07-17-2016, 10:20 AM | #1441 |
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MaxRideWizardLord commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
> And what if pyro is an offense class? What does he need then?View on Github |
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07-17-2016, 10:48 AM | #1442 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')
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07-17-2016, 10:49 AM | #1443 |
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AfterShockFF merged features/pyro-jetpack-wip into fortressforever/fortressforever:features/pyro-jetpack
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07-18-2016, 11:29 AM | #1444 |
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SPAGHETTIsponge commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
Dear God, please don't rework this class to be, "offensive". I would be beyond sad if afterburn and everything that what makes the Pyro to be a true pyromaniac be nerfed or even removed, which is what makes this game far more enjoyable than TF2. Pyro already feels a little underpowered compared to...View on Github |
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07-18-2016, 02:49 PM | #1445 |
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FDA- commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
You know what though, imo, the only things that make the pyro fun for a select few, is exactly what makes it not fun for everyone else. Because no matter how much skill you can put into the class, it's always aided by some exceptionally skill-less mechanics. Playing against a constant firing hitbox...View on Github |
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07-18-2016, 05:14 PM | #1446 |
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squeek502 opened issue fortressforever/fortressforever#291 ('Flamethrower hit registration bugs')
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07-18-2016, 05:22 PM | #1447 |
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squeek502 commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
> Plus, hybrid really fits for pyro role since he's supposed to be like a primary damage\dps strike and oppression classView on Github |
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07-18-2016, 05:28 PM | #1448 |
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squeek502 synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')
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07-18-2016, 05:28 PM | #1449 |
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squeek502 force-pushed fortressforever/fortressforever:features/pyro-jetpack from 3b0763 to 8f935b
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07-18-2016, 05:29 PM | #1450 |
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squeek502 commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
@AfterShockFF rebased onto beta to solve some merge conflicts.View on Github |
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07-18-2016, 06:11 PM | #1451 |
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ax-rwnd commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
Can't say I'm too happy about the jetpack change. From what I've gathered, the new pyro will work more or less like a scout or a medic, except it won't have concs but a (somewhat slower?) jetpack. I'm not sure that defense evasion is a niche that needs more filling--the scouts and medics avoid the...View on Github |
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07-18-2016, 06:18 PM | #1452 |
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FDA- commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
> That said, we do want pyro to be pretty good against heavy classes. We might not get the balance quite right on the first release, but we're focusing on the mechanics and these new mechanics I think lead to fun and interesting interactions for both the pyro and the pyro's enemies.View on Github |
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07-18-2016, 08:17 PM | #1453 |
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squeek502 commented on issue fortressforever/fortressforever#281 ('Add basic support for spawning entities through Lua'):
@AfterShockFF, any objections to this being merged?View on Github |
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07-18-2016, 08:22 PM | #1454 |
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MaxRideWizardLord commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
> Pyro isn't "supposed to be" anything; that's entirely subjective. That said, we do want pyro to be pretty good against heavy classes. We might not get the balance quite right on the first release, but we're focusing on the mechanics and these new mechanics I think lead to fun and interesting...View on Github |
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07-18-2016, 08:29 PM | #1455 |
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AfterShockFF commented on issue fortressforever/fortressforever#281 ('Add basic support for spawning entities through Lua'):
No go ahead :+1:View on Github |
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07-18-2016, 08:52 PM | #1456 |
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squeek502 closed issue fortressforever/fortressforever#63 ('Allow Lua to spawn entities')
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07-18-2016, 08:52 PM | #1457 |
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squeek502 pushed 2 commits to fortressforever/fortressforever:beta
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07-18-2016, 08:52 PM | #1458 |
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squeek502 merged pull request fortressforever/fortressforever#281 ('Add basic support for spawning entities through Lua') from squeek502 to beta
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07-18-2016, 10:32 PM | #1459 |
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squeek502 commented on issue fortressforever/fortressforever#270 ('WIP: Pyro revamp'):
> That's pretty much what the official wikipedia once said, at least from what I remember, and the "hybrid" is still a icon you can see in the game itself.View on Github |
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07-18-2016, 10:44 PM | #1460 |
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doublah opened issue fortressforever/fortressforever#292 ('Add more HUD options to Fortress Options')
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