01-24-2008, 01:22 PM | #1 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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Next patch is in beta!
Hi Guys,
Progress update on the next patch: We are now in BETA! Which means most of the changes have been finalised and are undergoing balance testing. We had an extremely successful beta test last weekend, and I can safely say that you will LOVE the next patch I won't paste the entire beta changelog because (a) it's far too long and (b) some stuff is still being tweaked. But the major changes: GAMEPLAY
Also if you are on the ground when hand-held concing (and you don't jump), then you will perform a small conc jump rather than nothing happening. This will make it much easier for new players to understand what's going on, and less frustrating to switch between floor concs and HH concs. VISUALS
BUGS / FIXES: - Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now. (thanks jiggles) - Suiciding no longer causes you to lose 100 fortress points New functionality
Wow, i guess i ended up pasting most of the beta changelog, haha. Basically the soldier is awesome to play now. Can pop people up in the air much easier than before, airshot more etc. He's really fun to play. Demoman is awesome now that blues are actually usable. He can DM like a beast now (but obv still has pretty low health, and no super shotgun) - so you dont just hide in a corner waiting to det a trap any more, you have more of an active role. HW should be much less annoying, personally I think the new charge system is awesome, but hey i would say that, i wrote it, lol. The jump pad is awesome but the physics are still undergoing tweaks. Basically means that the scout enables heavier offense classes and has a much more usable special (caltrops and radar were both pretty lame). The visuals are awesome.. everything is better! I'd better stop writing! Anyway, the good news is, we're almost finished. Unfortunately this means stats probably won't make this patch but we decided to focus on fixing gameplay first, as if there's nobody playing the game, then there won't be any stats anyway Stats hopefully next patch! All that's left to do is tweak the jump pad values and the overheat system and a few other bits and bobs. We're aiming to get everything locked down this weekend then a patch a week later, so hopefully first week in february-ish! |
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01-24-2008, 01:33 PM | #2 |
Fortress Forever Staff
Join Date: Mar 2007
Location: europe
Class/Position: anything Gametype: everything Affiliations: #teamfail Posts Rated Helpful 27 Times
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most excellent
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01-24-2008, 01:41 PM | #3 |
Beta Tester
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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Sounds brillaint.
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01-24-2008, 01:54 PM | #4 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
Posts Rated Helpful 0 Times
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This is going out REALLY well.
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01-24-2008, 01:56 PM | #5 |
Its over nine thousands!!!
Join Date: Nov 2007
Location: Poland
Class/Position: midmap pyro / o spy Gametype: AvD Posts Rated Helpful 0 Times
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Well... so no alternate method of getting LVL3 burn without grens? :/
But the rest is WIN. EDIT: What about Pyro's IC Bug? That's what makes people kill themselves with IC even if they are soldiers, engies etc. |
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01-24-2008, 02:21 PM | #6 |
Insert stupid title here.
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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<Spadger> CALTROPS REMOVED?
* Spadger applies chainsaws to wrists :[ |
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01-24-2008, 02:25 PM | #8 |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
Posts Rated Helpful 0 Times
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The beta is a true blast to play!
Had so much fun with it last weekend. I tell you, this really should bring more people back to playing |
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01-24-2008, 02:30 PM | #9 |
Nothing left to believe in
Join Date: Nov 2007
Posts Rated Helpful 0 Times
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I'm not thrilled that every class was improved somehow except for the engy
aside from that though it looks amazing. Are the jump pads usuable for everyone? I didn't grasp an answer from the post (I read it pretty quickly) or are they scout use only? |
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01-24-2008, 02:41 PM | #10 | |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
Posts Rated Helpful 0 Times
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Quote:
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01-24-2008, 02:41 PM | #11 |
Wiki Standards Team
Wiki Team
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
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Very nice news. One question though:
The AR's damage definitely needed to be reduced, but the Sniper Rifle? It's hard as crap to hit anyone with it in the first place o_O. Just out of curiosity what brought on that change? |
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01-24-2008, 03:08 PM | #12 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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ppl bitching about being owned by the sniper rifle.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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01-24-2008, 03:17 PM | #13 |
Interzone technican
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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Soldier made dominating class again? ... ok lets all play soldier then ...
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01-24-2008, 03:23 PM | #14 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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there are 3 things that really stick out to me in this patch:
1.) IC texture/model is beautiful, my favorite part of this patch 2.) the trails on the pipes are very very nice 3.) hasnt been mentioned yet so just wait and see
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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01-24-2008, 03:26 PM | #15 |
Fortress Forever Staff
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OMG I'm so pumped for this patch. You make me so happy about this game guys! It feels so good!
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01-24-2008, 04:03 PM | #16 |
n00bsauce
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Yay patches!! I mean, wait, uh, yay patches!!
Sounds like some good stuff in the works. Wish I knew how to program and had internets at home. I'd totally help. Better get on the programming I guess. |
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01-24-2008, 04:18 PM | #17 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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I think you guys will be really happy with the changes being done here. In beta things are coming along very nice and hopefully this can get out soon!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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01-24-2008, 04:27 PM | #18 |
Beta Tester
Join Date: Mar 2007
Location: Winnipeg Manitoba
Posts Rated Helpful 0 Times
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Still no changes on conc grenades and wall friction? The skills community is a huge community. I don't know how you overlook this so much.
Not that it bothers me. However it does bother a lot of the oldies. |
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01-24-2008, 05:02 PM | #19 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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What exactly is wrong with them?
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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01-24-2008, 05:04 PM | #20 |
a fucking comedian
Beta Tester
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I'm still whiny and scared by changes to Medic and Scout, but, bring it on!
I'm a little sad about losing caltrops, I feel like they had potential but went completely neglected... I'll get over it. -Joker |
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