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View Poll Results: What's it to be? | |||
WASD | 270 | 63.83% | |
Arrows | 77 | 18.20% | |
WASD variation (ESDF etc) | 23 | 5.44% | |
Using mouse button(s) for movement | 20 | 4.73% | |
Other (potentially bonkers or uncommon) | 33 | 7.80% | |
Voters: 423. You may not vote on this poll |
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03-28-2006, 04:05 AM | #21 |
Join Date: Dec 2005
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I will keep mine simple.
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03-28-2006, 05:14 AM | #22 |
Useless
Retired FF Staff
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AAAH CONFUSING LINES.
__________________
Look at all those dead links. |
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03-28-2006, 07:03 AM | #23 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
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I added a poll to the thread
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03-28-2006, 07:10 AM | #24 |
Join Date: Feb 2005
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03-28-2006, 08:08 AM | #25 | |
Join Date: Jan 2006
Location: United Kingdom
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Quote:
Last edited by o_paft; 03-28-2006 at 12:03 PM. |
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03-28-2006, 08:43 AM | #26 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
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Hah I didn't read the thread initially, then I noticed that pic. I added the "bonkers" item to the poll solely for people like Nar :P
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03-28-2006, 08:54 AM | #27 | |
Join Date: Dec 2004
Location: Bristol UK
Posts Rated Helpful 1 Times
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Quote:
T = Forward G = Backward F = Left H = Right X = crouch Z = walk Alt = slot1 R = lastinv ASDE = class specific (building, disguises etc.) W = saveme Q = "say_team Stats: %h %a" shift = zoom toggle capslock = commandmenu tab = scores tilde = console 1234567890-= = comms backspace = mm1 enter = mm2 Y = use U = discard I = flaginfo O = timeleft B = voicecomms toggler NJK = class specific weapon binds M,. = rotate sentry (left, 180, right) space = +attack2 as sniper Mouse1 = fire Mouse2 = + jump Mouse3 = lastinv Mouse4 = +gren1 Mouse5 = +gren2 mwheelup = dropitems mwheeldown = detpipe :O |
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03-28-2006, 08:58 AM | #28 |
Join Date: Jun 2005
Location: Brum.
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my mate used to play for 4 Kings, playing Quake. He had invert mouse, alt and ctrl as strafe and A as jump and the mouse keys as forwards and backwards...wierd.
as for me I used WASD, space jump, and shift as gren2, as i always play scout I dont have gren2 or attack bound to a overused key. Last edited by o_fresh; 03-28-2006 at 10:59 AM. |
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03-28-2006, 08:59 AM | #29 |
Join Date: Jan 2005
Location: Australia
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arrowslol
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03-28-2006, 09:08 AM | #30 |
Join Date: Feb 2005
Location: E. Yorks - UK
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wasd although I do like the look of tfgh!
I have a friend that uses the arrows. I scream at him a lot. He rings me up and says, why can't I zoom in Far Cry? 'Cos you re-bound all the f'kin keys I yell - already knowing what he's done before he explains. Arrrrghhhh!!11 |
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03-28-2006, 09:10 AM | #31 |
Join Date: Jan 2005
Location: Australia
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yeh tfc is only game i use arrows for becuaase i cbf relearning a new cfg
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03-28-2006, 09:35 AM | #32 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I use basically the same setup in any HL game (1 or source)
Arrowkeys for movement Mouse1: attack mouse2: jump mouse3: reload mwheelup/down: previous/next item mouse4: primary gren (I just started using this. I used to use kp_end, and this button to walk) mouse5: voice (Same as in vent for me) Ctrl: Secondary grenade kp_ins: duck kp_leftarrow: special enter: use shift: menu I had had the 2 3 5 6 7 8 9 numpad buttons bound to all sorts of sg building scripts. I think I re-bound del end and pgdn to flaginfo medic and drop flag or something. Home is bound to disconnect I use wasd for every other game though, especially games like farcry where you need about 45 buttons. |
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03-28-2006, 11:34 AM | #33 |
Join Date: Dec 2004
Location: Melbourne
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It's so much easier not having to rebind keys in every game for WASD'ers
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03-28-2006, 11:47 AM | #34 |
Join Date: Mar 2006
Location: PA
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Arrow Keys here:
Up->jump Left/Right->strafe Down->back Mouse 1->forward Mouse 2->fire Shift->gren 2 Enter->gren 1 Ctrl->duck End->use That pretty much covers everything |
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03-28-2006, 11:59 AM | #35 |
Join Date: Jan 2006
Location: United Kingdom
Posts Rated Helpful 0 Times
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[FFM]-AC/DC you just made them up
Why on earth would anyone complicate keys that much. When most games use WASD or Arrow keys for directional movement. It just makes sense. |
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03-28-2006, 12:16 PM | #36 |
Join Date: Sep 2005
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arrowkeys
i do have a problem with insufficient available keys close by for all the functions i need (especially dire, when playing engineer, since i need build/stop buid/detonate sg, dispenser and teleportpads, rotate sg etc. in addition to all the normal functions). my mouse only has 3 buttons (bound fire, gren1, gren2) and no mousewheel, which aggravates the problem. |
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03-28-2006, 12:20 PM | #37 |
Join Date: Jan 2006
Location: United Kingdom
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I agree the WASD format gives you more functionality. Because if using Arrows you limited on what keys to set as you dont want to me moving your hand to far.
But i still use Arrows, i just always have. |
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03-28-2006, 12:25 PM | #38 | |
Join Date: Dec 2004
Location: Bristol UK
Posts Rated Helpful 1 Times
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Quote:
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03-28-2006, 12:25 PM | #39 |
Join Date: Dec 2004
Location: Bournemouth, England
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Any setup where you have to use your non mouse hand is weak. My setup everything is in reach. I also have a pro mouse for grenade spamming.
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03-28-2006, 12:43 PM | #40 | |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
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Quote:
Rounding out my keys I have: Mouse2: Gren1 A: Gren2 Mhweel up: Bound to whatever the primary weapon of the class is Mhweel down: Bound to whatever the second weapon of the class is S: Detpipe V: Throw Flag X: Use So, how many other people have noticable wear on their movement keys? On just about every keyboard I have used to game with the D key becomes deformed and the letter gets worn off. |
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