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Old 10-29-2005, 04:41 AM   #21
o_nezumi
 
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Wow, mirrors. Thanks guys.
Also, in the FF version I'm planning on putting in a timer/countdown of some sort, but you can watch the round timer in CS.
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Old 10-29-2005, 04:50 AM   #22
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The black background makes it better. It is more fun when it is really abstract and also easier with nothing distracting you. You are at all times desperately trying to stay alive, how can you even notice the lack of background?

In the old version of the map by SuperJer you got a desert eagle if you fell off and had time to fire like 4 bullets before you died... that was amusing.
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Old 10-29-2005, 07:50 AM   #23
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oooooh make it so you land in big impaling spikes that have teddy bears engraved on them and i will dl it upon first release!
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Old 10-29-2005, 09:33 AM   #24
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Hmm gameplay is kinda different to what I excepted :/
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Old 10-29-2005, 10:48 AM   #25
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jeee the first funmap already.
now waitin on the mod to come out :/
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Old 11-06-2005, 01:09 AM   #26
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I like the idea. I also think that it will play good.

It will be fun to play
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Old 11-06-2005, 03:35 AM   #27
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I think this idea needs to be adapted for FF. It's a great starting point.
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Old 11-06-2005, 07:15 AM   #28
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That's the plan!
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Old 11-18-2007, 09:41 PM   #29
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I guess I should make it so there aren't rounds, and everone's just running around on the board with no time limit. People who respawn are kinda launched back onto the play area. I could do something like, if no one on a team dies for X seconds, that team scores.

Something like that.
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Old 11-19-2007, 03:16 PM   #30
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Quote:
Originally Posted by o_sh4x
I think this idea needs to be adapted for FF. It's a great starting point.
give all the players invulnerability(until they fall), and make all of the squares func_breakable. then it's down to each team to shoot the tiles away from under the opposition, instead of having some overly complex entity setup do it.
no need to name the tiles , so you could use as many as you wanted to make a decent sized layout.
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Old 11-20-2007, 08:09 AM   #31
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Actually, thinking about it just now, I could do this all super easily with an env_entitymaker and point_template. But I already set it all up the hard way D:
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