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Old 07-03-2016, 12:38 AM   #1381
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squeek502 pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack-wip

  • fe8610 squeek502: 'Fade out the beginning of the jetpack when in first-person mode'

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Old 07-03-2016, 01:23 AM   #1382
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DexterHaslem commented on issue fortressforever/fortressforever#287 ('Feature/kill assists'):
gunna create a PR from fortressforever feature/kill-assists directly so its easier for everyone! yay!
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Old 07-03-2016, 01:23 AM   #1383
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DexterHaslem closed without merging pull request fortressforever/fortressforever#287 ('Feature/kill assists')

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Old 07-03-2016, 01:25 AM   #1384
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DexterHaslem created fortressforever/fortressforever:feature/steamworks-server at 2285f9 (+13 new commits)

  • e729f8 DexterHaslem: 'managed server that sends commands through steamworks'
  • 42ee76 DexterHaslem: 'trim input so superfluous spaces dont screw it'
  • d6756d DexterHaslem: 'formatting'
  • f3207a DexterHaslem: 'start of ff client sources to talk to local server'
  • 79811a DexterHaslem: 'clean shutdown code'
  • 7ff409 DexterHaslem: 'less aggressive polling'
  • 171d9c DexterHaslem: 'shutdown code that actually works, test msg'
  • ddc711 DexterHaslem: 'start of code for actually starting server process'
  • e298a8 DexterHaslem: 'ext process handle closing, not really needed but a safety measure'
  • 2e0396 DexterHaslem: 'send heartbeats'
  • 7cae9f DexterHaslem: 'longer polls and server quit cmd'
  • 8fe891 DexterHaslem: 'remove some test code, more heartbeat fixes'
  • 2285f9 DexterHaslem: 'rename the current steam api to prevent any confusion, fix clean shutdown'

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Old 07-03-2016, 01:26 AM   #1385
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DexterHaslem created fortressforever/fortressforever:feature/steamworks-shim at da2228 (+1 new commit)

  • da2228 DexterHaslem: 'attempted shimming of steamworks sdk into same process space. doesnt work'

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Old 07-03-2016, 01:40 AM   #1386
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DexterHaslem created fortressforever/fortressforever-scripts:feature/kill-assists at d4755f (+1 new commit)

  • d4755f DexterHaslem: 'script additions to support kill assists'

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Old 07-03-2016, 02:00 AM   #1387
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fpsmoto commented on commit fortressforever/fortressforever@1fd986:
I believe this also happens when you switch to your knife as a Spy.
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Old 07-03-2016, 02:05 AM   #1388
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DexterHaslem commented on commit fortressforever/fortressforever@1fd986:
I think any weapon switch also goes crazy and plays twice
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Old 07-03-2016, 02:28 AM   #1389
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DexterHaslem opened pull request fortressforever/fortressforever#288 ('Feature/kill assists')

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Old 07-03-2016, 02:29 AM   #1390
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DexterHaslem synchronized pull request fortressforever/fortressforever#288 ('Feature/kill assists')

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Old 07-03-2016, 02:29 AM   #1391
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DexterHaslem pushed 1 commit to fortressforever/fortressforever:feature/kill-assists

  • a9a75a DexterHaslem: 'stick kill assist in killer string right away. fixes alignment issues'

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Old 07-03-2016, 02:30 AM   #1392
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DexterHaslem opened pull request fortressforever/fortressforever-scripts#59 ('script additions to support kill assists')

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Old 07-03-2016, 02:32 AM   #1393
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DexterHaslem commented on issue fortressforever/fortressforever#288 ('Feature/kill assists'):
See also fortressforever/fortressforever-scripts#59 for required event script updates
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Old 07-03-2016, 02:34 AM   #1394
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squeek502 commented on commit fortressforever/fortressforever@1fd986:
Yeah definitely affects weapon deploy sounds too.
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Old 07-03-2016, 02:51 AM   #1395
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squeek502 created fortressforever/fortressforever:fixes/weapon-local-sounds at f1a27e (+1 new commit)

  • f1a27e squeek502: 'Fix local weapon sounds (like deploy sounds) playing twice on high ping. - No need to send the...'

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Old 07-03-2016, 02:51 AM   #1396
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squeek502 opened pull request fortressforever/fortressforever#289 ('Fix local weapon sounds (like deploy sounds) playing twice on high ping')

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Old 07-03-2016, 10:34 AM   #1397
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AfterShockFF commented on issue fortressforever/fortressforever#289 ('Fix local weapon sounds (like deploy sounds) playing twice on high ping'):
Would it be simpler to use this https://github.com/fortressforever/fortressforever/blob/beta/game_shared/SoundEmitterSystem.cpp#L1175-1199 ?
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Old 07-03-2016, 06:01 PM   #1398
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squeek502 commented on issue fortressforever/fortressforever#289 ('Fix local weapon sounds (like deploy sounds) playing twice on high ping'):
Not really the same thing--WeaponSoundLocal is meant to *only* be heard by the local player (viewmodel sounds), so using `CSingleUserRecipientFilter` makes more sense. There's no reason for any server-side stuff except potentially for observers (but that wouldn't have worked before anyway).
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Old 07-03-2016, 06:19 PM   #1399
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AfterShockFF commented on issue fortressforever/fortressforever#289 ('Fix local weapon sounds (like deploy sounds) playing twice on high ping'):
Ok so the server side sound you removed from WeaponSoundLocal was a bug, and won't have any side effects?
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Old 07-03-2016, 07:36 PM   #1400
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squeek502 commented on issue fortressforever/fortressforever#289 ('Fix local weapon sounds (like deploy sounds) playing twice on high ping'):
Correct. See the comment above the function:

```
//----------------------------------------------------------------------------
// Purpose: For weapon sounds that only the local player should hear
//----------------------------------------------------------------------------
```
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