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12-03-2007, 09:07 PM | #1 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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[Release]ff_banderas
RELEASED! Download:ffpickup.com date 4/03/08. Contains lua update discussed in this thread. Mirrors are welcome.
This is a map I made way back in the TFC days. I've started a lot of maps but this is the only one that's gotten as far as a beta test, back in 2001/2002. Unfortunately, not only did people find it too confusing, there were bugs that caused flags to start disappearing! Since the map was prety much complete but never got played, I thought it would be a good idea to spiff it up and release it for FF. I ended up redoing large sections of the map, so now much of it hardly resembles what it looked like before. Anyway it's like flagrun, except the four capture points are scattered about your base. You capture the flags, you keep them there, you gain points. All flags start in the center of the map, and return there 30 seconds after being dropped. Here's an overview. Roofs obscure most of the corridors, so I've marked out the major paths and four capture points for each side. This might look confusing, but it's just because everything is so connected. The respawn is located under CP 3 with exits in all directions. Screenshots follow: Last edited by Crazycarl; 08-13-2009 at 06:16 PM. Reason: Changed download link |
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12-03-2007, 09:24 PM | #2 |
Join Date: Oct 2007
Location: n-t0wn
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looks like bases style ^^ wait for some ingame test
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12-03-2007, 10:56 PM | #3 |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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Warpath or flagrun style?
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12-04-2007, 03:26 AM | #4 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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Flagrun. There's four flags, you steal 'em. I still haven't decided where the flags will spawn/respawn. I might just drop 'em in the center of the map.
Last edited by Crazycarl; 12-04-2007 at 03:32 AM. |
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12-04-2007, 03:50 AM | #5 |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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Thats cool. I was going to make a map that was going to be set up pretty much the same way. lol
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12-04-2007, 02:57 PM | #6 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
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Remember to put clear signs at the resuply telling to wich caps leads each exit, if not it sure will be confusing as hell. And something anti nades + lots of turrets inside cos 1 resuply can mean ownage from other team that just start spamming at entrances or building sgs.
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12-04-2007, 04:19 PM | #7 |
get off my lawn
Join Date: Mar 2007
Class/Position: O scout / demo Gametype: killing Posts Rated Helpful 0 Times
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And I thought my life-long dream of capturing flags on a giant virtual representation of Antonio Banderas was finally at hand...
Oh well, map looks sweet anyways. I like the pathway lines on the overhead two. nice work.
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12-04-2007, 04:52 PM | #8 |
Join Date: Sep 2007
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Nice mapname i like it i think i didnt changed that one.
I dont know this map and i see foward to play it. But make good signs where to go Then it will be a nice map.. it looks very nice on the pictures you made. keep up the good work |
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12-05-2007, 01:58 PM | #9 |
My title is... Custom.
Join Date: Mar 2007
Location: Tri-State Area
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Map looks great so far.
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12-10-2007, 05:46 AM | #10 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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I like the lighting.
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