01-05-2008, 05:12 AM | #1 |
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Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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[Tutorial]Setting up your Map Rotation
To set up your map rotation with SourceMod:
You have to change the following files: maplist.txt (fortressforever/maplist.txt) mapcycle.txt (fortressforever/addons/sourcemod/configs/mapcycle.txt) adminmenu_maplist.ini (fortressforever/addons/sourcemod/configs/adminmenu_maplist.ini) You will probably need to create the last 2 files (I had to) b/c the sourcmod dl doesn't come with them. maplist.txt should be the maps you want. listed one by one each on their own line. An example: Code:
ff_congestus ff_well ff_aardvark ff_etc Example: Code:
ff_congestus ff_well ff_aardvark ff_etc Example: Code:
concadam ff_aardvark ff_congestus ff_redgiant ... Once you have all that done you should be good to go. Trouble Shooting If your map is not starting at the first map in your maplist when you restart your server, you may need to check with your server provider. They probably have a specific map designated to be the "start map" whenever you restart / stop and start your server. You can test this on your own by placing the following line in your server.cfg (fortressforever/server.cfg) startmap "ff_dev_2fort" Stop your server completely Start your server And finally check which map it starts on If it starts up as anything but ff_dev_2fort then they have it set to start on something. I think the current default is usually ff_well (mine was). To solve this you have 2 options:
Example for Opt. 2 (assuming ff_well is default map): Code:
ff_well ff_congestus ff_well ff_aardvark ff_etc
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 04-22-2008 at 08:39 PM. |
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04-22-2008, 07:41 PM | #2 |
Arf!
D&A Member
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i dont have an addons folder to create the mapcycle.txt in.....create directory?
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04-22-2008, 07:51 PM | #3 |
Useless
Retired FF Staff
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Yeah.
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Look at all those dead links. |
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04-22-2008, 08:38 PM | #4 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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this is assuming you have sourcemod and metamod installed.
If you don't, then I believe all you would need to do is edit your maplist.txt file, but lemme check more into it.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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04-22-2008, 08:41 PM | #5 |
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Join Date: Sep 2007
Posts Rated Helpful 13 Times
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Please use this tip server admins!
epicenter and dev_2fort over and over just plain sucks. |
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04-22-2008, 10:55 PM | #6 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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I agree with you but people love dev_2fort, can't say the same for epicenter.
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04-22-2008, 11:12 PM | #7 |
Arf!
D&A Member
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speaking as someone who knows nothing about creating a server, and who is currently learning, i can say with confidence we need a more cohesive wiki or instruction set. didnt know what metamod or admin mod was till today...we need to get that basic.
maybe ill create when im done as im the one coming from a rookie's perspective.... |
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04-22-2008, 11:26 PM | #8 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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04-23-2008, 04:02 AM | #9 |
Arf!
D&A Member
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oh fuck, yeah, ty
BTW, where do i enable VAC? still showing unsecured in server listings.. |
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04-23-2008, 04:46 AM | #10 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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try -vac, but for source games, they are usually VAC-enabled by default
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04-23-2008, 04:52 AM | #11 |
Arf!
D&A Member
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should be in some config somewhere..
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04-23-2008, 05:27 AM | #12 |
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Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
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04-23-2008, 05:40 AM | #13 |
Arf!
D&A Member
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im hosted so i dont have access to that. guess ill contact them.
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04-23-2008, 06:03 AM | #14 | |
Fortress Forever Staff
Join Date: Sep 2007
Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
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Judging by hosting sites like this:
http://www.fatpipeserver.com/faq.html Quote:
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04-23-2008, 03:20 PM | #15 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
I need to get that into the menu somewhere though... EDIT: Ah that's right...it's in the Category:Tutorials, but there is nothing on the side bar referencing that. Dam I need to start back up on the wiki
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 04-23-2008 at 03:27 PM. |
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