07-03-2009, 06:29 PM | #1 |
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x Solids not loaded due to errors in the file
Hammer hates me!
No, here's the situation; I have a structure that is square, with like 4 pillars at each corner. On top of each corner is a dome that looks like this: http://www.dctrs8tn.com/images/FF/dome.jpg so right now the dome is solid, and inside each dome is another solid dome, just smaller in proportion. And everything is hunky dorry. Now when I hollow out the domes (ctrl+h) to 8 units, save, and reload, hammer deletes shit b/c it can't render it properly. Which fucks everything up. SO is there anyway to get around this in hammer? And if not, is there a simple way that I can take the brushes I have and convert them to models w/out needing a brand new and complex program that I have no idea how to use and / or learning how to model?
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 07-03-2009 at 06:30 PM. |
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07-03-2009, 08:53 PM | #2 |
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i think there are 2 ways to do it, first redo that thing in many brushes not in just one rebuild it, or u may try it as a displacement.
btw i know that problem very well, dont want to know how often i had to redo stuff in alchimy Last edited by gnaa; 07-03-2009 at 08:54 PM. |
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07-03-2009, 09:03 PM | #3 |
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O_o I never even thought of using it as a displacement!
Edit: lol I'm an idiot, that doesn't work b/c it's not 4 sided
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 07-03-2009 at 10:07 PM. |
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07-04-2009, 02:01 AM | #4 | |
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BAD SATAN! BAD! Hollow is carve's slightly less evil cousin.
Quote:
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07-04-2009, 04:15 AM | #5 |
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lmao...I actually resorted to trying that earlier too! And I laughed for literally like 2min at that btw!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 07-04-2009 at 04:16 AM. |
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07-04-2009, 07:51 AM | #6 | |
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Quote:
I could make a model of that if ya wanted.
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07-04-2009, 04:59 PM | #7 |
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yeah I know I'm terrible, but I was out of options. Anyway, I'm gonna play with it today and see what I can't get. I noticed that the brush I'm using doesn't really mesh with the pillar anyway, so I might end up having to redo that whole area . And if so then I'll just make it something different.
Or I might just edit the existing brush to fit and have you make me a model or something. We'll see lol/
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07-05-2009, 12:40 AM | #8 |
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yeah, the dome idea just isn't gonna work so I'm gonna just redo the whole area and make it better.
Thanks for the help tho, that displacement stuff reminded me I know how to make more circular corners and stuff so that'll happen now!
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