10-17-2008, 11:30 AM | #1 |
Join Date: Jul 2008
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[Release] FF_phantom_classic_b2
Hello there u go and have a good time at phantom. if u find any bugs tell me !
hope everything u need is in here http://www.file-upload.net/download-...ic_b2.rar.html *known bugs* stupid lights in flagroom ---> dont know what that is /e played screens will follow (: Last edited by Dr.Satan; 08-17-2009 at 08:52 PM. |
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10-17-2008, 02:56 PM | #2 |
FF God
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No screenshots? Cmon now ...
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10-17-2008, 03:27 PM | #3 |
mimic- 3k. leisure^BtU
Join Date: Jun 2008
Location: FL
Class/Position: Fucker/On Your Mom Gametype: ADL Affiliations: #mimic #pick Posts Rated Helpful 0 Times
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leisure|Mi6.t5.f$^Ni^vi`qe`m3`DD-AA-BSU-BW-de-dp-K-Kf-BUS-XD-VD-OD-Rf-ue-EE-AD-A-3i->V<-Sv<<O>>^vi-eC-u|c-^fC.d5-zG-iC'
#mimic #pick |
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10-17-2008, 03:35 PM | #4 |
FF God
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Those are two WIP screenshots...not to mention that they don't show much. A map release should always include some high def screenshots with a better explanation. I might sound picky but hey, you gotta be proud of your work
Congrats on the map gnaa - now make it look better :P edit: nvm, you named it classic. Wise move edit 2: gnaa, may I recommend you to use pakrat for b3/final release? That way you don't have to include all the textures in a separate folder and instead, you should embed them into the bsp. You might want to make a loading screen for the final version (if you need help with that, let me know). edit 3: I just ran over the map, and I have to say, I love the classic feeling to it. Very well done and it looks extremely polished. I think you have some concrete floor textures that weren't part of the classic style, but I dunno. Hope you can tweak it quick and release the final version soon.
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Last edited by Gator-; 10-17-2008 at 03:54 PM. |
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10-17-2008, 03:52 PM | #5 |
Join Date: Jul 2008
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yeah the final will be with high res textures (:
screenshots will follow, and packrat well b3 will ahve that! ah no text bcouse im not a man of many words. and tbh its not my work its ulibohs work. /e what bugs u saw gator ? Last edited by gnaa; 10-17-2008 at 04:00 PM. |
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10-19-2008, 01:26 AM | #6 |
Keep On Keepin' On
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Yo man. GG gnaa. Great map. Thank You so much for doing it up for FF. Its hella fun. We've played pickups on it all day.
Get this bad boy updated w/ some nobuilds and annoyances by the spawns, and I would love to see it on some pubs. Fun Fun Fun map. |
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10-19-2008, 06:37 AM | #7 |
FF God
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lol, we played 10 4v4s and 2 3v3s on it this Saturday, all on the same map...
Great pickups for the map and it will most likely be in for the playoffs. Amazing map.
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10-19-2008, 06:40 AM | #8 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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hell yeah, really good map on both D and O. Thank you very much for this map
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10-19-2008, 06:46 AM | #9 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
^ What they said.
Great job with the port. I'd like to see it a bit brighter in the flagroom and top ramp, though.
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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10-19-2008, 08:59 AM | #10 |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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Really enjoyed playing the map.
____ TEAM ONLY is the best part of the map.
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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10-19-2008, 10:24 AM | #11 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 4 Times
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Yep some great slides possible.
But that egypian wall texture has got to be replaced, it's so washed out / unsharp that you get a false sense of distance. And some areas are indeed too dark. |
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10-19-2008, 11:46 AM | #12 |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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I think I'm one of the only ones that enjoy the textures.
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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10-19-2008, 03:38 PM | #13 |
FF God
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I don't even notice the low res textures...they look perfectly fine to me.
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10-19-2008, 08:16 PM | #14 |
Fortress Forever Staff
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I really liked the map except for the lighting. It needs to be like 2 times brighter everywhere inside. Other then that, the textures can be a little higher resolution and thats all i noticed. Good map.
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10-20-2008, 01:29 AM | #15 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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Quote:
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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10-24-2008, 02:29 AM | #16 |
Darknight
Join Date: Mar 2007
Location: England
Posts Rated Helpful 0 Times
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State of the textures raped my face.
Otherwise, cool. |
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10-27-2008, 03:03 PM | #17 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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This map is pure win.
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10-27-2008, 08:42 PM | #18 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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took me until yday to see the map when it came up in a gather. I was like OMG WTF its this map!
Awesome map - good remake. just sort the textures bro. |
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10-27-2008, 09:56 PM | #19 | |
Keep On Keepin' On
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Quote:
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10-28-2008, 12:20 AM | #20 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Gnaa... do you still need that texture man? PM me size, colors and font..
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