Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 11-11-2007, 08:20 PM   #21
[AE] 82694
Retired FF Staff
 
[AE] 82694's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
All I have to say is just fucking beautiful man. And yes it is up on the server and in rotation.
__________________
I Love GenghisTron . I miss you sooooo Much. LOL.
[AE] 82694 is offline   Reply With Quote


Old 11-12-2007, 12:16 AM   #22
Darkness24713
Another
 
Darkness24713's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Dr.Satan
Need some sort of nade bag for the defenders / offence (SPY) it was really hard to get into the flagroom and cause mahem with only 2 nades as a spy.
Well the map really isn't meant for slow play (look at schtop this maps resembles it alot, not to many people play spy on schtop). and adding nade bags would get spammy
Darkness24713 is offline   Reply With Quote


Old 11-12-2007, 01:44 AM   #23
Skanky Butterpuss
Beware the Hammer
Buffalo Butterpuss
D&A Member
Fortress Forever Staff
 
Skanky Butterpuss's Avatar
 
Join Date: Mar 2007
Class/Position: Sabotaging your shit.
Affiliations: :}|, mimic, /KBN/
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Ihmhi
Noooo... why is this your last map?

It's like when your datin' a fine lady and she's lake "I'm sorry babe, it's over."

"Noes we don't want to lose you!"

thats when you make naked pictures of her your spraypaint in FF and spray it all over every server you go to
__________________
Support FF:
Etzell: Skanky
Etzell: The Wings are fucking fantastic
Etzell: They really are
Etzell: But even SAYING that makes me want to vomit
Skanky Butterpuss is offline   Reply With Quote


Old 11-14-2007, 02:44 PM   #24
DrEvil
Fortress Forever Staff
 
Join Date: Feb 2005
Location: Los Angeles, CA
Posts Rated Helpful 3 Times
Nice map. Are you aware the jump pads don't quite get heavier classes all the way over? Is that intended?
DrEvil is offline   Reply With Quote


Old 11-14-2007, 02:50 PM   #25
4est
Fortress Forever Staff
 
4est's Avatar
 
Join Date: Mar 2007
Location: OK
Posts Rated Helpful 0 Times
Send a message via Yahoo to 4est
I posted this on the Cats too:

Mutiple paths to FR
Multiple places for SGs
Large open areas for snipers and O.
Smaller pathways that could be choke points.
Would be a very FAST O map for 5v5
Should work as 9v9 too
__________________
Welcome to ZOMBOCOM!
Support FF:
4est is offline   Reply With Quote


Old 11-14-2007, 09:00 PM   #26
shadow
Retired FF Staff
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by DrEvil
Nice map. Are you aware the jump pads don't quite get heavier classes all the way over? Is that intended?
This was a compromise, I knew of no way to make them variable dependent on class, so I had to make them tolerable for light classes. Offenders should not be able to use the momentum from a jump pad as a substitute for concing.

Sadly this was a league map and the ff league community is stillborn. I doubt this map works very well in pubs, or in the very least, I know it is not conductive to the manner in which pubbers choose to play.

I'm contemplating creating a more pub-oriented map, dependant on whether or not the ff community begins to revive or continues to wither. It would probably just turn out to be another league-style map anyways. Oh well.

P.S. ty 4est.
shadow is offline   Reply With Quote


Old 11-15-2007, 05:45 AM   #27
4est
Fortress Forever Staff
 
4est's Avatar
 
Join Date: Mar 2007
Location: OK
Posts Rated Helpful 0 Times
Send a message via Yahoo to 4est
Quote:
Originally Posted by shadow

Sadly this was a league map and the ff league community is stillborn. I doubt this map works very well in pubs, or in the very least, I know it is not conductive to the manner in which pubbers choose to play.

I'm contemplating creating a more pub-oriented map, dependant on whether or not the ff community begins to revive or continues to wither. It would probably just turn out to be another league-style map anyways. Oh well. .

When the next patch releases, UGC FF 5v5 will launch. This will be one of the maps in rotation. It will probably be 2nd or 3rd week as this map is really gonna push new teams to get their act together. I expect some matches to be a race for the number of caps
__________________
Welcome to ZOMBOCOM!
Support FF:
4est is offline   Reply With Quote


Old 11-15-2007, 08:27 AM   #28
Mad_Clog
 
Mad_Clog's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by own3r
Gets my vote to be included in FF v1.2
seconded
Mad_Clog is offline   Reply With Quote


Old 11-16-2007, 02:19 AM   #29
trepid_jon
Ray Ray Johnson
Fortress Forever Staff
 
trepid_jon's Avatar
 
Join Date: Feb 2005
Location: Dallas, TX
Class/Position: D Civilian
Gametype: Rocket Jousting
Affiliations: EAFD
Posts Rated Helpful 78 Times
Send a message via ICQ to trepid_jon Send a message via AIM to trepid_jon
Phenomenal map, shadow.

And in my opinion, more pub maps = more gooder. So I say hell yeah if you want to make a more pub oriented map. Or even if you want to tweak this one in ways you feel would make it more pub friendly.

I would say it seems kind of big (the indoor areas, I mean), but I like big maps. aardvark's probably my favorite FF map and it's a giant kid toucher.
__________________
Support FF:
Trepid
steamcommunity.com/id/trepid_jon/
trepid_jon is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:32 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.