|
10-29-2005, 04:58 AM | #1 |
Join Date: Aug 2005
Location: Topside.
Posts Rated Helpful 0 Times
|
I told a programmer but he just ignored me...
Now what the fuck do I do?! |
|
10-29-2005, 06:07 AM | #2 |
Useless
Retired FF Staff
|
Quite rad.
__________________
Look at all those dead links. |
|
10-29-2005, 06:20 AM | #3 |
Join Date: Feb 2005
Location: Tennessee
Posts Rated Helpful 0 Times
|
That's awesome man! Your skills have improved tenfold since you started posting here, great work!
I love the concept of a foggy map, it will help take out the advantage snipers have on this map and it might end up playable. Just make sure there are still good places to conc. |
|
10-29-2005, 06:57 AM | #4 |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
|
That looks wicked. Now please finish it! Don't give up!
|
|
10-29-2005, 09:13 AM | #5 |
Join Date: Feb 2005
Location: Europe, Front Yard
Posts Rated Helpful 0 Times
|
It does look rad, yessir.
|
|
10-29-2005, 09:23 PM | #6 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
looks great, but how well does it play?
|
|
10-30-2005, 01:20 AM | #7 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
Lol, the map doesn't play at all yet, really. This was basically the one camera angle in the whole map that didn't look totally incomplete at the time I took it. A lot of the indoor stuff just outside of red's spawn (like below the lighthouse) was complete too actually.
Now I've gotten the north, west, and a bit of the south edges of the map done (which are a big part of the map 'cause the middle is mostly empty). The east side will take a lot of work, then I have to do all of blue's spawn area, and reds spawn room. I'm really looking foreward to adding sound to this map too. The original tiger was full of sound effects, and with soundscapes this version could be the greatest thing evar. |
|
10-30-2005, 07:50 AM | #8 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
|
Yeah that looks awesome. Like a part of Lost Coast after the sun leaves.
|
|
10-30-2005, 12:47 PM | #9 |
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
|
lol you've gotta be joking
|
|
11-05-2005, 11:25 AM | #10 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
Thanks to sage advice from trepid_jesse via bile, I've now got the tiger tank (liberated from dod:s) in position in front of blue base. Screenshots pending.
|
|
11-24-2005, 03:33 AM | #11 |
Join Date: Oct 2005
Posts Rated Helpful 0 Times
|
good job on remaking tiger, i loved that map! few of us were playing it on our server the other night, good fun. maps like this, totalwar, nml should definately be remade. you could do great things with them on the source engine, and they are fun to play!
|
|
11-24-2005, 04:47 AM | #12 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
index buffer was listed as a fixed bug in the new hammer version for future reference
|
|
11-24-2005, 01:46 PM | #13 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
That's good to hear. (This map isn't dead! I'm still working on it!)
|
|
12-05-2005, 10:40 AM | #14 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
The limited version of this map I have done now has HDR lighting. Rejoice! Screenshots will be here once the quarter ends and I get some sleep.
|
|
12-05-2005, 03:52 PM | #15 |
Join Date: Jan 2005
Location: Seattle, WA
Posts Rated Helpful 0 Times
|
I love this map, so if you screw it up I KEEEL JOOO!
|
|
12-06-2005, 05:08 PM | #16 | |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
12-09-2005, 01:42 PM | #17 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
Jeez, it is quiet in the mapping forum today.
This may or may not help: So there you have it, so far. If you're listening Circ, you can put the map to 55%, I guess. I've still got lots of the inside parts to make. |
|
12-09-2005, 03:45 PM | #18 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
|
That looks good.
|
|
12-09-2005, 04:38 PM | #19 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
|
Nice stuff. Hud is bit off though
|
|
12-09-2005, 06:58 PM | #20 |
Useless
Retired FF Staff
|
For a second there I thought this was a new thread and you were posting a DoD map to lighten the mood, and then I tried reading. 55%, okie-doke. Looks neat, if not a bit dark.
__________________
Look at all those dead links. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|