05-04-2008, 03:51 AM | #301 | |
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Quote:
Even if it doesn't work all the time it's not gameplay critical. Actually, it'd probably be easier for the defence if the yellow team stayed neon yellow instead of being sand colored, so no big deal if it breaks. ...or is it that we're just not allowed to edit the vmt? Guess I'll find out.
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05-04-2008, 08:11 AM | #302 |
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Work in progress. PSP crashed, so the arms didn't get finished, but the other parts look done. Also there's no lighting, obviously.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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05-04-2008, 12:19 PM | #303 |
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Are u still working on this one? or are you modding player skins.. I cant wait to play this map and other maps that are still in progress
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05-11-2008, 09:50 AM | #304 |
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Lol, wow, this map is right at the brush limit. I replaced a bunch more arches with displacements and it's back under (again), but man...
I think the only brushes I have left to add are for the defenders respawn door in phase 1. The other 2 def respawn doors are all complicated and high tech, so I'm gonna do the same for the first set. Other than that I'm running out of things I can think of to do with this map. Couple of more optimization passes to make sure as many things as possible are a detail or have nodraw or both. The yellow team reskin job is done, no thanks to my very unstable version of psp. I think they look pretty cool. I'm gonna leave blue team alone though. Today, also, I learned that you can't have transparent textures on a two-texture blend. I wan gonna make a sand texture that blended with a completely transparent texture, so I could make it look like there was a dusting of sand over other materials. I'm using overlays for this in some places, but I can't cover large areas with this. Oh, and the LUA isn't working properly yet. This one gets a little tricky.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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05-11-2008, 04:21 PM | #305 | |
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Quote:
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05-12-2008, 05:00 AM | #306 |
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Doesn't work on 2-texture blend materials.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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05-12-2008, 03:19 PM | #307 |
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make a new one and dont blend it?
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05-12-2008, 03:47 PM | #308 |
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you can't have a blend texture where one of them is transparent, trust me i tried for somebody a while back and couldnt get it.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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05-12-2008, 03:59 PM | #309 | |
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Quote:
black = transparent (i'm sure thats what you meant, just didnt want anybody else getting confused)
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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05-12-2008, 04:03 PM | #310 |
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Just make a new blend vmt for each material you want sand on. It doesn't cost you anything but another text file, and I guess the fact that you'd have to make all those surfaces into displacements. But the way you were doing it you'd have to make displacements anyway.
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05-13-2008, 12:28 PM | #311 | |
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Quote:
Crazycarl has a good point though. I think there's some spots in the map that could benefit from that.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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05-27-2008, 07:39 PM | #312 |
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when is cacti ready to play in?
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05-28-2008, 01:40 AM | #313 |
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I'm not sure. The map is really close, and I'm trying to get the lua sorted right now.
I'm having trouble getting the right sounds to play, and the default sounds to stop playing. I'm asking for help in this thread http://fortress-forever.com/forum/sh...ad.php?t=16010 I think the map is in RC stage, i.e. there are surely tons of bugs but I don't know about them yet. I've got to compile a few times, and I might release a beta soon (ish). Also, my computers seem to be unable to do even a fast vis right now, so I'm gonna have to see about getting a certain friend to compile it for me. But the lua is the big stopper at the moment. I'm gonna have to start pestering dev members about help soon.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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05-28-2008, 02:23 AM | #314 |
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Look at this
http://forums.facepunchstudios.com/s...d.php?t=409671 Compiles big maps in seconds rather than hours in some instances, might be worth a shot if even to let you test easier. |
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05-28-2008, 10:25 AM | #315 |
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Guess I must have changed some things around because the map actually vised in less than 2 minutes when I tried it earlier today
Lighting takes about an hour and a half (or 3 with hdr), so that's not bad.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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05-29-2008, 03:00 PM | #316 |
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RELEASE
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05-30-2008, 01:42 AM | #317 |
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Aparently I'm on the dev team now, so the props/other bs I need for this map might be easier to come by.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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05-30-2008, 03:18 AM | #318 |
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Great
Edit by nezumi: Moustache! : |)>
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Last edited by Nezumi; 05-30-2008 at 05:33 AM. |
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05-30-2008, 05:33 AM | #319 |
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Guess being a moderator comes with a territory. So I can draw little moustaches all over people's posts now. ^^
Edit by GeoKill----->: Moustache! : |)>
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. Last edited by GeoKill----->; 05-30-2008 at 06:59 AM. |
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05-30-2008, 06:04 AM | #320 |
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Last time I checked, this map was promising, hopefully you will finish it.
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