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View Poll Results: Rock textures?
nature/blendrockdirt007d (old screens) 54 38.03%
de_dust/rockwall01 (new screens) 48 33.80%
nature/rockwall009b (see hammer) 16 11.27%
halflife/-*out_rk* (hl: source & hl1) 14 9.86%
other (please specify in a post) 10 7.04%
Voters: 142. You may not vote on this poll

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Old 01-19-2008, 04:45 PM   #1081
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Quote:
Originally Posted by Jiggles
TF2 just doesn't play well on CTF maps.
TF2 just doesn't play well on maps.

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Old 01-19-2008, 05:31 PM   #1082
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Quote:
Originally Posted by Private_Joker
I heard that they're planning on changing 2fort into a CP map, too.

Not really, but that would make me laugh. And cry. Mostly cry. *sob*

-Joker
Dear god I played on that map!

The TF2 COMMUNITY IS MAKING IT! AND IT'S HOOOORRRRIIIIBBBLLLLEEE

D:
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Old 01-19-2008, 06:18 PM   #1083
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The worst TF2 map is CTF. The majority of user-created maps for TF2 are CTF. Almost all of them are completely unfun. CTF is old and busted and just suits for boring camp fests.
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Old 01-19-2008, 06:28 PM   #1084
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That would be up to the Dev's.

We currently have a beta6 version that plays pretty nicely with the exception of a couple bugs already mentioned. I'll check my rotation and make sure it is still in there so just come by when you see the map being played or if I'm in there I will change to it if enough people are in the server.
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Old 01-19-2008, 06:52 PM   #1085
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Quote:
Originally Posted by EngeeMan
CTF is old and busted and just suits for boring camp fests.
Man, you jump to the most creative conclusions: So TF2 is infallible, and it must be the institution that's been around for millennia that's wrong!

Capture the Flag is a game that's been played by Boy Scouts of America for at least half a century, and who knows how long it was around before that. And that's not even the end; capturing the flag is how battles in real wars were determined, so CTF is probably just as old as war itself!

But yeah, you're right. Anyone in history who has ever fought a battle was just a lame noob camper.



The war is never over.

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Old 01-19-2008, 06:54 PM   #1086
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Poor Lost...
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Old 01-19-2008, 08:17 PM   #1087
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Quote:
Originally Posted by EngeeMan
The worst TF2 map is CTF. The majority of user-created maps for TF2 are CTF. Almost all of them are completely unfun. CTF is old and busted and just suits for boring camp fests.
I agree with this in TF2 because of the spawn delays, transit time, and the general ease and speed with which you die (on offense) when you do get to the enemy base. This is much less an issue in TFC and FF, though it still is an issue on some maps, especially in pubs.
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Old 01-20-2008, 01:46 AM   #1088
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You can play TF2 already....just get some new player models for DoD. Oh, the added benefit is you get nades, too.
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Old 01-20-2008, 01:56 AM   #1089
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We played it a bit last night....with a nearly full server. The beta6 played VERY well. I really don't think it will take much to make this map perfect.
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Old 01-20-2008, 09:36 PM   #1090
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This is not a thread about TF2, but about Stino's version of Badlands. Please get back on topic.
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Old 01-21-2008, 10:48 AM   #1091
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thx nod

i think i'll give you guys a valentine's present
also, i've read that they played a match on beta6?

any bugs discovered?
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Old 01-21-2008, 02:23 PM   #1092
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<3
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Old 01-21-2008, 05:02 PM   #1093
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I have yet to be able to reproduce the building an sg in the ground thing.But I'm not finding anything major. With the server being popular again I'll get it some more play time and let ya know.

PS. Love the map tweak it how you see fit.
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Old 03-04-2008, 04:33 PM   #1094
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Release!
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Old 03-05-2008, 12:27 PM   #1095
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go complain with valve, compile times increased since a few updates ...
VVIS takes forever now, and the geometry didnt change ..
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Old 03-05-2008, 03:18 PM   #1096
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Have you tried these to make it a little easier on yourself?

Compile Using Batch Files

Cutting down compile times
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Old 03-05-2008, 04:34 PM   #1097
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those tips are optimalization tips, regarding geometry, but the geometry didnt change, but the compiletimes did ...
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Old 03-05-2008, 04:47 PM   #1098
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lame...this thing is really nice! I would hate to see that kill production!
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Old 03-05-2008, 09:12 PM   #1099
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Yo stino, one request considering you still haven't made a final version of badlands(it's my fav map):

Could you make it so the elevator underneath the flag can only be activated by a button, and if the elevator is at the bottom, it would eventually go back up to the top automatically, say within 30 seconds or so? I find myself when trying to kill the enemy unable to avoid that elevator hole sometimes, and it gets quite annoying.

Other than that, and the dust that makes me lag, I don't think this map needs hardly anything more to call it perfect.

Also, about how long are compile times? I mean, if you set it to compile, go to work, come back, is it still compiling? And when compiling a map, does it hog a lot of your PC resources that potentially prevent you from doing whatever on your computer?

I guess what I'm trying to ask without further beating around the bush is can you compile the map without it hindering your ability to use your PC for other things?

If not, then why don't you just start compiling before you leave for work or school or family visit etc, then when you come back, you can start working on it again?

That way you can get all these people who are itching for a release what they want, along with the pressure released from your shoulders.
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Old 03-06-2008, 01:33 AM   #1100
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compiling, no matter how long or how well optimized it is, will always take up a ton of you CPU, you cant do anything whilst compiling
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