10-10-2007, 05:49 PM | #1 |
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A new conc map idea
I plan on making a conc map, but this time it will be slightly different. Instead of 4 team names I will make each team a difficulty. Then you will be spawned into the team area and will only be able to use those jumps. When you beat the last jump you will be transfered to the next difficulty. This way you can choose which difficulty you would like to play on and as you beat that level you can then move on the the next bracket. What do you think guys?
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10-10-2007, 05:53 PM | #2 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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sounds good now hurry up and make the map. we exspect it to be released by saturday
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10-10-2007, 07:23 PM | #3 |
Join Date: Sep 2007
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ha, sounds like a neat idea
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10-11-2007, 07:51 PM | #4 |
FF Server Op / Beta Tester
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Safe bet I'll be stuck on Easy.
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10-11-2007, 08:07 PM | #5 |
I did something like this with my TFC maps, with a hard and an easy route you could take, I will be implementing this into ALL of my concmaps made for Fortress forever, not only does it make the starting jumps less crowded, the noobs can be challanged at the same time a good player can be
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10-11-2007, 08:59 PM | #6 |
Nutcracker
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Make sure the teams are allied if the players can get from one difficulty to another
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10-12-2007, 10:49 AM | #7 |
Join Date: Mar 2007
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i can do this in my map, it gets progressivly more difficult so i can make red spawn halfway the map, and blue at the start
it's actually quite a good idea, i was thinking about adding buttons in a spawn room to set the difficulty, but this is actually a better idea |
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10-12-2007, 01:31 PM | #8 |
Ahh, having teams as difficulty choice is all well and good, but what if you want extra teams for other things?! Reverse, combination teams, can't have them aswell
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10-12-2007, 03:50 PM | #9 |
Join Date: Sep 2007
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i think that would work well stino
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10-12-2007, 04:58 PM | #10 |
Join Date: Mar 2007
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Go stino! You are a pioneer .
Concing needs new creative thinking and you showed you have some funny ideas. Someone should start blend in advanced concing with DM or CTF. Why have noone done that, ever? |
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10-12-2007, 06:02 PM | #11 |
Im not tryin' to burst ya bubble here Llama, but I don't get how Stino is a pioneer? I basically did something to this effect ages ago and I know for a fact there was several maps that included difficulty choice before mine.
Keep workin' on the map though stino ;P |
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10-12-2007, 06:06 PM | #12 |
Join Date: Mar 2007
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There were a few maps like that for TFC, but instead of teams, there were teleporters, and each one took you to a different set of jumps baised on difficulty. When you finished that set you were teleported back to the main area where you could pick another set. Idk, just seems easyer that way.
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10-12-2007, 06:10 PM | #13 | |
Join Date: Mar 2007
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Quote:
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10-12-2007, 06:33 PM | #14 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
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Badlands .
Been done before, and works great.
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10-12-2007, 08:16 PM | #15 |
Join Date: Oct 2007
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concjumptfc kind of covered that concept but not to the extent of seperating out the easy/medium/hard by team (or more than one jump)
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10-12-2007, 08:19 PM | #16 |
Nutcracker
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Make each team use same jumps but add some force fields / defensive turrets etc to make it more difficult for different teams
Although turrets would probably require that the teams are not allied... dunno. |
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10-12-2007, 08:23 PM | #17 |
Join Date: Oct 2007
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anybody remember the turret course on concmap_icup2?
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10-12-2007, 08:32 PM | #18 |
D&A Member
Join Date: Mar 2007
Location: Europe
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Yeah, it is great : )
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10-12-2007, 10:16 PM | #19 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
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I could never do the last part of it though .
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I have a nasopharyngeal and webcam... First infraction! Flaming! |
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10-13-2007, 04:49 PM | #20 |
Nutcracker
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Nothing for the original idea but I don't want to make a new thread about this so: How about a conc map where you try to conc the civ through the map? Maybe the concers can stand on some platforms where the civ can't and need to time the concs so that when the civ flies towards you, you blow a conc before he steps on ground and flies to the next and so on
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