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Old 07-06-2008, 06:25 AM   #21
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Great map.
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Old 07-06-2008, 05:13 PM   #22
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sexy map
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Old 07-06-2008, 09:56 PM   #23
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just had a pickup on it, it's fun, thx for making.

I see some familiar mapping elements
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Old 07-06-2008, 11:04 PM   #24
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Texturing aside, the kool-aid water is a little hard to look at. That's my only complaint (that no one else has brought up).
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Old 07-07-2008, 02:42 AM   #25
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Great job. I sortof dont like the weird depth perception issues the repeated bland wall and floor textures do to me, but the map works. I liked the fish in the tank in the flagroom, but i dont like how they are wagging their tails, and not moving. Could you parent them to a rotating entity, and say, put them at different heights, so they look like they are circling the tank. I also didnt like the laser cutting through the ceiling on the cap point. Cant you just bust a hole through the ceiling? I think that would look much better. I love the crystals in the yard.
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Old 07-07-2008, 05:56 PM   #26
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Did you speak to the original author, bobo? He was making an updated version/sequel ages ago, he even had a few screenshots of the yard on another forum. Since then he has disappeared. I Don't like how you made the respawn lasers into doors and the grate in the rr into solid.
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Old 07-07-2008, 06:21 PM   #27
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I did contact him. I also gave him credit in the .txt

The doors are staying.
I had to remove the grate because of how I did the classic style. The light at the bottom makes a hole up top.

@ Greenmushy:

Yea I thought about making the fishes look more realistic. I simply didn't want to mess with them for the first release. I think I got them swimming nicely now; I will be adding some custom fishy sounds as well.
I guess you didn't notice that there's actually a hole up top where the laser is going through. Watch closely, you'll see it.

Last edited by Gator-; 07-07-2008 at 06:38 PM.
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Old 07-07-2008, 06:37 PM   #28
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what i dont understand

FF has a great graphic look, And mappers are making low graphic maps why is that? high quality maps are alot nicer in my opinion
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Old 07-07-2008, 06:42 PM   #29
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You're missing the whole point as to why squeek and later I decided to do these classic maps. No one else is going to release them any time soon unless we take the time and do a quick polished version of them. Not only are we able to offer yet another map for our lovely community but we also take very little time in finishing them. It took me about 10 hours or so until I was satisfied with what I had. Making a classic map look great and its style is really a personal preference. Both of us know how to make things look great (look at how amazing and sexy squeek's version of pitfall is and my own version of evenflow) so you can tell that we don't lack the skill to make maps look good.

The reason is time. Our target audience for these classic maps are not for pubbers (although they seem to love them...) but rather for the pickup community and especially the UGC league. Play the map or don't play the map, it's your choice.

Last edited by Gator-; 07-07-2008 at 06:49 PM.
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Old 07-07-2008, 06:51 PM   #30
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i love to play clanstyle or war in maps but a graphic design would be really cool. But now i understand why.
If i can map meaby i could help you guys but i can't
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Old 07-07-2008, 06:53 PM   #31
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Consider the capture point, the fishes, the sexy water, the crystals, and the flag logos your graphic design
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Old 07-07-2008, 06:57 PM   #32
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haha oke it is nice.. really good! You did a great job rlly.

I only ment more real graphic but i understand why it is.
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Old 07-07-2008, 09:12 PM   #33
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The changelog has been posted in my first post. I should be able to release the final version either today or early tomorrow

Last edited by Gator-; 07-08-2008 at 01:33 AM.
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Old 07-08-2008, 10:34 PM   #34
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Final version released!
http://fortress-forever.com/forum/sh...ad.php?t=16390
enjoy

those of you who mirrored beta 1, make sure you update and edit your post + link

Last edited by Gator-; 07-08-2008 at 11:00 PM.
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Old 07-08-2008, 10:40 PM   #35
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Great job.
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#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

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Old 07-08-2008, 10:52 PM   #36
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w00t! gr8 map, and not just the water is sexay.. the fishes are too
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Old 07-08-2008, 11:22 PM   #37
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Ichthyosaur's + old school maps =
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Old 07-08-2008, 11:49 PM   #38
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great map gator very well done
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Old 07-09-2008, 01:29 AM   #39
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Well I did some testing with killu on the final release ( hate releasing final versions). If people didn't connect during the prematch and do it after (aka pubbers connecting while the round has already started), they won't hear the sound until the map is restart or ff_restartround is inputed. Boy, this sucks.

My solution: Too bad. Oh well. Move on. Next map. Okay.
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