Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

Reply
 
Thread Tools Display Modes
Old 04-17-2006, 05:03 AM   #1
o_diepepsi
 
Join Date: Apr 2006
Posts Rated Helpful 0 Times
*WIP* FF_Spit

[4/18/2006]
I made a retardly large step towards finishing the map today. I got 95% of the layout (all but the 2 respawn rooms) put out in flooring.
I also shaped up the sniper nest, roof, pit room, and main hall to "lighting" status. Shaped up the ramp room, and connected basicly everything.

New Totals
Running % towards beta:
Flagroom : 75% (But I am prolly gonna redo it)
RampRoom : 10%
PitRoom(entrance) : 75%
Main Hall : 50%
Respawns : 14%
Battlements and Fortress Face : 63%
Sniper Nest : 94%
Outdoor Arena : 0%
Misc & Connecting Hallways : 62%
Total : 49%.. wow, an estimated 20% today... nice

Orginal TF1 Spit worldcraft view :
http://home.comcast.net/~berninghaus...t/spit_org.JPG
Ingame noclip of the remake layout :
http://home.comcast.net/~berninghaus.../www110000.jpg

[4/16/2006]
I am working on a remake for the map "Spit" by Phon, orginaly for Quake1 Team Fortress.

This map is a standard 2 Base CTF map, that was in the top 5 most played custom maps for Quake World Team Fortress back in the day.

My remake is going to stick to the general layout by Phon, and near the same look to the front of the fortress as the orginal map.

Pictures of the orginal (perhaps to jog your memory lol) can be found here :
http://www.planetfortress.com/jmcstfmapzone/spit.htm

Pictures I have up, of my work in progress can be found here:
http://www.diepepsi.com/FF_Spit

Mirror cause my free webhost hates me :
http://home.comcast.net/~berninghausen/FF_Spit
http://home.comcast.net/~berninghaus...t/www50000.jpg
http://home.comcast.net/~berninghaus...t/www50002.jpg
http://home.comcast.net/~berninghaus...t/www50003.jpg
http://home.comcast.net/~berninghaus...t/www50004.jpg
http://home.comcast.net/~berninghaus...t/www90000.jpg

I will try to update this every few days (depending on when I work on the map) and if I put off school and work enough, it should be done rather quick at this rate.

Running % towards beta:
Flagroom : 75% (But I am prolly gonna redo it)
RampRoom : 0%
PitRoom(entrance) : 75%
Main Hall : 3%
Respawns : 14%
Battlements and Fortress Face : 33%
Sniper Nest : 34%
Outdoor Arena : 0%
Misc & Connecting Hallways : 32%
Total : 29%

Last edited by o_diepepsi; 04-18-2006 at 09:08 AM.
o_diepepsi is offline   Reply With Quote


Old 04-17-2006, 05:33 AM   #2
o_tfcog
 
Join Date: Apr 2006
Posts Rated Helpful 0 Times
not too shabby, looking forward to the updates!
o_tfcog is offline   Reply With Quote


Old 04-17-2006, 05:55 AM   #3
o_alligator
 
o_alligator's Avatar
 
Join Date: Mar 2005
Location: California
Posts Rated Helpful 0 Times
not a big fan of this map but this one looks nice - decent texturing skills / lighting. Keep it up - looking forward on this one
o_alligator is offline   Reply With Quote


Old 04-17-2006, 05:56 AM   #4
o_kam
 
o_kam's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
http://www.diepepsi.com/FF_Spit/www90000.jpg
That's a cool pic
o_kam is offline   Reply With Quote


Old 04-17-2006, 05:59 AM   #5
o_alligator
 
o_alligator's Avatar
 
Join Date: Mar 2005
Location: California
Posts Rated Helpful 0 Times
^ yea...really nice on the flagroom. Good job!
o_alligator is offline   Reply With Quote


Old 04-17-2006, 06:36 AM   #6
o_geokill----->
 
o_geokill----->'s Avatar
 
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
I really dig the flagroom, can't wait to see more progress on this
o_geokill-----> is offline   Reply With Quote


Old 04-17-2006, 07:35 AM   #7
o_mj
 
o_mj's Avatar
 
Join Date: Jan 2005
Location: California
Posts Rated Helpful 0 Times
interesting looking...
o_mj is offline   Reply With Quote


Old 04-17-2006, 08:17 AM   #8
o_d3pth charge
 
o_d3pth charge's Avatar
 
Join Date: Jan 2005
Location: Davis, CA
Posts Rated Helpful 0 Times
While I like the flagroom, it doesn't really go along with the rest of the map's theme. Also, the fourth shot looks like an inside street... have you thought of making the map an ourdoor theme rather than indoor? With creative brush-use you could keep the accessability the same, but it would make more sense. For instance, it could be themed in a mid 18th-century London, it would totally work. Anyone else see what I mean? All of the first four shots could easily be manipulated a bit to make the theme outdoors, and then all you would have to do is change the flagroom. If i were you, I would save the current flagroom design for another map. Looks great so far though!
o_d3pth charge is offline   Reply With Quote


Old 04-17-2006, 09:09 AM   #9
o_diepepsi
 
Join Date: Apr 2006
Posts Rated Helpful 0 Times
Let me clear some stuff up.

