09-21-2007, 03:07 AM | #21 |
SGM Division ******
Wiki Team
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Just loaded the map on our clan server and everyone seemed to like it (server even stayed full).
It will be rotation for the time being so feel free to drop in and check it out. Server Location: San Jose, CA
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[SG-X] Clan - SGM Division leader ICQ #: 154706095 * E-mail * IRC: irc.gamesurge.net #sgm & #[sg-x] |
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09-21-2007, 03:30 PM | #22 |
Retired FF Staff
Join Date: Mar 2007
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I updated the package with a .res file that tells servers which files clients need to download automatically when joining. Hopefully it's all gonna work, cause I couldn't find very good information on this at all.
So if you have a server and you want ppl to have the objectives, the soundscapes, the intro screen and all that jazz, you gotta have the .res file into the map folder. Sorry for the trouble, this is my first map ever and I wasnt aware of this .res file at all. If anyone can confirm my .res file is done properly, that'd be very nice. |
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09-21-2007, 06:01 PM | #23 |
Join Date: Sep 2007
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Really nice map in terms of architecrture, i'm a bit worried how its gone be gameplay wise..
The water exit doesnt really seem to give an advantage, some of the elevators dont really have any use.. you could do with some more signs cause i got horribly lost on the way to find the flag-tunnel-entrance and there are a lot of resup bags which worry me.. Have you tested it in a beta or something ? If so can you please reasure me it plays nice in a match cause i love the looks and originality of the map! |
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09-21-2007, 10:32 PM | #24 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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really nice looking map, i nominate you as the one person to re-create Vidars! lol, great job
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09-22-2007, 02:06 AM | #25 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
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