02-02-2009, 08:39 AM | #1 |
FF_Casbah Continued
FF_CASBAH IS DONE...
Since I keep getting blown off and people have their own secret agendas, the map is getting released as-is. http://www.fpsbanana.com/maps/82076 This is the 4th beta, and probably final. It doesn't have signs to tell you where to go and it doesn't have the clothes lines like in the original due to lack of models. Last edited by GiGaBiTe; 02-24-2009 at 06:02 AM. |
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02-02-2009, 09:33 AM | #2 |
Community Member
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Nicely done
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02-02-2009, 10:27 AM | #3 |
Ka-boom!
Join Date: May 2008
Location: Ukraine
Class/Position: Demo, Solly, Pyro Gametype: CTF Posts Rated Helpful 0 Times
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I see some problems with tiling of your textures.
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02-02-2009, 11:51 AM | #4 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Can't wait!
Slap together some brushes for the clotheslines and i'll convert/add/edit. Post the vmf here or send link through PM or something. Casbah would be awesome to have soon. |
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02-02-2009, 05:25 PM | #5 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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TY, for continuing this map we <3 you Gigabite long long time!
I just watched the little avi, its def. looking nice. Should be a fun map for the new guys to FF and just pub gaming in general. |
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02-02-2009, 06:11 PM | #6 |
Slayer of humans
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Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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looks great, I can't wait to play it when it comes out.
Question, will we be able to put SGs on the window awnings like we could in the TFC version? |
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02-02-2009, 07:04 PM | #7 |
Keep On Keepin' On
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:O
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02-02-2009, 08:42 PM | #8 | |
Quote:
I develop maps in the Ep1 version of Garry's mod because FF keeps crashing or having other weird errors when I try to build cubemaps. |
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02-02-2009, 09:27 PM | #9 |
Beta Tester
Fortress Forever Staff Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating Gametype: British Bulldogs Affiliations: ®™ ^ Posts Rated Helpful 67 Times
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This looks great
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02-02-2009, 09:39 PM | #10 | |
Slayer of humans
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Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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Quote:
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02-04-2009, 09:53 AM | #11 |
Update:
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02-04-2009, 01:41 PM | #12 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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seen the vid of the map, looks really good and cohesive looking, good job : )
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02-04-2009, 01:42 PM | #13 |
Nade Whore
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Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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AWESOME!
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02-04-2009, 02:04 PM | #14 |
FF God
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I hope you include an awesome 3D skybox, looks fairly empty "outside" of the map.
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02-04-2009, 04:39 PM | #15 |
Whitest Kid You Know
Beta Tester
Join Date: Mar 2007
Posts Rated Helpful 6 Times
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*E-hug.*
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Oh, man... More armor for the win, yeah? |
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02-04-2009, 05:30 PM | #16 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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can you add a little water fountain in mid yard kinda like the one on palermo, and put a little alligator in it?
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02-04-2009, 07:09 PM | #17 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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nice that this map is coming up, Will be good for PUB play
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02-05-2009, 12:42 AM | #18 |
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02-05-2009, 03:05 AM | #19 |
Community Member
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Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Not sure if you needs this but just in case it may help
http://www.interlopers.net/tutorials/1839
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02-05-2009, 03:20 AM | #20 | |
Quote:
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