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Old 08-15-2008, 12:42 AM   #1
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I need a Sniper script where..

A tap of the mouse1 button charges the sniper dot, and another tap makes it fire.
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Old 08-15-2008, 03:38 AM   #2
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alias charge "+attack; wait; bind mouse1 discharge"
alias discharge "-attack; wait; bind mouse1 charge"

bind mouse1 "charge"
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Old 09-11-2008, 07:55 AM   #3
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Quote:
Originally Posted by Circuitous
alias charge "+attack; wait; bind mouse1 discharge"
alias discharge "-attack; wait; bind mouse1 charge"

bind mouse1 "charge"
I just tried this in sniper.cfg, as well as another script similar to it that performs the same function, and they work great, but when ever I swap classes it carries over to the other class. I've tried making a "clean up script" that re-binds mouse1 to +attack like so:

Code:
echo Cleaner Script Loaded...

bind mouse1 +attack
or:

Code:
echo Cleaner Script Loaded...

unbind mouse1
bind mouse1 +attack
But then when I respawn as another class I get stuck with +attack on and end up firing my weapons until they run out of ammo and I'm left swinging the crowbar. Nothing I hit or do fixes this. Any ideas as to what I'm doing wrong? I've never screwed around with the scripting before so I don't know if I need to do something special.

I also tried putting
Code:
 exec config.cfg
in the class config files to make it load my default settings, but that doesn't work either, giving me the same result as the clean up script.
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Old 09-11-2008, 04:01 PM   #4
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Code:
echo Cleaner Script Loaded...
-attack
bind mouse1 +attack
Then put "exec cleaner.cfg" in all of your class config files.
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Old 09-11-2008, 04:01 PM   #5
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in each nonsniper class config add "bind mouse1 +attack"
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Old 09-11-2008, 04:21 PM   #6
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That's what his cleanup script was doing and it wasn't fixing it, probably because it was still doing +attack from the charge shot.

Stick with what I said.
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Old 09-11-2008, 06:39 PM   #7
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Yeah Jester's got it right here.
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Old 09-26-2008, 07:24 PM   #8
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Quote:
Originally Posted by Jester
Code:
echo Cleaner Script Loaded...
-attack
bind mouse1 +attack
Then put "exec cleaner.cfg" in all of your class config files.
so what is "in" the cleaner.cfg then? I added some stuff for my spy script and now my special key doesnt work for my engy for example.
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Old 09-28-2008, 01:18 AM   #9
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Quote:
Originally Posted by Circuitous
alias charge "+attack; wait; bind mouse1 discharge"
alias discharge "-attack; wait; bind mouse1 charge"

bind mouse1 "charge"
I made a script today for my sniping that makes it so my sensitivity goes down when I hold mouse1 as sniper, and back up when I let go, to make my aiming more steady, I think it would work really well with this script, so it would be something like this;

alias charge "+attack; sensitivity X; wait; bind mouse1 discharge"
alias discharge "-attack; sensitivity Y; wait; bind mouse1 charge"

Simply replace X with what you want your sensitivity to be while aiming our sniper rifle, and Y with what your normal sensitivity is.

Also, is there a way to make it so the sensitivity reverts back to default without you having to put your default sensitivity number in Y?
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Old 09-29-2008, 01:35 PM   #10
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To your last question: no. It doesn't "remember" your sensitivity, not in a config anyway. It could be scripted within the game itself, though.
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Old 09-29-2008, 02:36 PM   #11
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not familiar with new cvars in the source engine but in the HL1 engine this command exists "zoom_sensitivity_ratio" set to 1.0 feels about right for me.
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Old 09-30-2008, 12:04 AM   #12
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Quote:
Originally Posted by Paft
not familiar with new cvars in the source engine but in the HL1 engine this command exists "zoom_sensitivity_ratio" set to 1.0 feels about right for me.
Yeah, most games do have a sensitivity ratio for zooming, FF doesnt which is why I have the script to change sensitivity as you aim. I just think that with my 20 sensitivity that I use, aiming becomes EXTREMELY sensitive after I zoom in.
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Old 10-07-2008, 02:11 AM   #13
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hey sorry to bring this up again, but after installing that script into my spy config, my other classes are having issues when i try to use the special key or anything else like that.

What do i have to place in this cleaner script to reset it? and to run it do i just run "exec cleaner.cfg"?

thanks
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Old 10-07-2008, 03:50 AM   #14
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What exactly did you put in your spy config?
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Old 10-07-2008, 06:31 AM   #15
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exec userconfig.cfg

// Place any global binds/aliases/scripts into the userconfig.cfg file and specifics into each <classname>.cfg
// IMPORTANT: The userconfig.cfg file DOES NOT auto-execute.
// It can only be executed in console with "exec userconfig.cfg" or by the <classname>.cfg files using that command as above.
// If you are reading this line, then just leave this file in the cfg folder and the userconfig.cfg file will work fine.
// For more information, see our tutorials on the Fortress-Forever Wiki. http://www.fortress-forever.com/wiki/Main_Page

// Place any spy specific commands below this line.


