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03-27-2015, 06:32 PM | #1 |
Join Date: May 2009
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Pyro missing shotgun
In the steam release it appears the shotgun has been removed from the pyro class. I am aware that it was removed from some classes because it was redundant with the super shotgun, but now the pyro lacks any reliable mid-long range damage, and almost nothing to be done underwater. The IC can only do so much in these roles.
Was the pyro really overpowered enough to justify causing such a large gap in their utility? Last edited by ArcticRevrus; 03-27-2015 at 07:02 PM. |
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03-27-2015, 08:35 PM | #2 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 1 Times
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no medic small shotty either
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03-27-2015, 08:39 PM | #3 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-27-2015, 08:52 PM | #4 | |
Join Date: May 2009
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Quote:
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03-27-2015, 09:04 PM | #5 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
That strikes me as a benefit, as it narrows the pyro's role and emphasizes his strengths/weaknesses more.
Pyro is a close-range, damage-over-time, heavy offense/hybrid. The single shotgun only muddies that role rather than clarify it.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 03-27-2015 at 09:05 PM. |
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03-27-2015, 09:09 PM | #6 | |
Join Date: May 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Quote:
If a change like this is to be made, something else should be added to fill a different gap in utility that the pyro has. Last edited by ArcticRevrus; 03-27-2015 at 09:12 PM. |
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