04-25-2006, 04:32 PM | #1 |
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Nutty map ideas
Back in my TFC days I used to come up with some pretty weird map objectives. Some remained just as ideas, but some I actually began building. They might not have been any fun or even have worked, but I thought they were at least interesting.
camp: Pretty simple objective: camp the enemy's respawn. The map has no flags, so for each enemy player you kill coming out of the respawn, your team gets a point. Once a player gets outside the respawn area, there's no score for killing him. non-violent CTF: For every enemy you frag, your team loses a point. Normal CTF rules apply. I originally just wanted to mod 2fort to do this, but I couldn't find a way to make the scoring work (Suicides obviously couldn't count as kills) Double Hunted: Two civilians, two bodyguard teams. If both civilians make it to the safe point, they go into an arena alone and fight to the death with their umbrellas! Offensive hunted: Like a hunted map, but there's no safe point. The president gets points by moving around the map. The riskier the area, The more points awarded. collect 4: Four flags, rather like flagrun, but the capture points were scattered about the base. I actually finished this map and playtested it, but entity bug was discovered during the test that made the flags disappear . The testers also seemed really confused as to the map objective. I thought it was simple enough. Maybe they didn't read the map text? scud A CTF map, where a cap resulting in your shooting a missile at the enemy base. However, if you kept control of a tower in the center of the map, you could shoot down the missile and prevent a score. I built a map like this but it ended up getting really big and out of hand. I ended upi recycling the bases for another map. scorched earth a dustbowl-type A/D map. The difference is that the defense has the ability to destroy their respawns and ammo bags before the offense captures them. They have to be careful not to do this too early, though. Double attackers An A/D map where two teams each try to score against a third defensive team. Will the attackers fight each other or work together to wear down the defensive team? What do you think of these ideas? If you've got any of your own share them! |
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04-25-2006, 05:18 PM | #2 |
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camp: sounds really annoying.
non-violent CTF: wah? Certainly interesting but I don't know if it'd catch on. What'd be the point of defense? double hunted: Nezumi is/was working on a map like this, except without the fight to the death thingy. Sounds fun. offensive hunted: interesting, but no real sense of accomplishment. collect 4: what, like cz2? scud: sounds familiar. scorched earth: also sounds familiar, but they may have just been leaving a detpack in the spawn before a point was captured. double attackers: probably the most interesting of the lot.
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04-25-2006, 05:48 PM | #3 |
Join Date: Mar 2006
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"camp" sounds fun
it would need a good map layout though (respawns especially). only frag-grenades. and a rule, that if you stay longer than 5s inside your respawn, you die and lose points ... |
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04-25-2006, 06:36 PM | #4 |
Join Date: Dec 2004
Location: The Netherlands
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Dunno about you but I played the game camp a lot already, just didnt get points for it :'(
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04-25-2006, 10:29 PM | #5 | ||
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camp really more of a statement than a map I would expect to catch on. The idea is to take an activity that is normally considered griefing and make it an officially sanctioned activity. I think it could be fun, though, if the level were designed right.
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04-25-2006, 10:49 PM | #6 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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That sounds like flagrun.
That double attackers thing sounds fun though. I've always wanted to see a 4-way ctf map also. Quote:
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04-26-2006, 12:00 AM | #7 |
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Like flagrun? That pretty much IS flagrun. The only way it'd be different is what he said about the cap points being scattered around.
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04-26-2006, 01:00 AM | #8 |
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Location: Canada
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everything but the camp....
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04-29-2006, 06:21 PM | #9 |
Join Date: Feb 2005
Location: Finland
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I have played few times that remind me on the camp idea. And it wasnt fun playing the respawn team...
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05-05-2006, 05:14 AM | #10 |
Join Date: Jan 2005
Location: California
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i hope the entity system is very flexible so these game types are possible..
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05-05-2006, 08:57 AM | #11 |
Join Date: Jun 2005
Location: Brum.
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I always liked the idea of having a classic CTF style gameplay but without flags, instead there are 2 hunder an each team. The bases would be killer hard to infintrate and the hunted would hide in the safest place or move around depending on the comms. 10 points for each hunted kill.
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05-05-2006, 10:34 AM | #12 |
Join Date: Mar 2005
Location: Europe
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That would be a bit like Murderball then, always fun
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05-06-2006, 02:47 AM | #13 |
Join Date: May 2006
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Those are some preety crazy ideas but I like them.
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05-09-2006, 02:50 AM | #14 | |
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05-09-2006, 02:39 PM | #15 | |
Join Date: Apr 2006
Location: The Netherlands
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just an idea *edit* not the most realistic feature tho |
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05-09-2006, 11:57 PM | #16 | |
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You could make a cool heartbeat HUD icon using LUA!
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05-10-2006, 12:09 AM | #17 |
Join Date: May 2005
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give one team quad damage, and two other teams have to team up to beat them!
or, on eguy with quad, and lots of hp, and the first team to kill him wins the round, or flag cap, etc. |
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05-10-2006, 08:37 PM | #18 | |
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05-10-2006, 08:40 PM | #19 |
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Running from a cage to a parked car only to be teleported back sounds dumb too, but eh.
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06-09-2006, 07:42 AM | #20 |
Join Date: May 2005
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Score one for Circ...
I like the Camp idea... mind if I give a go at making it in a while? I'd make like 3 or 4 exits to each spawn, and make two of them exit into the same room, then the third exits upstairs or a short distance away, so the camping team has to spread itself out a bit. Maybe if there was a certain number of players, some of the doors would lock (DEVS: is this possible?). Points would be scored for each minute a team is kept from leaving its spawn area. 'twould be a small map, and im thinking a rocky ridge in a desert or on an orange planet.. My initial criticisms are that it could get boring really quick if one team gets a good setup.. maybe after camping it successfully for 5 points, the successful team gets a round bonus of 10 and is teleported back to their spawn, and everyone starts from scratch? |
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