02-23-2008, 10:26 PM | #1 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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ff_speedyctf [beta1]
Speedyctf
Screenshots: No snipers or scouts the map's small size demanded it, there are a few bugs which is why this is a beta release it needs a playtest to see how it plays. Known bugs: Blue FR jump pad lights bugged No cubemaps so specularity looks weird on sgs etc. DOWNLOAD NOW Please critique and test, It should be highscoring and fast gameplay. Credits:
Last edited by own3r; 02-24-2008 at 12:18 AM. |
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02-23-2008, 10:32 PM | #2 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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dude the SS's of this look amazing! Glad to see your mapping owner I can't wait to get in game on this bitch.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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02-24-2008, 12:08 AM | #3 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Looking good. No scouts? That's madness. And, did you get the instagib working, or did you abandon that idea?
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-24-2008, 12:12 AM | #4 | ||
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
The first screenshot reminds me of Mos Eisely for some reason.
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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02-24-2008, 12:17 AM | #5 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Trust me you would cap in about 5 seconds as a scout, there's fast then there's that!
Instgib meh I didnt think it was worth it and couldn't do it how I would like. |
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02-24-2008, 12:49 AM | #6 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-24-2008, 01:52 AM | #7 |
Hey, I remember seeing this map before. I think it was the one time when I played Warsow. Yeah, it had an instagib weapon and I wanted to remake it for FF but I couldn't figure out a good way to do instagib so I stopped bothering.
Why not keep scouts but not let them have concs or man cannons? |
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02-24-2008, 02:03 AM | #8 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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i like the style.
<3 |
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02-24-2008, 03:11 AM | #9 | |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I think I asked about this before, changing the weapon's characteristics isn't really possible, and weapons which are accurate dont have a slow rpm, and allow you to move normally if they do. One possibility would be removing the slowdown on the sniper when charging and making the weapon automatically charge only allowing firing at a certain level of charge. So that would require: Eliminating sniper charge slowdown Automatic rifle charging Client based system limiting when the player could fire (avoiding killing the server with checks). However I think how it is at the moment may just work out OK so thats why I want to playtest it to see how it works out. On my own I found the scout to be too powerful but this was without defence obviously so is subject to change if the playtest reveals it would be OK(?). |
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02-24-2008, 05:06 AM | #10 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
It needs to be a hitscan weapon? Rocket launcher with extra-fast soldiers wouldn't work?
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-24-2008, 05:33 AM | #11 |
How about quad-damage-railguns?
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02-24-2008, 05:46 AM | #12 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-24-2008, 09:09 AM | #13 | |
Its over nine thousands!!!
Join Date: Nov 2007
Location: Poland
Class/Position: midmap pyro / o spy Gametype: AvD Posts Rated Helpful 0 Times
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And yeah, map looks awesome. |
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02-24-2008, 11:05 AM | #14 | |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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02-26-2008, 06:04 PM | #15 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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So when you want to play test it?
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02-26-2008, 07:05 PM | #16 |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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great lighting on the shots
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02-28-2008, 08:32 PM | #17 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I tried this map yesterday for the first time, here's my reactions:
It pretty much always ends up beeing a big crapload of spam on the flag with less tha 5D cause there's no way to cover the entrances so it's like having a huge arena with a flag in the middle and the only way for the defense players to defend is to stay on flag and spam the shit outta themselves with the help of the offense of course. If you spam the flag enough you get to kill the attackers sometimes, but more often then not the spam ends up pushing the attackers and the flag out of your reach. Also, the FR is just so big that SGS are completely useless unless you keep building them right on the respawn exit and expect to have to rebuild every 3 seconds because attackers will just easily spam the front of the respawn to destroy SG. But with 5D it should be good, haven't had the chance to try it. |
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02-29-2008, 07:36 PM | #18 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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yep
Great looking map. Great for 4 vs 4 or so. Problems with it: Spam map/ impossible to defend/ fps issues.. generally have 150 there i have 60/ for a lot of players trying to download it from the server .. shows something like ur version differs from the server one.. samething with wellfortress/runoff/dm_squeek
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02-29-2008, 08:15 PM | #19 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
zE: That probably means the server doesn't allow downloads.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-29-2008, 08:44 PM | #20 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Also maps over 10mb, are not allow to be download by the server
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