Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 01-21-2011, 12:47 AM   #21
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
good job man, looks good.

if i can give a little constructive criticism, the rocks on the far right, enlarge and/or rotate them to get rid of the repetitiveness of the texture. i know the grass(in the SS) looks repetitive but in-game you really can't tell, so i wouldn't stress over it.

keep it up man

__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 01-21-2011, 12:54 AM   #22
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
Thanks Gambit, I'll definitely do that for the final. RB6 should be ready within an hour or two, having trouble with pakrat not accepting materials. So gimme a bit and I'll get it working

Edit: Or not. I'll try and figure something out. Hope I can get it out soon.

Last edited by NeonLight; 01-21-2011 at 02:08 AM.
NeonLight is offline   Reply With Quote


Old 01-22-2011, 07:58 AM   #23
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
Looking good but imo that wood ramps acess to top part of the base doesnt rly match the map theme, imo just do a big ladder from floor to uper level and remove those wood ramps : X
zE is offline   Reply With Quote


Old 01-24-2011, 03:57 PM   #24
Lynus
I like Ceyx
Beta Tester
 
Lynus's Avatar
 
Join Date: Mar 2007
Location: MI
Posts Rated Helpful 11 Times
Send a message via AIM to Lynus
now that im about to die of old age, fiddle is finished. lol
__________________
hef
Lynus is offline   Reply With Quote


Old 07-02-2011, 05:20 PM   #25
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
I finally finished it, enjoy everyone. DL it here
NeonLight is offline   Reply With Quote


Old 07-03-2011, 12:33 PM   #26
moosh
WhenNailGrenWillOut?
Beta Tester
 
moosh's Avatar
 
Join Date: May 2009
Gametype: mp_prematch
Affiliations: [:)] - Frag Happy, babe|
Posts Rated Helpful 29 Times
Nice job babe.
__________________
[[ ff_hotfudge - bhop_theonlyone ]]
"As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN
moosh is offline   Reply With Quote


Old 04-28-2013, 07:34 AM   #27
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
New and final revision has been made. Ironed out the fps issues and did some nice changes you all should like. Check it out in the original post.

Last edited by NeonLight; 04-28-2013 at 07:55 AM.
NeonLight is offline   Reply With Quote


Old 04-28-2013, 03:00 PM   #28
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
uploaded to my server
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 04-28-2013, 03:06 PM   #29
ian.de
 
Join Date: Aug 2009
Gametype: Capture the Flag
Posts Rated Helpful 14 Times
Looks good buddy I love the changes
ian.de is offline   Reply With Quote


Old 04-28-2013, 04:05 PM   #30
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
So one side affect has come to attention is that you cant do the main ramp conc now into flagroom unless you hug the top left corner of the corridor into flagroom. Its not too big of a deal but that conc is not nearly as easy as it used to be.
NeonLight is offline   Reply With Quote


Old 06-22-2013, 06:49 PM   #31
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
Did a small update to fix a major flaw that occurred after playing for a while. The lip behind HWGuy ramp has been raised almost to what it used to be. There's still a tiny lip at the top but you don't have to dodge at all to make the jump pad conc from fd anymore.

Link has been updated in original post.
NeonLight is offline   Reply With Quote


Old 06-22-2013, 07:44 PM   #32
CaptainAhab
D&A Member
Beta Tester
 
CaptainAhab's Avatar
 
Join Date: Jan 2012
Gametype: AvD
Posts Rated Helpful 35 Times
Excellent!

The "getfiddled" update made the map 100x better.
CaptainAhab is offline   Reply With Quote


Old 06-23-2013, 01:13 PM   #33
Headz
 
Headz's Avatar
 
Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
nice map, some alpha blending on the grass would be nice, break up the repeat look, played this yesterday but not enough on, fps were good for me, good job
__________________
Compile error:
Leaf portal saw into Cluster Phuck
Headz is offline   Reply With Quote


Old 06-26-2013, 11:03 AM   #34
WiFiDi
Beta Tester
 
WiFiDi's Avatar
 
Join Date: May 2010
Class/Position: Soldier
Gametype: Capture the Flag is there any other
Posts Rated Helpful 26 Times
also the bridge looks a tad outa place maybe add a small pond underneath it maybe even a body of water. (like a river.)

and grass-blending doesn't look so good.

also keep the name fiddlestix its good.

otherwise amazing map.
__________________
WiFi's Stream
Support FF:
Failure is always an option.
It's a happy massacre?! (yes, yes it is!)
To make most awesome thing in universe combine Bears and Nicholas Cage!
and remember kids, we didn't start the flame-war!

Last edited by WiFiDi; 06-26-2013 at 11:03 AM.
WiFiDi is offline   Reply With Quote


Old 04-20-2015, 07:59 AM   #35
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
Update for 2.5, check the first post
NeonLight is offline   Reply With Quote


Old 04-20-2015, 06:10 PM   #36
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 46 Times
Still ugly as hell.
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 04-20-2015, 06:30 PM   #37
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
like your jew ass
NeonLight is offline   Reply With Quote


Old 04-20-2015, 07:47 PM   #38
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
lol


Did you fix the yard? it always seemed too big. might as well just connect both sides of the base with how many miles you gotta run.

Otherwise, nice job.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 05-01-2015, 06:52 PM   #39
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
Happy with how the last version came out but it needed a couple tweaks before this league so here it is. Probably wont update it again unless there are major gameplay updates in the future.

Check the first post for changelog + dl link
NeonLight is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:41 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.