09-28-2008, 10:09 PM | #1 |
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[Request] Convoy
There is this really cool map called convoy from I think unreal tournament 2004 that would be really cool on FF.
It's basically two of these giant nuke carrying flatbed vehicles racing side by side through a desert, and its a ctf map, its so awesome. Theres two version of it right now, TF2 has one. http://www.fpsbanana.com/maps/44236 And a picture of it from UT 2004 http://www.freewebs.com/gamershots/U...nvoy%20Map.JPG I think this would be a really awesome map on FF, so any mapper who thinks they can make that awesome moving effect and everything try and see if you can make a FF version |
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10-03-2008, 09:24 PM | #2 |
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Bump, sorry but I really want to see someones opinion on this
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10-04-2008, 12:00 AM | #3 |
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that map is really awesome in UT hope someone can create something like it in FF
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10-04-2008, 10:30 AM | #4 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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I played that one in TF2 and it was freaking awful. However, it may be because I get bored of TF2 after 10 minutes or so... Anyways, it was a freaking Sniper War all around, and the "FR" was extremely lame (but I guess in FF you can MIRV everyone inside, but then where's the challenge?)
Whatever, if someone wants to make it we will have another map =o |
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10-04-2008, 02:02 PM | #5 | |
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Quote:
It might need a lot of changes to work for FF but it could be cool. |
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10-04-2008, 06:16 PM | #6 |
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Yeah, in Tf2 the map is very sniper heavy, but then again, snipers on FF are annoying, snipers on Tf2 are horribly annoying, with instant respawn, the snipers are no big deal, and the map would actually be pretty cool, they should just remove the jumppads on FF because you could conc jump across, but the heavier classes have to cross the bridge.
I think it would be a very cool map, anyway. |
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10-04-2008, 06:36 PM | #7 |
The way that the skybox is used in UT2k4 really isn't possible in the Source engine. The skybox uses a rotating mesh to simulate the vehicles moving through a canyon, and as most of you know, you can't tie displacements to entities.
You could do something like making a mesh in 3ds max and turn it into a model that would rotate, but that would take a big effort to complete. |
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10-04-2008, 06:48 PM | #8 | |
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10-04-2008, 06:48 PM | #9 |
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but it's possible?
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10-04-2008, 08:00 PM | #10 | |
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10-04-2008, 09:09 PM | #11 |
Keep On Keepin' On
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This IS possible, im not sure which map it was in TFC, I believe it was a concmap. But one jump had the same effect. U have to jump from a truck to another truck and it appeared to be moving.
I will try and find the TFC map **EDIT** Ok so found it first try. The tfc map name is K_Soldier. Also i haven't seen the UT map that is being referenced, never played it Last edited by PartialSchism; 10-04-2008 at 09:24 PM. |
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10-04-2008, 09:15 PM | #12 | |
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10-04-2008, 10:29 PM | #13 |
G9-
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also area49 tfc fun civilian map had 2 moving jeeps at the end of one of the 3 part series. actually it was 2 jeeps along side sorta right and left, and a convoy truck in the center, plus a chopper flying in reverse up ahead firing at the civ. in the jeeps.
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10-04-2008, 11:30 PM | #14 |
if(0>1){printf("broked");}
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UT'99 Assault > *
I know it was done in the UT'99 with an option in texturing. |
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10-05-2008, 12:50 AM | #15 |
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So, what does anybody think? Anybody want to try to remake it for FF?
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10-05-2008, 01:21 AM | #16 | |
FF Loremaster
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Quote:
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10-06-2008, 08:15 PM | #17 |
y halo thar
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Class/Position: Lord of Random Sentry Placement Gametype: CTF Posts Rated Helpful 0 Times
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Do want.
Also, Giga, FUCKING FINISH AVANTI. |
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10-10-2008, 04:47 PM | #18 |
Its over nine thousands!!!
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It is freakin assault. Any attempt to make it CTF is an instant failure. Assault is kinda avd with some objectives other than cap (place bomb etc.)
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10-10-2008, 08:31 PM | #19 | |
Annoying people since 1986
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10-11-2008, 03:51 PM | #20 |
Nutcracker
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There's one more option... You could make the vehicles actually move, like circle through a round canyon. It would be an FPS drop if it wasn't optimized properly, but with Source's parenting system it should be possible.
I remember that UT2004 map, it's probably the only one I ever saw of the game when I was visiting some old friend. |
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