06-06-2016, 12:39 AM | #1241 |
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squeek502 commented on issue fortressforever/fortressforever#268 ('From forums: Should Headstomp apply to SGs (all buildables?)'):
I remember looking into this a tiny bit a long time ago and realizing that it wouldn't be too hard to allow headcrushing to damage any damage-able entity. Something like removing the IsPlayer check [from...View on Github |
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06-06-2016, 06:33 PM | #1242 |
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AfterShockFF commented on issue fortressforever/fortressforever#274 ('Fix weapon-specific crosshairs for tranq/ac/rpg'):
:+1:View on Github |
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06-06-2016, 06:33 PM | #1243 |
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AfterShockFF merged pull request fortressforever/fortressforever#274 ('Fix weapon-specific crosshairs for tranq/ac/rpg') from squeek502 to beta
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06-06-2016, 06:33 PM | #1244 |
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta
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06-06-2016, 06:34 PM | #1245 |
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AfterShockFF opened issue fortressforever/fortressforever#275 ('Code cleanup: Prevent new weapons screwing up xhairs')
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06-07-2016, 06:14 AM | #1246 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-models:master
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06-07-2016, 06:20 AM | #1247 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-models:master
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06-07-2016, 06:30 AM | #1248 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-models:master
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06-07-2016, 06:36 PM | #1249 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')
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06-07-2016, 06:36 PM | #1250 |
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AfterShockFF force-pushed fortressforever/fortressforever:features/pyro-jetpack from 11dd93 to 7d6c44
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06-07-2016, 07:42 PM | #1251 |
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack
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06-07-2016, 07:42 PM | #1252 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')
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06-08-2016, 12:11 AM | #1253 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-web:master
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06-08-2016, 04:28 AM | #1254 |
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squeek502 pushed 2 commits to fortressforever/fortressforever-models:master
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06-08-2016, 04:32 AM | #1255 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-models:master
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06-08-2016, 04:49 AM | #1256 |
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squeek502 created fortressforever/fortressforever-models:rpg-facing-direction at 1e7799 (+1 new commit)
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06-08-2016, 04:51 AM | #1257 |
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squeek502 opened pull request fortressforever/fortressforever-models#1 ('Crazycarl: Make RPG face where its actually aiming')
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06-08-2016, 06:09 AM | #1258 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-models:master
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06-08-2016, 08:28 PM | #1259 |
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doublah commented on issue fortressforever/fortressforever-models#1 ('Crazycarl: Make RPG face where its actually aiming'):
Might just be me but this looks like it moves the head and the character is constantly leaning to their right, would this affect headshots and such?View on Github |
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06-08-2016, 08:33 PM | #1260 |
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squeek502 commented on issue fortressforever/fortressforever-models#1 ('Crazycarl: Make RPG face where its actually aiming'):
Not actually sure how the hitboxes get defined. I would assume it would affect that, but I'm not certain.View on Github |
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