The current thought of "flag room" is not the flag room at all, it is simply a double layer room just inside the entrance of the fort.

In order to keep the look of the original map, the front of the fort cannot be made of brick (such as the first 3 shots.)

So the first half of the map (front to inner) will be a standard cement fort, such as the double layer entrance room seen in 9000. Then I planned to have a transition made of an outdoor area that leads into a warehouse/brick rear section of the map, where the brickwork is focused on.

I understand the differences with the pictures, and that they are two very different themes. I hope I am able to tie them together, as I really love that boiler room lol. But if not, then the map will be turned more into a standard cement fort.

Thanks for the comments everyone, it really helps me to hear others views and thoughts about the map, textures and such.

o_diepepsi is offline   Reply With Quote


Old 04-17-2006, 10:18 AM   #10
o_loader
 
o_loader's Avatar
 
Join Date: Aug 2005
Location: Portsmouth, England
Posts Rated Helpful 0 Times
404 Error!!!

The internet has been out for a long time now, so why hasn't 404 been found yet?
o_loader is offline   Reply With Quote


Old 04-17-2006, 11:05 AM   #11
o_ambex
 
o_ambex's Avatar
 
Join Date: Mar 2005
Posts Rated Helpful 0 Times
good luck
o_ambex is offline   Reply With Quote


Old 04-17-2006, 11:05 AM   #12
o_carnifex
 
Join Date: Apr 2006
Location: The Netherlands
Posts Rated Helpful 0 Times
404 :\
o_carnifex is offline   Reply With Quote


Old 04-17-2006, 11:55 AM   #13
o_docwolfe
 
o_docwolfe's Avatar
 
Join Date: May 2005
Location: Newcastle Upon Tyne, England
Posts Rated Helpful 0 Times
404 for me too
o_docwolfe is offline   Reply With Quote


Old 04-17-2006, 12:21 PM   #14
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Someone ran out of bandwidth.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 04-17-2006, 12:21 PM   #15
o_diepepsi
 
Join Date: Apr 2006
Posts Rated Helpful 0 Times
hmm, sweet... looks like my free hosting got pwned.

Oh well, like 3 years worth of free webhosting from my ex-employeer is something..

hmmmmmmmm

New Link up then :
http://home.comcast.net/~berninghausen/FF_Spit

And they dont let you see the files so...
http://home.comcast.net/~berninghaus...t/www50000.jpg
http://home.comcast.net/~berninghaus...t/www50002.jpg
http://home.comcast.net/~berninghaus...t/www50003.jpg
http://home.comcast.net/~berninghaus...t/www50004.jpg
http://home.comcast.net/~berninghaus...t/www90000.jpg

Last edited by o_diepepsi; 04-17-2006 at 12:33 PM.
o_diepepsi is offline   Reply With Quote


Old 04-17-2006, 01:28 PM   #16
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
Quote:
Originally Posted by xnarf
While I like the flagroom, it doesn't really go along with the rest of the map's theme. Also, the fourth shot looks like an inside street... have you thought of making the map an ourdoor theme rather than indoor? With creative brush-use you could keep the accessability the same, but it would make more sense. For instance, it could be themed in a mid 18th-century London, it would totally work. Anyone else see what I mean? All of the first four shots could easily be manipulated a bit to make the theme outdoors, and then all you would have to do is change the flagroom. If i were you, I would save the current flagroom design for another map. Looks great so far though!
bang on for me. it all looks good, just your flagroom belongs to another map imo
__________________
Support FF:
mervaka is offline   Reply With Quote


Old 04-17-2006, 01:37 PM   #17
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
It's an awesome flagroom though.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 04-17-2006, 01:41 PM   #18
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
im not denying that, i still think its awesome, just very out of place looking at the rest of the shots. then again, who am i to say? my silo map's about as unthemed as you can get. maybe i'll revamp it when i find some time.
__________________
Support FF:
mervaka is offline   Reply With Quote


Old 04-17-2006, 01:42 PM   #19
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Yeah, I'm just sayin'.

Maybe if it were, like... this big, bricky warehouse deal was a cover-up for a massive government-funded research project, so the deep interior was all crazy technology and concrete and and monitors and things, but the outside was relatively plain.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 04-17-2006, 01:44 PM   #20
o_player
 
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
Even though it isn't the flagroom...

Looking good so far, keep up the work.
o_player is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:12 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.