04-29-2006, 09:05 AM | #61 |
Join Date: Apr 2006
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hey wow, finally a reason to actually read these boards.
updates about almost nothing is still everything for the people who actually are very interested in this. a big thanks for the video, here's hoping you keep on posting some media that video looks very nice indeed. |
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04-29-2006, 09:36 AM | #62 |
Join Date: Feb 2005
Location: Europe, Front Yard
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I can't believe I missed this thread. That's it, I'm never leaving my computer again, ever.
Last edited by o_ivaqual; 04-29-2006 at 10:48 AM. |
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04-29-2006, 10:16 AM | #63 |
Join Date: Jul 2005
Location: Washington DC
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whoa - sensai clearly has level 7 sg bitching power: havent seen such a quality response from devs with media from a rant before.
train me sensai! |
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04-29-2006, 10:24 AM | #64 | |
Join Date: Feb 2005
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04-29-2006, 10:24 AM | #65 |
Join Date: Aug 2005
Location: Israel
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hah! those screenies are teh pwn! and the vid is awesome. thought he's gonna rjump for a second ^^
that's the kind of shit we wanna see. leave the fancy stuff for the hl2.net kn0bz |
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04-29-2006, 11:32 AM | #66 | |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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04-29-2006, 11:42 AM | #67 |
Join Date: Apr 2006
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Suggestion fails as it would not integrate with the 'startreload' anim (the animation which is played which moves the RPG into the reloading position).
Believe me, I've thought through a few possibilities. The current situation is the best without having to re-write parts of the core code. Which we may do, but it isn't a priority right now. |
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04-29-2006, 12:02 PM | #68 |
Join Date: Mar 2005
Location: Europe
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04-29-2006, 12:07 PM | #69 |
Join Date: Jul 2005
Location: Washington DC
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looks awesome! reloading seems just a touch slow but im sure its the same
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04-29-2006, 01:18 PM | #70 |
Join Date: Mar 2006
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looks nice
has anyone else noticed that the rocketlauncher has a different angle compared to the rockets ? |
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04-29-2006, 02:18 PM | #71 |
Fortress Forever Staff
Join Date: Jan 2005
Location: Texas
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Oh yeah, those pictures of the rockets were taken by setting host_timescale .25, which is a really cool fuckin' command.
Go.. go load up some HL2 shit, and fuck around with the timescale, it's good boner shit. |
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04-29-2006, 03:11 PM | #72 | |
Join Date: Mar 2005
Location: Europe
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04-29-2006, 03:12 PM | #73 |
Join Date: Jun 2005
Location: Yorkshire
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Awesome! This thread has just made my day. Thank-you devs. <3 <3 <3
Cant wait to get to see the bunnyhop in action! Whoah, that host_timescale stuff is pretty neat. Last edited by o_darknight; 04-29-2006 at 03:38 PM. |
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04-29-2006, 03:55 PM | #74 |
Join Date: Jan 2005
Location: Boston
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awesome pics of the rpg and soldier.
QUESTION: The image in the scope of the rpg appears to be different in many of the pics but I can't see what it is relating to. Wheres the scope get its image? |
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04-29-2006, 04:23 PM | #75 |
Join Date: Jun 2005
Location: Yorkshire
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I believe you also get that in CS:S. It's supposed to reflect what's behind you but is limited by the number/position of cubemaps on the map.
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04-29-2006, 04:53 PM | #76 |
Join Date: Apr 2006
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The lens of the scope is a semi-reflective material that changes according to the current envmap (ie it gets the reflection based on the map you're on and where you're standing/looking).
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04-29-2006, 04:55 PM | #77 |
Join Date: Jan 2005
Location: Great Britain
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Dev's you have to make the flags glow team colours at some point It's on your to do list isn't it?
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04-29-2006, 05:10 PM | #78 |
Join Date: Jan 2005
Location: Finland
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Brilliant leakage there. Rpg animations look smooth and functional. Wish any problems in relation to reloading are fixed eftsoon. Umm... is that a laser dot wandering about in the avi?
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04-29-2006, 05:12 PM | #79 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
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MMmmhh I was thinking.... did Schtoofa aprove this?
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04-29-2006, 05:15 PM | #80 |
Join Date: Apr 2006
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No, so don't tell him. >:)
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