THIS IS PHOTOSHOPPED BY ME] i hope your ultimate goal is to make it look something like that |
|
12-09-2006, 08:17 PM | #220 |
Join Date: Jan 2006
Location: Southern USA
Posts Rated Helpful 0 Times
|
how's the cactus model going? or was it finished a long time ago?
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|