//Cloak
bind alt cloak

//Silent Cloak
bind a scloak

//Sentry Sabotage
bind q sentrysabotage

//Dispenser Sabotage
//bind dispensersabotage

//Disguises Courtesy of Wizard
alias +disguisefriendly "bind f4 dis1;bind f5 dis2;bind f6 dis3;bind f7 dis4;bind f8 dis5;bind f9 dis6;bind f10 dis7;bind f11 dis8;bind f12 dis9"
bind "[" "say_team H:^2%h^ A:^9%a^ | FRDISG Mode Active; +disguisefriendly"

alias +disguiseenemy "bind f4 dis11;bind f5 dis21;bind f6 dis31;bind f7 dis41;bind f8 dis51;bind f9 dis61;bind f10 dis71;bind f11 dis81;bind f12 dis91"
bind "]" "say_team H:^2%h^ A:^9%a^ | ENDISG Mode Active; +disguiseenemy"

alias rebind "Bind 1 Slot1; Bind 2 Slot2; Bind 3 Slot3; Bind 4 Slot4; Bind 5 Slot5; Bind 6 Slot6; Bind 7 Slot7; Bind 8 Slot8; Bind 9 Slot9"

alias dis1 "disguise Friendly Scout; say_team H:^2%h^ A:^9%a^ | Disguising to Friendly Scout ; rebind"
alias dis2 "disguise Friendly Sniper; say_team H:^2%h^ A:^9%a^ | Disguising to Friendly Sniper; rebind"
alias dis3 "disguise Friendly Soldier; say_team H:^2%h^ A:^9%a^ | Disguising to Friendly Soldier; rebind"
alias dis4 "disguise Friendly Demoman; say_team H:^2%h^ A:^9%a^ | Disguising to Friendly Demoman; rebind"
alias dis5 "disguise Friendly Medic; say_team H:^2%h^ A:^9%a^ | Disguising to Friendly Medic; rebind"
alias dis6 "disguise Friendly HwwWGuy; say_team H:^2%h^ A:^9%a^ | Disguising to Friendly Heavy Weapons Guy; rebind"
alias dis7 "disguise Friendly Pyro; say_team H:^2%h^ A:^9%a^ | Disguising to Friendly Pyro; rebind"
alias dis8 "disguise Friendly Spy; say_team H:^2%h^ A:^9%a^ | Disguised as Friendly Spy; rebind"
alias dis9 "disguise Friendly Engineer; say_team H:^2%h^ A:^9%a^ | Disguising to Friendly Engineer; rebind"

alias dis11 "disguise Enemy Scout; say_team H:^2%h^ A:^9%a^ | Disguising to Enemy Scout; rebind"
alias dis21 "disguise Enemy Sniper; say_team H:^2%h^ A:^9%a^| Disguising to Enemy Sniper; rebind"
alias dis31 "disguise Enemy Soldier; say_team H:^2%h^ A:^9%a^| Disguising to Enemy Soldier; rebind"
alias dis41 "disguise Enemy Demoman; say_team H:^2%h^ A:^9%a^ | Disguising to Enemy Demoman; rebind"
alias dis51 "disguise Enemy Medic; say_team H:^2%h^ A:^9%a^ | Disguising to Enemy Medic; Bind; rebind"
alias dis61 "disguise Enemy HWGuy; say_team H:^2%h^ A:^9%a^ | Disguising to Enemy Heavy Weapons Guy; rebind"
alias dis71 "disguise Enemy Pyro; say_team H:^2%h^ A:^9%a^ | Disguising to Enemy Pyro; rebind"
alias dis81 "disguise Enemy Spy; say_team H:^2%h^ A:^9%a^ | Disguised as Enemy Spy; rebind"
alias dis91 "disguise Enemy Engineer; say_team H:^2%h^ A:^9%a^ | Disguising to Enemy Engineer; rebind"
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Old 10-07-2008, 06:45 AM   #16
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You want to rebind any keys that are being used after "bind" here(alt, a, q, [, ])in your cleanup if you are using them on other classes. Also, your dispensersabotage doesn't seem to be being bound to any keys.
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Old 10-07-2008, 06:46 AM   #17
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It's commented out, even. Probably intentional.
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Old 10-07-2008, 07:15 AM   #18
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INDEED
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Old 10-07-2008, 06:03 PM   #19
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yeah im still working on a key for that one.

so in the cleanup.cfg do I place in "unbind" commands?
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Old 10-07-2008, 07:05 PM   #20
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You're best off binding the keys to whatever they are as default, because if you unbind them they will just do nothing
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