Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 12-30-2009, 12:48 PM   #41
Gwarsbane
Slayer of humans
D&A Member
 
Gwarsbane's Avatar
 
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person
Gametype: Fortress Forever
Affiliations: I'm a merc, only thing that talks is money
Posts Rated Helpful 3 Times
I know the map too, I played it in TFC days and I can get to my flag room quickly from my spawn as I have said.

And as nubs has said he can get there in 10 seconds or less (and hes coming from the other side of the map)

Again, I like the fast pace of FF its one of the reasons I play it and not TF2, but sometimes it can be too fast.

This map needs to have the speed brought down a little.

A few ideas that could work and should be at least tried to see how people like them, though I know nubs won't like any of them because they slow the game down for him.


A cap of 1 conc for the scout and medic to start off. This forces them to either run some of the way to the flag on the other side and run with it back, or stop for the grenade bag on their way.

A cap of 1 medic and 1 scout. This really doesn't slow the game as they still have the same number of concs, but this could be used with the above.

Spawn the scouts and medics in the lower resupply/spawn area. This puts them further away from the enemy flag room (I think). This with a limit of 1 or 2 concs each would give the defense of the other team a chance to set up a defense.

A 30 to 60 second time for people to set up a defense. This doesn't exactly stop people from the other team from getting to the flag area faster then your own team, but it might give defense at least some sort of fighting chance.



******

Oh and one other suggestion for the map. The screen going black on noobs seems to confuse them. Maybe have some text show up in the middle of the screen.

"Your team capped all 4 flags, congrats. Respawning in 5 seconds" (or how ever long it takes)

"The enemy team capped all 4 flags. Respawning in 5 seconds" (or how ever long it takes)


This way they at least know what happened instead of having to ask what happened... though I swear some have no idea how to read, it would at least stop a majority of them from asking what happened.
Gwarsbane is offline   Reply With Quote


Old 12-31-2009, 06:23 PM   #42
traxamillion
 
Join Date: Aug 2009
Gametype: Capture the Flag
Posts Rated Helpful 1 Times
Quote:
Originally Posted by cjeshjoir™ View Post
Thats because gravity hates you. Dont blame the map.
ur an idiot
traxamillion is offline   Reply With Quote


Old 12-31-2009, 08:43 PM   #43
cjeshjoir™
1-800-UNAGIPOWA
 
cjeshjoir™'s Avatar
 
Join Date: Nov 2009
Location: California, USA
Gametype: AvD, Spirit of TFC
Affiliations: ™.AvD
Posts Rated Helpful 0 Times
Send a message via AIM to cjeshjoir™ Send a message via Skype™ to cjeshjoir™
Hey, fuck you all. Get the fuck out of my thread.

P.S.: This is a port/remake of the original Flagrun, not an interpretation.
__________________

" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713)

Last edited by cjeshjoir™; 12-31-2009 at 09:15 PM.
cjeshjoir™ is offline   Reply With Quote


Old 01-01-2010, 10:03 PM   #44
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 46 Times
Quote:
Originally Posted by cjeshjoir™ View Post
Hey, fuck you all. Get the fuck out of my thread.

P.S.: This is a port/remake of the original Flagrun, not an interpretation.
NO BAD,lol.

i havent check the other versions of ya map, but in the xmas one, the red rear spawn does not work. Check the entity names.
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 01-02-2010, 03:11 AM   #45
cjeshjoir™
1-800-UNAGIPOWA
 
cjeshjoir™'s Avatar
 
Join Date: Nov 2009
Location: California, USA
Gametype: AvD, Spirit of TFC
Affiliations: ™.AvD
Posts Rated Helpful 0 Times
Send a message via AIM to cjeshjoir™ Send a message via Skype™ to cjeshjoir™
Quote:
Originally Posted by Ricey View Post
NO BAD,lol.

i havent check the other versions of ya map, but in the xmas one, the red rear spawn does not work. Check the entity names.
Whoops.
__________________

" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713)

Last edited by cjeshjoir™; 01-02-2010 at 03:14 AM.
cjeshjoir™ is offline   Reply With Quote


Old 01-09-2010, 02:42 AM   #46
cjeshjoir™
1-800-UNAGIPOWA
 
cjeshjoir™'s Avatar
 
Join Date: Nov 2009
Location: California, USA
Gametype: AvD, Spirit of TFC
Affiliations: ™.AvD
Posts Rated Helpful 0 Times
Send a message via AIM to cjeshjoir™ Send a message via Skype™ to cjeshjoir™
B5 IS RELEASED, B4 GOT SKIPPED

-> DOWNLOAD B5 MEOW! <-

:3

P.S. This is likely to be the last release before final. Please reply with any bugs....
__________________

" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713)

Last edited by cjeshjoir™; 01-09-2010 at 02:44 AM.
cjeshjoir™ is offline   Reply With Quote


Old 01-15-2010, 10:39 AM   #47
GiGaBiTe
 
GiGaBiTe's Avatar
 
Join Date: Apr 2008
Posts Rated Helpful 1 Times
Send a message via AIM to GiGaBiTe
I started a flagrun remake a long while back, but never got around to finishing it, guess when you're lazy, someone beats you to the punchline.




Still might finish it one of these days..
GiGaBiTe is offline   Reply With Quote


Old 01-15-2010, 01:14 PM   #48
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
mm looked nice too
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 01-15-2010, 01:43 PM   #49
cjeshjoir™
1-800-UNAGIPOWA
 
cjeshjoir™'s Avatar
 
Join Date: Nov 2009
Location: California, USA
Gametype: AvD, Spirit of TFC
Affiliations: ™.AvD
Posts Rated Helpful 0 Times
Send a message via AIM to cjeshjoir™ Send a message via Skype™ to cjeshjoir™
Definitely a lot sexier than my amateur creation. You should finish it up and release it.
__________________

" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713)
cjeshjoir™ is offline   Reply With Quote


Old 01-15-2010, 03:06 PM   #50
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
nice! You really should...this version is only a qnd (qick and dirty) anyway isn't it?
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 01-15-2010, 03:26 PM   #51
cjeshjoir™
1-800-UNAGIPOWA
 
cjeshjoir™'s Avatar
 
Join Date: Nov 2009
Location: California, USA
Gametype: AvD, Spirit of TFC
Affiliations: ™.AvD
Posts Rated Helpful 0 Times
Send a message via AIM to cjeshjoir™ Send a message via Skype™ to cjeshjoir™
Quote:
Originally Posted by Dr.Satan View Post
nice! You really should...this version is only a qnd (qick and dirty) anyway isn't it?
It is. I was reluctant to even take credit for the geometry, since it is so similar to the original.
__________________

" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713)
cjeshjoir™ is offline   Reply With Quote


Old 05-24-2010, 11:43 AM   #52
cjeshjoir™
1-800-UNAGIPOWA
 
cjeshjoir™'s Avatar
 
Join Date: Nov 2009
Location: California, USA
Gametype: AvD, Spirit of TFC
Affiliations: ™.AvD
Posts Rated Helpful 0 Times
Send a message via AIM to cjeshjoir™ Send a message via Skype™ to cjeshjoir™
-> DOWNLOAD XMAS EDITION MEOW! <-
__________________

" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713)
cjeshjoir™ is offline   Reply With Quote


Old 07-06-2011, 02:26 PM   #53
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
Link is broken. Need another.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 08-14-2011, 06:22 AM   #54
GenghisTron
AKA LittleAndroidMan
D&A Member
Beta Tester
 
GenghisTron's Avatar
 
Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic
Gametype: CTF
Affiliations: [TALOS] [SR]
Posts Rated Helpful 11 Times
my man cjeshjoir dont answer to no one
__________________
GenghisTron is offline   Reply With Quote


Reply

Tags
classic, flagrun, tfc


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:31 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.